Originally Posted by
ccKep
It's a fact that 9 out of 10 people prefer oranges over apples, hence oranges > apples.
You're comparing a post-combat log-analyzer to a live representation. They don't fit the same role.
To the people saying either is "more accurate":
How do you define "accurate" ? Who is to say WoL is "accurate" ?
WoL, Skada and Recount all have
a) different conditions on when to start a segment (eg. player entering combat, raid member entering combat, boss unit receiving the first damage)
b) different conditions on when to end a segment (player leaving combat, all players leaving combat, encounter defeat / wipe)
c) different definitions of "active time", and this is very important.
a and b are responsible for the overall time and damage that gets attributed to everyone, so basically: dps = damage/time.
c is responsible to show your effective dps ( dps(e) ). Some stop counting time if you haven't cast anything for X seconds, some if you haven't dealt any damage for X seconds (this is important when dots come into play).
They are all accurate, yet all of them show different numbers. Depending on how close their parameters are the results will be equally close, and this seems to be what you people define as "accurate".
Long story short, as has been said many times:
- Neither is better, some people just like one over the other. And this is totally a matter of personal taste.
- Neither is "more accurate" than the other. If you say something like this, provide proof (steps to reproduce). Otherwise you're just making up numbers.
It's ok to say "x uses more resources than y". But if you do so: Provide some meaningful information (addon settings, raid size, encounter, combat time, memory usage) and comparable values.