i already said this like a year ago that they need to seperate PVE from PVP but everyone was like "WOOT WOOT not needed woot woot wat ya talkin bout ?"
also noticed this was my 666 post im so evil !
i already said this like a year ago that they need to seperate PVE from PVP but everyone was like "WOOT WOOT not needed woot woot wat ya talkin bout ?"
also noticed this was my 666 post im so evil !
the ultimate answer's to all rogue issues :
-Rogues might still be dealing with the changes to combo points {2014}
Blizzard does officially rank PvE success themselves through achievements (way more raid achievements than arena or rbg ones), server wide announcements when a PvE guild kills the current tier end boss, the best gear in the game, new unique titles every tier to acknowledge the top raid guilds, unique mounts only attainable off the final bosses on heroic, other mounts for doing all the fights in a unique way.
They probably haven't felt the need to manage guild progress or top (insert your class here) - because other sites have managed it much better than they would and have done so since Vanilla.
For example, here are all the guilds in the world, listed by rank - much like crossladder:
http://www.wowprogress.com/
Here is a meta-analysis of the 100 top players of each class in the world averaged out and compared to other specs of other classes, comparable to tools like WorldOfWargraphs:
http://raidbots.com/dpsbot/Overall_D...14/60/default/
Here is a list of all the top shadowpriests in the world, on Heroic 25 Ra-Den:
http://worldoflogs.com/rankings/play...Shadow_Priest/
In a lot of ways, the PvE community has a lot more tools than we do for measuring success - and I'm confident if you asked Blizzard which was more official and significant to them - they'd say top end raiding, not top end arenas: evidenced by the fact they pump out dozens of new encounters for the PvE'rs every tier/season, but they give us like 1-3 new arenas/battlegrounds per expansion - and many of them are left un-fun for at least their first expansion without support.
I must admit that I dabbled with PvP but with less game time available to me I doubt I'll ever do it again. So yeah I am hating nerfs to my character just to appease PvP play.
THEY NEED TO BE SEPARATED!
If spells (and abilities) function differently in pvp and pve you have two different games, you might as well split the games up at that point. It will not be the same game.
In fact i would claim that having game rules different for mobs and players is already a mistake, it makes the game world inconsistent
anyone saying the arcane shot change is a nerf is just dumb. it's even more of a straightforward buff for high haste focus cap problems than was the lavaburst change.
and, yeah, it'd be great if arenas were just deleted, as arena problems drive class balance based on things that never happen in PVE.
also pretty sure some years ago either a senior dev or the game director said in an interview that arenas were the biggest mistake in wow, so it's not exactly a fringe opinion.
you use sacrificial pact to build massive soul leeches, as once soul leech becomes larger than sac pact the sac pact gets eaten first. on fights where there is very little raid damage going out i guess you could use soul link, but the thing is that sac pact lets you build brokenly huge shields even on fights with significant raid damage.
Last edited by snaxattax; 2013-06-27 at 05:10 PM.
It still just amazes me that anyone PvPs in this game at all. It's terribly designed and still feels like it did so very long ago- like an afterthought.
my rank 1's from years ago don't mean dookie now lmao
The Arcane Shot buff nets some CRAZY damage during BW, when you have BW and TOTH, you can spam Arcane and crit for 50-60k a pop, it's unreal.
Same thing I feel about pve.It still just amazes me that anyone PvPs in this game at all. It's terribly designed and still feels like it did so very long ago- like an afterthought.
Your argument seems rather moot, to be honest. When they recently nerfed Stampede, they buffed abilities the HUNTER has as well. We used to make jokes at the hunter in my raid by saying "Why do we bring you again? We could just give your spot to your pet".
The Ret Paladin bubble damage, which I assume is what you are referring to in regards to bubble being broken, was needing a nerf at that point.
You say people never complained about the warriors ability to stun lock when they had thrown down, are you new to the game or new to the forums? People complained about that all the time.
Stampede and Warrior-gib's from early MoP needed those nerfs which it didn't really effect a whole lot of pve (As I said, our hunter performs fine.). The Deterrance change coming up isn't going to kill you.
The only questionable one I will give you guys is the Silencing Shot change, because every class has a silence they can use and in fairness, it would suck to be the single class who doesn't.
What is tank?
"The basic idea of a tank is well understood. It works like an argument with my mother. The mobs keeps beating on you, and the more you throw it's own shit back at it, the more it focuses on you and hates you. Perplexing enough, this is actually not only your goal, but the mob eventually gives you loot and money when it dies instead of writing you out of its will." (Senotay)
"There is nothing either good or bad, but thinking makes it so." -- William Shakespeare
The thing about increasing the damage ratio in precise accordance with the cost is, the damage/cost efficiency remains the same. What they changed is the need to spam it as often to achieve the same DPS, what would previously take 3 GCDs now takes 2, in terms of time-cost (which is a massive damage factor in proper DPS simulations) - the arcane shot change is a considerable buff - since it gives hunters additional GCDs to use utility spells without losing an arcane shot GCD, or casting an extra focus generator when they would previously have had to cast their third Arcane Shot. It also means that their talent that makes their next three Arcane Shots free (now 10 energy per shot, but still extremely cheap) - is now significantly stronger from a damage/cost ratio. It's a good DPS gain regardless of how much energy you are at.
love it or leave it, looks like youll have to quit or deal with it
looking for others who agree wont change your mind so why bring your issues here
How are locks getting boned because of PvP? Are you talking about the changes to KJC? Last time I checked, it was stated that "The simple fact is that the constant, passive ability to perform a complete DPS rotation while moving was never intended to be a core feature of the Warlock class."
They mean for both PvE and PvP, if not more so the former.
Also, balance is a bitch. If you aren't used to it by now I'd say to look for another game.
Raiders be all like: Waah, our tiny niche part of the game is being affected by something far more players enjoy! We get most of the development time dedicated to giving us the best gear, new content, new vanity items, but PvPers get a speck of dust! THAT'S OUR SPECK OF DUST! HOW DARE YOU GIVE IT TO THEM!
Edit: Haha, you guys are so the ugly step-sisters from Cinderella.
Last edited by Tydrane; 2013-06-27 at 10:22 PM.