This looks way too photoshopped.
Just a 2D slab of cement at a 45 degree angle?
This looks way too photoshopped.
Just a 2D slab of cement at a 45 degree angle?
Played 2s on the PTR and got this map. It's really boring now IMO and it's really quite hard to kite with considering every class has 5 ways to get back to you.
That's just ugly... Kindda ruins the mood of one who enjoyed it before (And no, I didn't have pushbacks)
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
They should just delete Blade's Edge and remodel the whole thing - so many pathing issues in there still - and all the weird gadgety bits screw with cameras horribly.
- lower the external walls to make it feel more open (and so that cameras can fly outside/above them easier - like a colusseum, not a concrete box)
- remove the bridge entirely
- lower the platforms and pillars 1/4th (3/4ths current height)
- maybe add some more pillars into the open areas
Result:
- we can hopscotch across all the pillars and still knock people off (or ditch people who can't jump properly/consistently)
- people who are knocked off always have something they can use to LoS handy
- lower all platforms and no bridge, so it's easier to maintain LoS on people who are still up top (allowing shadowstep/spellcasts even after being knocked off)
- you can kite people through the ground-floor maze of pillars (or you can burst them down there while they are LOS of teammates), or you can go up top and have open LoS but be at risk of knock-offs
Sounds like a lot more fun for everyone involved.
I dislike Blades Edge as well. I hope they revamp it. Make the bridge wider or something.
Bring back elevators ring of valor 2013
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My only concern is how well clipping/collision is done when you're underneath the 'ramps', or when trying to cast spells through them... for example how is the LoS going to work? I'd rather the 'bottom' bit of the ramp was completely filled in so it was 100% where you can and cant cast spells through.
Here, 2 taurens will be taller than the ramp but 2 gnomes would be in complete line of sight with each other (even though they use the same 'hitbox' and the visual size of the race doesn't matter - it'll be visually inconsistent when fighting different races).
(admire my paint skills)
Maybe not the entire of the underneath of the ramp should be filled in, but at least half of it so it is clear which part of it does count as LoS and which bit doesn't.
Last edited by Snuggli; 2013-07-14 at 03:32 AM.
This took them months to create? Why the hold up if all they did was slap a shitty-looking ramp on either side of the bridge?
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they need to fix the floor and walls all the arena maps, it is so obnoxious getting "caught" on some lip that you can't really see because they were lazy about building the model to begin with. it is especially bad in the middle area of blades edge, the walls in nagrand, and the ruins of lorderon.
I think they are fixing it because it gives too big advantage to sometype of setups. Setups that you would win on other arena, but cos of mobility and bridge it makes it impossible at blades edge
Yep, that is exactly my concern. We all, including Blizzard, know that they have bad clipping issues with different races when trying to fit into stuff smaller than them... so does this really deserve any place in rated PvP? I'd rather an ugly functional map than an attractive but broken map.