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  1. #1
    Herald of the Titans RicardoZ's Avatar
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    How Would You Make WoW Harder?

    I was browsing through another thread here that was all about how the game is "too easy" now. It made some good points but didn't really offer any insight in how they should put some difficulty back into the game.

    First I think you have to define difficulty. For some people it means inaccessibility, for others it means having their actual gameplay skills pushed to the limit, and still others consider it a matter of time and effort. Is it a combination of the three or some variation on them?

    So tell me how you define difficulty in World of Warcraft, then say what you would do to turn it up a notch.

    For me I think it's about gameplay skills. I've been wanting something like Proving Grounds and/or Brawler's Guild for a long time and I think it will be a great way to really test that. But it's certainly not the only thing that adds challenge to the game.

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  3. #3
    Pandaren Monk Paladin885's Avatar
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    I would up the mechanics of 10man, that shit is ez-mode and was a joke in cata.


    you can't fix "it's too easy" problems because players have been playing WoW for years (almost a decade for some) and they have 1000's of hours of conditioning to blizzards mechanics. What you can fix is a problem that plagues all video games which are easy to achieve/easy to get aspects by making certain aspects of the game more challenging again. That's why I choose upping the difficulty of 10man raiding. Going from heroic 25man to heroic 10man is like doing heroic LK at lvl 90. (slightly over exaggerated but you get the point)

    That's my belief on the slow death of 25man raiding is that 10man is too easily accessible to the average gamer. Less people required, lower difficulty settings even for heroic mode, quicker progression, etc.
    Last edited by Paladin885; 2013-07-02 at 03:29 PM.

  4. #4
    Banned Beazy's Avatar
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    /facepalm . . .

    If you think the game is too easy, please link your 13/13 heroic ToT achiev and prove its too easy. If you cant provide a link, sorry, you cant be taken seriously and shouldnt comment on the subject.

  5. #5
    Deleted
    Create 'hard-mode' servers, or whatever name you want to give them.

    Flat 150% increase in mob strength
    50% + in required experience per level
    No LFG or LFR
    No crossrealm features of any kind
    Weak, slow spawning guards
    Flying mounts have a 10 second cast time and require to be out of pvp combat for 2 minutes
    No transfer services of any kind, must level up from beginning if start on server
    No badges / points / valor of any kind
    Raiding is 25 man only

  6. #6
    Legendary! MasterHamster's Avatar
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    Quote Originally Posted by soletaken View Post
    Create 'hard-mode' servers, or whatever name you want to give them.

    Flat 150% increase in mob strength
    50% + in required experience per level
    No LFG or LFR
    No crossrealm features of any kind
    Weak, slow spawning guards
    Flying mounts have a 10 second cast time and require to be out of pvp combat for 2 minutes
    No transfer services of any kind, must level up from beginning if start on server
    No badges / points / valor of any kind
    Raiding is 25 man only
    Only problem would be that there wouldn't even be 25 people in total on such a realm
    Active WoW player Jan 2006 - Aug 2020
    Occasional WoW Classic Andy since.
    Nothing lasts forever, as they say.
    But at least I can casually play Classic and remember when MMORPGs were good.

  7. #7
    Deleted
    Quote Originally Posted by MasterHamster View Post
    Only problem would be that there wouldn't even be 25 people in total on such a realm
    You'd be surprised.

  8. #8
    Quote Originally Posted by Masterpd85 View Post
    I would up the mechanics of 10man, that shit is ez-mode and was a joke in cata.


    you can't fix "it's too easy" problems because players have been playing WoW for years (almost a decade for some) and they have 1000's of hours of conditioning to blizzards mechanics. What you can fix is a problem that plagues all video games which are easy to achieve/easy to get aspects by making certain aspects of the game more challenging again. That's why I choose upping the difficulty of 10man raiding. Going from heroic 25man to heroic 10man is like doing heroic LK at lvl 90. (slightly over exaggerated but you get the point)

    That's my belief on the slow death of 25man raiding is that 10man is too easily accessible to the average gamer. Less people required, lower difficulty settings even for heroic mode, quicker progression, etc.
    You're cute.
    10 man being easier (very debatable) is NOT the reason why 25 man raiding is declining in population, it's a lot more convenient to find 10 people to start your own raiding team then it is to find 25 people, it's more convenient while at the same time reward is somewhat the same.
    Actual difficulty has nothing to do with it, in fact, I'd go so far to say that this tier, during progression, 10 man was tuned tighter then 25 man was.

    Oh and to people whining how current tier is easy, like what drugs are you on, Blizzard did an AMAZING job this tier, I'd argue this has been one of the finest tiers created to date (Yeah Ulduar was nice and all, but realistically, except for overtuned pre nerf Yogg 0, mimiron and freya hard mode were only hard fights in it).
    Sure now that gear levels are as high as 540 or 550 with legendary cloaks and meta gems fights are a lot easier then they were back during progress with actual ilvl fights were created for(-40,-30), but that's why blizzard added those things, to let people catch up, and it worked out great as we can see really big number of guilds clearing the instance to it's fullest.

    I mentioned Ulduar since everyone usually remembers Ulduar as most amazing and hardest instance evah!
    Last edited by Ellger; 2013-07-02 at 04:12 PM.

  9. #9
    Honorary PvM "Mod" Darsithis's Avatar
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    Quote Originally Posted by soletaken View Post
    Create 'hard-mode' servers, or whatever name you want to give them.

