An old Restoration Talent from the previous Expansion
An entirely new ability.
A combination of new and old.
Swirling Wind Totem 1 min cd
increases party/raid member's haste and dodge by 3% (in addition to other haste/dodge buffs) lasts 1 minute
Ewok Sith Lords are all about Agility
Suggestions really need to steer clear of adding DPS buffs to ele and enh here, it's a healing tier and as such should be entirely tied to healing.
IMO.
Currently that tier is:
???
Burst Healing, location independent
Sustained Healing, narrow location
Therefore, ??? cannot be:
Burst Healing on a long CD (that requires hard casting)
Sustained Location Dependent
DPS increase in anyway (except for resto)
What ??? could be is:
A passive that buffs HST duration (don't expect 0 CD, that's pvp territory)
"mirrors" single target heals onto additional target(s) (like a constant weaker AG that works with 5.3 conductivity spells AND chain heal)
a new spell that allows for more frequent burst healing healing (eg: halo)
a trade off where resto gets damage and dps get healing,
a damage reduction raidwall aka SLT
something unique for each spec (attonement for resto, free equiv to 5xMW heal every X seconds... or simply make healing storm a this talent which would anger Enh shamans, "selfless healer" based on shocks for ele)
a personal healing / DR ability
Lots of options really. I'm hoping for "Halo" (renamed Ripple!), but I'm expecting SLT.
Why's that? Resto can make use healing wise of both "dps talent tiers", cant it?
Rather, why cant they decide abilities that work for every specs purpose, in each and every tier? Why do shamans require an entire tier only for healing, when only one spec fulfills that role? Shouldn't they make an entire melee tier then too? I for once would welcome abilities useable for both damage or healing, depending on target(dont paladins make use of that plenty?).
Originally Posted by Angoth
I'm pretty sure tier 75 is the Shaman version of Paladin tier 45, Druid tier 30, and Monk tier 30.
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SLT would be a huge disappointment. I'm not seeing how Enhance or Elemental could use that ability. Most of them will just stick to AG.
Brewmaster Icy-Veins Guide Writer
Because if the new talent does have damage related buffs, there is going to be nearly zero choice for Enh and Ele, they WILL go for the new one because it is a damage buff. We have 2 good damage buff tiers like all classes, you add in a third you cause issues.
The healing tree is there to buff healing, and you have to accept that not every single talent will buff damage, because that was the whole point of the talent redesign.
something like Waterfury, same spell effect as windfury, only blue-ish and is rather a whirlpool surrounding the shaman, healing him and nearby players. Melee hits taken increases the amount of heals.
Well, those are survivability talents aimed at keeping the caster alive, which is useful for all roles both in pve and pvp. The same could be said about healing, though that is just a little extra for enh/ele in pve (at the cost of dps) and shouldn't be needed as a talent, where AG baseline for example could provide us, together with hst and msw and the like with the pvp selfhealing we need.
The changes to the healing tier now show that. For enh/ele, there were no issues with the tier, but resto felt dependant on a talent that should be only a bonus. But that's what happens with talents that play for your strenght: people min/max (though blizz doesn't do to bad balancing the ultimates for dps specs)
Originally Posted by Angoth
I'd personally like to see a weapon imbue talent.
Maybe a passive talent that heals you while your weapon imbue is active. It kind of would have to be because of Unleashed Elements/Fury.
Or it could give you various healing abilities depending on your weapon imbue.
How about this:
Tears of the Sky - passive: You have a % chance on cast with a direct heal, Storm Strike, and Lava Burst to summon a pool of water underneath an injured ally and raindrop will head towards them healing them slowly but then when it reaches them it does a burst aoe heal.
Sorta copying the paladin t90 talent but sounds interesting.
I don't think we're going to see any wild new mechanics here, for something at this point in the PTR, I think we're far more likely to see a new iteration of an old mechanic. I like the Telluric Currents acting like atonement, but it would have to be reduced for Ele to balance it.
As I mentioned in another thread, the 2 talents on that tier already are "burst healing cooldown" and "makes a current ability more effective", so going by what Blizz usually do, I'm thinking it'll be something totally passive, or at least something that does extra smart-healing based off rotational abilities for each spec.
So far on PTR, we now have 1 one sustained healing talent and a burst healing talent. With HTT, i don't see it being another burst healing cd, much more likely something sustained, perhaps for spreaded aoe healing.
Never ever will it be a talent that buffs our dps in any way.
When i'm testing conductivity on ptr ... healing rain dissapairs after it's been used (10sec), and continues healing (invisible) on the same location for the 'extra' time it gained. But you can't keep adding 'extra' up-time as far i can see... You'll need to recast it. Not sure it's an-easy-to-use mechanism for elem/enh.
Hope its something like the new druid talent Yersa' Gift or sumthin like that, i believe its passive
Last edited by Kasatushi; 2013-07-05 at 12:10 AM.