Originally Posted by
Rarch
I think you and some others misunderstand me. I like the way Enhancement plays and I don't want to see the synergy between it's DPS and healing destroyed. What I'm trying to say is that just because it only works in one situation (which right now might be one encounter, but could come up again later) doesn't mean it isn't OP.
For example, when Vengeance was still stupid, there was that level 85 Paladin who solo'ed Elegon. Well you couldn't do that with every boss, Elegon just happened to work for it, and if you were fighting stuff your own level, the Vengeance didn't stack the same way, but it was still OP, so they fixed it. All tanks don't suck now, they just can't do stupid crap like that anymore.
This is what I'm saying, fix it for that situation specifically, don't destroy their healing completely. If it's only that one encounter, due to the nature of a buff they're receiving or whatever, it may be as simple as making it so DPS classes don't receive the buff for healing abilities and visa versa. However, that doesn't happen for Ra-Den, so I believe the only fix is internally with the Enhancement spec somewhere.
I agree with Tibbee that it makes no sense to have their HR doing more healing than Resto's as well. That part of it isn't just on one fight, it's the nature of the Healing Storm glyph, which adds such a large bonus to HR that it just becomes stronger than a Resto Shaman's HR. Assuming all things are equal (same number of people in the HR, same rough gear levels, same external buffs, etc) the Enh MW5 glyphed HR will heal for more than Resto's. That's not right. It's not game breaking (except in situations like Ra-Den) and it likely doesn't bench anyone, but that doesn't mean it's fine.