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Given with the extra socket and meta, average ilvl 8 points higher than it should've been - more in 25s where TF is reasonably common, and a cloak with a next expansion ilvl, they're either going to have to tune heroic encounters to players having these stupid items, or the entire raid will be a huge joke.
Otherwise, removing the "must complete normal modes first" req and opening heroics up immediately would be about the only way that heroic players aren't hopping into the raid already out-gearing the heroic bosses.
Yes, I am worried about that too. Given how quick some guilds go through players if the heroic modes are balanced around majority of the raid (or all) having these procs, it's going to feel like TBC attunements all over again, except with the attunements taking a lot longer than back then...
Well, bummer. The current DPS cloak is so astonishingly better than the tank one for prot paladins it will be a shame to change it in order to get that proc
Last edited by arel00; 2013-06-29 at 05:25 PM.
Originally Posted by Qieth
Difference is that the dps cloak is useful on 13/13 bosses. Also just because 4 bosses was mentioned does not mean that everyone has problems on those bosses, and even more, it is not even sure that the tank cloak would help you. The tank cloak is very very underwhelming considering the terrible stats on it.
Making a fight where you aren't fighting enrage fiercely 10 seconds shorter is an extremely negligible benefit for one of the strongest cd's every minute passive. You also have no idea how teh stats vs procs are going to work and are speculating that the cloak won't work on mechanics (an EXTREMELY rare circumstance, you'd think a paladin would know that with bubble).
I am actually assuming that it will work on mechanics, however I do keep the possibility in mind that it wont work on some mechanics.
Even if the cloak works on mechanics it is still underwhelming. Shortening a fight is always helpful regardless if you are fighten the enrage or not. Seriously, since T14 and T15, on how many times have you wiped on the enrage? Really? Every fight is about being overwhelmed by adds or a soft enrage, hard enrages are almost non-existant anymore. And even if you had hard enrages on every boss, dps is still an issue. DPS is always an issue. More dps always help.
I find it kinda hard to argue against that the dps cloak will be standard and the tank cloak will be situational.
Last edited by mmoc4d8e5d065a; 2013-06-30 at 02:05 AM.
The best thing they could do, really, is to make you pick the cloak and the proc separately. Wrathion's been giving us "hey, use this and pick what you want" items all the time, one can dream.
Originally Posted by Qieth
Not on twins. Twins is a DPS check, and you can fail in the adds in P1. But that is it. Except if you want to solo-tank P2. But... that is not intended. So... That is Horridon, Primordius, and Ra-Den. But! Primordius won't kill you with a single nuke, so the usefulness of the proc is questionable there.
And if the proc is depending on the cloak you have, then I do doubt many paladins would pick the dodge/parry/mastery cloak even with the proc. If they make it possible to use the DPS-cloak with the tank proc, then maybe... it could be used for some of the progress fights. I do wonder if changing it will be possible, and how much will it cost. Also, the fact that AFAIK many fights in SoO will include adds, will make the DPS-proc better.
Last edited by mmoc0083755d71; 2013-06-30 at 10:01 AM.
I didn't assumed it. I just said that if it is, then many classes (including Paladins, Brewmasters and Guardians) will have to choose between the worser itemized cloak and tank-proc, or the well-itemized one and DPS-proc. Read my post again.
As for Twins HC. Tank damage is trivial there for every single class. Not only for paladins. It is a complete joke in that regard.