    Flat 150% increase in mob strength
    50% + in required experience per level
    No LFG or LFR
    No crossrealm features of any kind
    Weak, slow spawning guards
    Flying mounts have a 10 second cast time and require to be out of pvp combat for 2 minutes
    No transfer services of any kind, must level up from beginning if start on server
    No badges / points / valor of any kind
    None of that makes it harder. It just makes it ridiculously inconvenient to play. Inconvenient != harder.

    I don't know why it has to be harder. There are already plenty of challenging things to do: challenge modes with leaderboards, heroic scenarios, brawler's guild, and heroic raiding.

  10. #10
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    I'd leave the hardest part of the game as is more or less (heroic raiding, challenge modes, brawler's guild)

    And I'd spread the gameplay challenges quite a bit more evenly / progressively in the 99% of content that's left.

    Because at the moment the difficulty of the 1% of the game content is just a veil and a easy cop-out for 99% of it being a snorefest.

  11. #11
    ban all addons and remove macros

    /thread

  12. #12
    The game is plenty hard already. To many people who have played for 3+ years and have mastered the game to the extreme are unable to understand how insanely good they are at the game and how bad the avarage players is. Making the game harder would do nothing but basically kill it.

  13. #13
    Deleted
    Quote Originally Posted by soletaken View Post
    Create 'hard-mode' servers, or whatever name you want to give them.

    Flat 150% increase in mob strength
    50% + in required experience per level
    No LFG or LFR
    No crossrealm features of any kind
    Weak, slow spawning guards
    Flying mounts have a 10 second cast time and require to be out of pvp combat for 2 minutes
    No transfer services of any kind, must level up from beginning if start on server
    No badges / points / valor of any kind
    Raiding is 25 man only
    Most of these are good points, though I think having both a 10 second cast time and a 2 minute cooldown after PvP action is too big a punishment for miners/herbalists. I'd say keep the 1.5s cast time instead.

    I would also rework the Honor system so that Honor gains from World PvP kills are worth way more than Battleground kills. Maybe add some World PvP events as well - something similar to Wintergrasp but accessible to everyone without gating or queues, and with less focus on completing objectives (e.g. first faction with 500 kills wins). It would require servers to have equal faction populations though.

    Heck, maybe even add achievements for killing a certain amount of players in World PvP.

  14. #14
    Deleted
    End the ability to freely associate, possibly by fixing your raiding with 9 randomly assinged people per tier.

    Wow is only easy for some people because they can ditch lower skilled people whenever they like. Force good and bad to raid together, so that the good have to teach the bad or not get anywhere.

    instant community, instant difficulty. And it wouldn't even need any gameplay changes.

  15. #15
    i wouldn't let the "pros" who call wow too easy without 13/13 hc talk whatever shit they want to talk, i can say lifting weights is too easy i can lift infinite tons, doesn't mean i can do it, but i can still call it too easy and never do it just like all the people who call wow too easy.

  16. #16
    Quote Originally Posted by Beazy View Post
    /facepalm . . .

    If you think the game is too easy, please link your 13/13 heroic ToT achiev and prove its too easy. If you cant provide a link, sorry, you cant be taken seriously and shouldnt comment on the subject.

    so if you don't have time to do hard modes but still think normals and other stuff is to easy, what do you say to those people?, You can say a game is to easy withouth beating the hard mode.

    Please stop being so arrogant, the game is easy, even hard modes.

  17. #17
    Quote Originally Posted by Drii View Post
    I'd leave the hardest part of the game as is more or less (heroic raiding, challenge modes, brawler's guild)

    And I'd spread the gameplay challenges quite a bit more evenly / progressively in the 99% of content that's left.

    Because at the moment the difficulty of the 1% of the game content is just a veil and a easy cop-out for 99% of it being a snorefest.
    Or that same tired argument about content aimed at people who are not you is getting to be rather a "snorefest" because you cannot come up with a new and original discussion.

    The "difficult" content of heroic raiding, brawlers guild, challenge modes, are only being cleared while current by a small portion of the player base.
    What good does it do spreading out and wasting even more resources on content that an ever smaller portion of the player base would be able to participate in properly.

    None at all.

  18. #18
    Mechagnome
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    The challenge is there if you want it.

    I believe that the discrepancy arises from the fact that it all seems to be centered in one area. Leveling is easy, heroic dungeons are easy, LFR is easy, dailies are easy and then you try normal and heroic raids and BAM!!, you hit the proverbial brick wall.

  19. #19
    Banned JohnBrown1917's Avatar
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    Quote Originally Posted by soletaken View Post
    Create 'hard-mode' servers, or whatever name you want to give them.

    Flat 150% increase in mob strength
    50% + in required experience per level
    While it would be kinda fun to do the 'ironman challenge' on that kind of server. I don't think it would be popular enough for it to have a decent end-game/raiding playerbase.


    Quote Originally Posted by Marema View Post
    ban all addons and remove macros

    /thread
    I can't tell if you're serious or not.

  20. #20
    Deleted
    Viagra. A whole bunch of it.

    But on a serious note. I'll add like mechanics to fights (PvE and PvP) which would make your screen completely black lets say if you were hit with blind from a rogue. Or keep your camera faced to the floor as a sheep ect. Disorientate I would make it randomly switch your keys around for the duration (some addons would have to be patched or they would be banned).

    So for example your just in a boss fight suddenly get smacked in the face and now your number 1 button which was fireball is now conjure water. Number 2 would be blink. Number 3 Fireball ect. Always on a random look so it makes you focus on your hot bar for once to see what the hell is going on. And will reset when the debuff goes. So it wouldn't put you out the fight but it would take some skill and accuracy to determine what button is which quickly .

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