such threads are the exact reason why people later come out of their holes and state: "Anet has lied to us". It makes me sick. Those people won't read past the title.
I can't wait to see how they'll add raids. I really hope they manage to do it right, and seeing from what they've said about it being different from what we know then I can't wait!
I dislike the way everyone is screaming 'RAIDS INC.!' at the moment. We have no idea how close it will be to raids in games like WoW, Rift, SWToR etc.
We shouldn't even call it 'Raid' when it's going to be so different and with it's open-content GW2-style.
That said, I don't think it will break the game and turn it to a 0815-raiding4gear-treadmill.
Sing like no one is listening - Love like you've never been hurt
Dance like no one is watching - Masturbate like no one else is on the bus
This is outrageous. I will explain all the same.
DoA was like 5 interlocking elite missions. The way it worked was after you cleared the Nightfall campaign, there was a NPC at Kodash in Vabbi [iirc, not sure], that then takes 8 people to the Gates of Anguish. That is the staging area/outpost. When you are there you get a bunch of quests, those take you from wing to wing of DoA.
Think of it like, clearing the various wings of Naxxaramas or Hammerknell. Though more linear then either of those two.
When you do these missions in hard mode, each area [or wing] has an additional global effect. Like lose HP when you walk, burn energy when you attack, etc. When you defeat the boss of a wing, the effect is lifted for that wing. You have to kill all 4 lesser demons to open the way to the final boss in DoA.
You might be confusing DoA with The Deep- which has Kanaxi [some monsters] that hold like a curse effect over a section of The Deep. It's similar to DoA in that you have to kill the Kanaxi to lift the curses. But DoA is more like going through various mission maps, where The Deep is like one big mission.
Anet might have changed some stuff, because you know, winds of change. But my cares are pretty low on that.
I hope their "raids" are world event bosses revamped/ half instance.
Would be so nice...
having training dummies in your house doesnt seem worth the time.. especially if your not one of those people who spend all day attacking a dummy like in WoW
---------- Post added 2013-06-29 at 06:08 PM ----------
most games with housing just make it instanced and having to get there via some stupid portal or w.e only archeage (that i know of) has actual in world housing but then you need to watch out for players that want to take your supplies or w.e
and if you need to take a break from the killing things.. just watch some tv or w.e what would you honestly do in a player house
housing provides a sense of ownership in a game
it also provides a bit of a break from the combat sims that most mmorpgs are. It can also lead into other avenues of the economy for crafters. One of my favorite things about EQ2 when I played was their housing and I would make a bit of money crafting things for the housing market.
it's a different way of playing the game and it certainly doesn't hurt. If you don't like it you can always just ignore it.
Housing is a huge MMO activity with lots of player times invested. I played a bit of EQ2 myself and played with the housing a bit. They really have some neat system over there. I know players who log on just to decorate their house and I know players who are professional decorators that decorate other player's houses for ingame currency.
It does take alot of development but I think it usually pays it off in the end. You can sell house items in the gemstore etc to make extra profits.
Anyways, this is a bit offtopic from the raid discussion. As for the raid, I know Chris Whiteside from Arenanet said the same thing as this article about a week or two ago while talking to players ingame.
I just hope housing is more meaningful then a bunch of decorations. Rift housing currently is like this. It needs activity s to do. If anyone has played runescape, the housing in that game is amazing fun. (dojos, dungeons, build your own mobs to fight, throw partys) .
Oh no! I will complain if you start doing housing activities! where will our guides will be oh friendly savior, the light for the blind!
Okay... now let's be honest, as long as they do the housing system well I'm 100% fine with it, I just hope it's not a blatant gem sink for the sake of it, other than that maybe a simple interface just like eden eternal used, was fairly basic but i loved it, on the other side... rift felt a bit complicated and it made me feel kinda confused and uninterested, maybe I'll learn about it later on
Excited to see guild housing return to Guild Wars. Interested to see how their "raids" play out.
The first 2 MMOs I played when I was a kid about 10-13 years ago had housing, Asherons Call and DAoC. Ever since then I haven't played another MMO with housing, except Rift but I don't play that anymore.
I'm eager to see what they plan on doing with the raids.
thanks Fencers!!
It's odd, this sounds like what you described has quite a few parallels to GW2's Orr. Those statues with environmental effects etc. Maybe Anet tried to make this as an elite area but as you can come in anytime instead of being instanced, it's become quite different. Imagine Orr instanced, where you have to do all godtemples in order to unlock the final dungeon... would sound like DoA to me.
I think raiding will be beyond terrible in this game without holy trinity, the boss ping ponging around the room with 20+ players running around with aggro, horrible just horrible lol