I mean, I guess it could be "let's throw this handful of shit at the wall and see what sticks" type of balancing pass, but why even mess with it now? They just got done saying that they abhor making passes on classes mid expac (since they cite that as the main reason for sub loss), then go and make a huge change (SOI) and 2 pretty aggravating ones (BH, GC) in one pass.
I like your optimism, but I don't share it. Even if they're only tacking on the daftness of the SOI change for the purpose of reverting it later (when they see 0-haste prots going OOM in < 3min), it's basically serving the purpose of "buffing by not-nerfing" that Ret got when they tried to royally destroy Seal of Justice, only to revert it to current form and call it buffed.
"We're going to break both of your legs. And an arm." "WTF Why?" "Fine, fine. Only 1 leg. And a finger. Aren't we nice?"
Are you using your level 90 talent also? I only did damaging skills (CS, Shield, Judge, Slam, Wrath, Cons, Prism) under a normal tanking priority and went oom after 1min45. I even used Holy Avenger so I had a period where every other GCD was free.
No taunts, no CC, no hands, no speed of light, no cleanse, no rebuffing, no interrupts
I have 37.99% Haste
Last edited by mmoc4359933d3d; 2013-07-09 at 02:20 PM.
You'd be better off posting in the "fix my tanking" thread than here. I reported you to the RSPPP (Royal society for the Protection of Prot Palas) What you did to him should be illegal.
Pure stam gems, str and haste gems, haste and stam gems, str and stam gems, str and dodge.
You have eternal flame talented as prot and have 11.5% hit some of which you can reforge away.
oom in 1.30 just with dmg prio (no cleance, taunt etc.) with about 18k haste....cant imagine this going live since you could throw your hybrid capabilitys down the shitter with the amount of mana they cost
Battle Healer change isn't a big deal tbh. It doesn't really do much healing maybe 6k in a 10 man, and the new version has the potential to be a lot more efficient.
The GC change is disappointing. Blizzard should just throw in the towel with avoidance for everyone. No one likes the stat on gear, it isn't fun and is only useful in solving a problem that no one needs fixing(total damage reduction). I really hope we see a tank overhaul to make crit/haste valuable to plate tanks in 6.0.
SoI change is probably aimed at holy but hit prot as collateral damage. I'll give blizzard the benefit of the doubt that prot mana will get fixed. Otherwise my monk is getting fairly geared for tanking and ret isn't too bad for a dps spec.
True, it's really not a huge deal. I do wish it was a toggle-able ability, though, instead of a glyph. That way, we could swap during high/low AOE raid damage portions to make the most of it. As it is now, it's a bit too cut-n-dry for me.
This is the least "nerfy" of the nerfs. It's a net gain on 3+ targets, and will likely encourage some weird abuse (like pulling trash with boss for loldmg, as firefly has already posited). My gripe with this is that it is a "nerf to fun"; it removes the active part of GC, where we get the proc from pushing buttons instead of just getting hit in the face. It also nerfs fun when you abuse the new mechanics by pulling tons of adds, making your rotation into AS,AS,AS,ShotR, repeat.The GC change is disappointing. Blizzard should just throw in the towel with avoidance for everyone. No one likes the stat on gear, it isn't fun and is only useful in solving a problem that no one needs fixing(total damage reduction). I really hope we see a tank overhaul to make crit/haste valuable to plate tanks in 6.0.
And I completely agree with (and have been lobbying for) the removal of D/P from the game for the entire expansion. Keep the innate avoidance from STR/AGI, but remove the stats and all they stand for; use the pala model (or druid or monk model) to make other scale with haste/crit. The mechanics are already there for DKs (haste = rune speed, just needs a better scalar) and Warriors (Crit can affect SBlock AND SBar now, ta-da!).
What's unfortunate, is that all of the actual TANKS that are coming up with these good ideas are being drowned out by butthurt and/or confused/ignorant DPS that have lines like "you should WANT tank stats" or "Dodge and parry is what tanks do, its how you take less damage, dummy". I fear that Blizz sees this verbal diahhrea and concludes that these troglodytes speak for the actual tank populus.
I really hope that they have an explanation here. I don't mind the removal of the mana component if GbtL is buffed commensurately, BUT I do worry that we'd need to see GbtL buffed to ~10-15% mana per 2sec (up from 6%), which could potentially allow for FOL "spam" more than intended, which means we'd be on the chopping block for something. OR, they could reintroduce the old Sanctuary mechanic where we got %mana on each dodge/parry. Please, baby jesus, not that.SoI change is probably aimed at holy but hit prot as collateral damage. I'll give blizzard the benefit of the doubt that prot mana will get fixed. Otherwise my monk is getting fairly geared for tanking and ret isn't too bad for a dps spec.
Last edited by Nairobi; 2013-07-09 at 04:08 PM.
I hate these changes but that's probably because I'm a protection paladin .
The SoI change is really stupid. I also hate the Grand Crusader change. The Battle Healer change will make me use another DPS glyph now (yay more people will complain about our DPS again).
Now I know why they nerfed Alabaster Shield Glyph.
I agree they should just remove avoidance and make them scale with our primary stat (str). Secondary stats should be work like:
Haste increases the frequency that you can use your mitigation ability.
Mastery improves your mitigation ability.
Crit gives you a chance of doubling (or more/less I don't know) your mitigation.
It'd make these stats a lot more fun.
Guarded by the Light is 2700 mana per 1.5s (GCD). Add to this another 900 from base combat regen (5% per 5s) and you're up to 3600. Cycling through anything more than Crusader Strike / Judgment / Wrath will gradually drain your mana based upon your haste.
I really don't know how you don't.I really don't know how you ever get OOM in 30 sec.
Last edited by Kaeth; 2013-07-09 at 04:50 PM.
It's 1800 mana per 1.0 sec, which is GCD cap, which is what most of us are approaching. CS/HotR alone 1800 mana.
CS, J, X = 1800 + 3000 + 4200(filler of choice), totalling 9000 mana for 3 GCDs, or 3.0 seconds. Rounding it up to 3.5 sec, that's still 2571 mana per sec OUT, while only 1800 mana per sec IN.
Next "round" is CS, X, J: different order, but same total expenditure.
Then we have CS, X, X: 1800 + 4200 + 4200 = 10200 mana, 2914 MPS OUT, still only 1800 MPS IN.
Taunts, interrupts, utility spells, and even defensive cooldowns all ALSO cost mana, some VERY expensive (Rebuke @ 7020 mana).
Do you still not see how we go dry?
Last edited by Nairobi; 2013-07-09 at 04:52 PM.
I'd just calm down, why would they ruin an entirely specc in such a dumb way? They'll either reduce your mana cost by another percentage and link that to Sanctuary or simply reverse the change for prot.