Kinda expected changes.. And we will still prolly use the glyph as it happens to line up with the Amp trinket now if its on ICD, plus with longer cd you can fish for bigger ignite and procs without getting penalized as hard for missing the cd by 5-10 secs.. And while I think this ain't enough, they really cant go and nerf co-efficients either for reasons I said a while back..
And I really doubt mods like you making a new account to circumvent a ban either, but hey I don't know the story
It still increases Combustion Damage and DoT length. What else are you going to take?
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I feel as if there intentions weren't to nerf the cooldown, but rather the direct damage and the dot portion of the glyph, it just so happens the cooldown is also included in that. Maybe they can change the damage and dot duration to 50% and leave cooldown at 100%? blizz plz T.T
At the sacrifice of not necessarily lining up with AT unless you use it on CD (also same for no-glyph); not lining up with PoM apart from every third (again, same for no-glyph but lines up more often) and bad for the new trinkets. It's a close call but personally off my early calculations it's not gonna be worth.
Last edited by mmoc7cd3c912a5; 2013-07-15 at 05:07 PM.
The amp trinket has a 105 sec internal from the proc (Im almost sure, PTR is down, but its why i wasnt super happy about the DS CD)
So would you delay the Combustion for over 40 seconds potentially to line it up with the amp trinket.
Maybe im getting the timing wrong, but that to me makes it look like it wouldnt line with Amp at all. (Do correct me if thats the case please)
Aycheff - you could just not use it until the 90 second mark if that was the case, it would just give you choice.
Last edited by mmocb2a6ad01e7; 2013-07-15 at 05:09 PM.
Depends on the size.. a small CM nerf would lead us right back to where we are atm, if the gearing next patch is anything like this patch. And then we would eat another nerf. Which we prolly will anyway as I don't think this is enough in the end. I mean sure it cut's down damage.. but if you don't count it being annoying to line up properly, you only loose a bit as AT is still a 3 min cd, so camping with AT waiting on combustion ain't really a problem. All in all it cuts down combustion damage, but we need to see what happens, unless we go unglyphed, but glyphing has still a lot of benefits..
This actually makes unglyphing combustion an option for certain fights, but it's more annoying than anything.. last thing we really needed to this spec
edit: nvm seems i cant read
these changes are gunna make combustion rather clunky with AT
The POM change won't matter too much for fire as we should be combusting before the 2nd POM hits anyway as it's a weaker hit that will most likely reduce our current ignite.
The Combustion one really throws a spanner in the works though. My first reaction was, okay, just run without the glyph, every second combustion will be up with the Amplification trinket and it gives us 7-8 seconds to play with each time it comes off CD to build a nice sized ignite. But then running the numbers quickly I'm not so sure. As the Amp trinket increases Combustion damage by at least 3x than without it, I think it might actually be better to stick with the glyph and save Combustion for it...
If we say a glyphed non Amp Combust hits for 1.5m, an Amp one hits for 4.5m and lets say an 8 min fight. This means a non glyphed non Amp Combust hits for 1m and an Amp one hits for 3m.
Without the Glyph we'd have:
5s Combust - 3m
55s Combust - 1m
110s Combust - 3m
165s Combust - 1m
215s Combust - 3m
270s Combust - 1m
325s Combust - 3m
380s Combust - 1m
435s Combust - 3m
Total = 19m
With the Glyph and not saving for Amp:
5s Combust (Amp) - 4.5m
72.5s Combust - 1.5m
140s Combust - 1.5m
207.5s Combust (Amp) - 4.5m
275s Combust - 1.5m
342.5s Combust - 1.5m
410s Combust (Amp) - 4.5m
Total = 19.5m
With the Glyph saving for Amp we'd have:
5s Combust - 4.5m
110s Combust - 4.5m
215s Combust - 4.5m
325s Combust - 4.5m
435s Combust - 4.5m
Total = 22.5m
This obviously varies hugely based on procs, RnG, fight length etc and is just really quick paper towel stuff (which I'm sure someone will pick apart ). This also doesnt take into account that Combust glyphed wont line up with AT or PoM now though but that would only enhance the saving of Combust for 90secs to use with Amp.
Last edited by mmoc2d974db7e1; 2013-07-15 at 05:21 PM.
Still take Combu glyph, and use every 90s as you do now (delaying for Amplification ofc).
Hey guys on the bright side if this change is really bad, we can just cry about it like warlocks when they changed the KJ talent and get it reverted, right? please tell me im right guys, please
#1 fire mage US. u mirin'?
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That new AV change is huge. Double Dark Soul for ST and MF for AoE. The new KJC is still useful though >.>KJC is now the weakest talent on that row by a mile, there is almost no point to it because of how changed it is and how buffed Fel flame is : )
so now i have to give all my officers under the table mouth hugs for dibs on first trinket?
Also it makes me happy there is actual discussion about the change as opposed to flipping out and pitchforking blizzard. Nice job guys
The nerf bat was going to come anyway. That affects our damage big time, but I also think the glyph is going to stay mandatory as it is. We shall see.