Guess its was quest mobs which is still new with the Ping and all but not a new feature.
Guess its was quest mobs which is still new with the Ping and all but not a new feature.
Last edited by Bugsy; 2013-06-28 at 04:42 PM. Reason: Incorrect info
I think it's probably Virtual Realms. There are skulls for those mobs because they were golden lotus quest mobs.
More convenience at the expense of exploration and gameplay. Games are meant to be hard. Instant gratification is exclusive to the entire concept of gaming.
Why is it removed...? Someone please clarify this for me
So when you play starcraft 2, do you use cheats, or do you prefer to play the game?
(Obviously using sc2 as an example - my point is that godmodes exist in most single player games, yet the vast majority of playtime by the total gamer population is spent playing the game without godmode. People play games because they like to be rewarded for overcoming challenges, and if no challenges are presented, the rewards are essentially null)
I'm pretty sure this is a bit of a subjective thing though.
Games IMO SHOULD be challenging and difficult, else there's no satisfaction to be gained. If everything is handed to you, then what is there to be excited about?
The way I see it is that challenging content allows people to get better as a player and satisfy them when they finally reach a certain milestone. If a game isn't challenging (which most WoW content isn't IMO) then people would simply get bored and quit. If a game is too hard, then people get frustrated and quit. If a game is challenging to moderately hard, people will keep trying and pushing their limits in order to get to the end.
Whether it effects everyone or not is irrelevant. We only know about the "unannounced feature" because Ghostcrawler said it was his favorite feature. It can not effect everyone and still be his favorite feature.