Btw, just did an LFR and this is Fire with 100% Crit.
http://imgur.com/a/JInqw
http://us.battle.net/wow/en/characte...pcast/advanced
506 ilvl, 165k dps
Btw, just did an LFR and this is Fire with 100% Crit.
http://imgur.com/a/JInqw
http://us.battle.net/wow/en/characte...pcast/advanced
506 ilvl, 165k dps
>506 ilvl, 165k dps
165K on a fight where you can do some huge combustion spreads to a lot of ads. Single target is what is relevant.
Any coefficient nerfs to pyro or fireball and fire is down the drain for most fights.. Fire in the middle is really dog, we have seen that over and over, the spec is severly handicapped when it comes to certain parameters on a fight..
Even with this nerf, it's better to play Arcane(with new RoP range) or Frost on most fights. That is how severe this nerf is.
And Arcane scales even better than Fire.
Well, I sure miss the excitement when combustion was coming off CD, knowing perfectly well that with a little bit of luck and some preperation your damage would skyrock. That was the 'good old days'. Now those 'epic' seconds before combustion comes of CD, just feels like a lot of work incoming, for very little payback.
Combustion is the trademark of fire, it's what makes(made) fire fun, challenging and rewarding every 1.5 minutes between all the fireballs and pyroblasts. Combustion is how we forgive fire's simple rotation.
Today I respeced arcane. Not because of spite or anger towards the ongoing combustions nerf, or even the fact that fire will propably still do great numbers in next tier. But simply because the spec has become boring to play. Arcane at least offers me something different from the spec I've played for so many years now.
Buffing Fireball would be perfect because at lower gear levels, you cast a LOT more Fireballs than you would with an additional 20-30% Crit.
While this would also buff (compensate partially) the higher geared Mages, it would even greater buff the lower geared ones.
- - - Updated - - -
Because Primordius is relevant to an average fight where you don't get random ass buffs that scale differently with every spec.
At least try if you're going to give us some data.
- - - Updated - - -
Let's be honest here. Fun? Yeah, if you got a good one. Rewarding? Also fun if you got a good one (Nothing but tears and agony if you got a shitty one), but CHALLENGING? Come on. Don't kid yourself. There is not a damn thing that is HARD about Combustion (let alone all of Fire).
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
I can imagine, the problem is that your working under the illusion that Fire actually needs any compensation.
With the amount of gear readily available now i think its safe to say no one will actually stay in low gear for long and that is no reason to let the higher geared mages do stupid damage compared to everyone else.
Like i already stated you could still lose prob 10% of your effective dps and stay middle of the pack, thats using gear values from TotTnot even SoO.
Unless ofc you assume that mages should be the number one damage dealers in which case yes i can imagine you feel you need compensation.
The interesting number pass will either be the next one or the one after, this was just the rough draft.
Last edited by mmoc77bb2b62ef; 2013-08-13 at 09:59 PM.
Lol what? Arcane will be at a point where it does more dmg than fire st. The movement will reduce arcanes dmg slightly, putting it on fires level.
I go up against our fire mage VERY well st right now.
Plus we'll retain our multi-dotting prowess, your combustion spread will be a little weaker.
Unlike your combustion we don't scale to infinity. Just scale consistently.
Oh please, portal back to your warlock forums. What do mages bring to the raid that is not already covered by another class? Nothing. If we don't bring the deeps then why bring a mage?
The problem with nerfing combustion imo is that the already bad actual AoE, not cleaving, becomes even worse.
Honestly i don't want to play arcane again... it just sucks in progress. I hated it in T14 to tell other people to do special jobs that required movement because i had to stand still to not loose massive amounts of DPS.
In the end we will always end up playing fire during progress because its king to be able to move with only a small DPS-loss. A fact that also increases survivablity.
Zero chance fire doesn't get some sort of compensation to other spells or a less brutal nurf to combustion. And yes I think mages should be very close to the top considering the lack of raid utility they bring.
That isn't a requirement, that's you being lazy and not working out how to optimize your own play to compensate for movement.
Fire almost certainly will not be king for progress. It will still be viable/strong, sure, however it simply won't be king. That's just your opinion and considering your earlier statement about Arcane I think it's just that you'd prefer to play Fire over Arcane.
This argument is getting tiring now. If you really think the Combustion change will stop Mages being strong you either haven't done the maths for it or you're incapable of playing Arcane/re-speccing.
The truth is that, unless you're in a world-leading guild, the spec you play really doesn't matter, and Arcane's plenty strong enough to play for Progression.
When Combustion makes Fire so hard to beat on cleave, the AoE factor from the nerf (though how you distinguish cleave from AoE is amusing IMO) is just an unavoidable result. Personally I don't think Fire Mages have AoE, at all. Combustion spreading isn't AoE IMO as it's on limited targets.
I mean, if you think it's okay for a DPS spec to lose its last DPS cooldown and be given no compensation... By all means.
- Your Infernal and Doomguard now deal 150k damage over 30s, and can be cast once every 3 minutes
- Dark Soul? Yeah, that increases your damage by 5% for 10s. Spec doesn't matter, only 5%.
- - - Updated - - -
It does if you blindly think Fire not being compensated by this is okay.
We no longer have a DPS cooldown outside of the pull. Comb now does < 300k damage (when glyphed) if you get a 60k Ignite. That's pathetic.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Doomguard is almost as weak at the moment, no joke. As Arcane w/ ~80% Mastery 1 Living Bomb application does more damage than a Doomguard does. It's a laughable 10M CD.
I get why people are pissed, I do. Combustion has gone from something that defined the spec to something that now will probably just be an "addon" of it. It sucks having your only CD nerfed to such an extent it's such a laughable DPS gain, but it's just the nerf they decided to go with. Numbers are showing that Fire should still be competitive so I don't get why all this crap about Mages suddenly being shit is coming from.
Last edited by mmoc7cd3c912a5; 2013-08-13 at 10:36 PM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
QoL issues and rollercoaster of buffs/nerfs doesn't have a massive impact on Mages as a class being shit numbers wise, hence I don't see the reason for the masses of QQ.
Yes, Mages have massive issues in a lot of ways which Blizzard is choosing (apparently) to ignore for next expansion, however, from a numbers PoV we're still going to be taken to progression, we're still being used and for all people talk about "abuse" the reason Mages come off as "spoiled" or "Blizzard's golden untouchable class" is because we cry so heavily when, from a numbers PoV (which is the main side to look at things from, by the way) we're 100% fine. Yes, okay, our QoL is pretty retarded, but it's not an excuse to cry this much about it.
Other than numbers what do we really have? Amazing utility? No. Great abilities that reduce the amount of damage we take on a fight? Nope. Its just damage. Thats all we bring