Transmogrification and Player Housing
To Blizzard for finally showing where players stand in regards to our opinions after all several people have asked for changes to the game only to be ignored players asked for lvl 60 Tmog gear they asked for player housing and countless other changes to be made only to be ignored.its clearly obvious whos opinions matter here and its the trolls and flamers that belittle and put down those who try to ask for changes. so in the end to Bashiok and Zaph and the others i can tell you gratz you let the forum trolls win and the opinions of players who do ask for change dont matter
There's nothing wrong with asking for changes or additions to the game. I think the issue you're running into is an issue regarding an expectation that by voicing your ideas that something will happen in a very short time because of it. We very much take into account a variety of ideas, thoughts, opinions, and constructive feedback on an ongoing basis. It's a never ending cycle in which we must weigh in what we can add into the game that will be most beneficial to it against what we have the technology and resources in place to make it work well with.
In regard to Transmog ideas, we're always open to hearing of what you want most that you aren't able to use currently. Keep in mind, we have been consistently adding more and more Transmog items into the mix on an ongoing basis. There are a lot of options available that never used to be possible.
We've also said that we're not against the idea of player housing, but (again) it has to be something we feel we can implement in a way that makes the most sense for overall gameplay.
I think "ignoring" is a bit harsh of a claim given that the meaning of "Ignore" is "to refrain from noticing or recognizing". We have noticed these ideas, we recognize them, it just doesn't mean we are going to always agree with them and implement them or (even if we do agree) implement them right away. Good development takes time. (
Blue Tracker /
Official Forums)
"The Crowd Chose You" Clarification.
There are some very good points being brought up in here, particularly the dispute between the “frequency in which each team gets someone from the other team close to death during the course of one game” Vs “how close to death the enemy was”.
Some solutions could encourage turtling and we have to pay attention to that.
On the other hand, we also don’t want to change players’ behaviour too much because of this, for example, some healers might stop feeling comfortable playing at low health in order to keep the pressure on the other team during certain moments, and paladins/spriests/mages/hunters/rogues won’t wait so long before they bubble/block/deterrence/vanish, etc…
Who should win between a team that nearly kills their opponent 20 times during one single match and a team that leaves their opponent at 1 HP and plays defensively during the rest of the game?
Maybe there could be a mix between both variables with some weight applied to each of them.
We’ll make sure to share the potential issues you brought up with the devs, there are many solutions available to break ties and it’s possible that we end up seeing some iteration on this. (
Blue Tracker /
Official Forums)