This thread was created to acknowledge from what I believe is the undeniable and ugly truth about Assassination Rogues in pvp based on my experiences on the ptr. I've been playing the PTR for quite some time on my Rogue and I believe Assassination cannot be allowed to go live in its current state. This is from my experiences only, yours may differ. And before anyone brings up "Potions, elixirs, food buffs ect, I didn't use any of that. The only buffs I had were from other players and Deadly/Mind Numbing poison. That you will just have to take my word on. If anyone has played Assassination on the ptr in pvp, your free to share your experiences in this thread.
First off, I want to bring up some of the respectable points made by Verain where he stated in two different threads.
I don't buy the numbers argument. They are not going to do some large numbers change on the PTR. I believe his assessment that mutilate will have good burst. But I don't see that as being bad in any way yet- the case hasn't been made that this will be in any way out of line compared to DKs (full CC immunity for like 20 seconds, free to run a pve rotation), hunters (still shocking damage), mages (still solid deep freezes- only nerfed because of scaling), or even locks.Assassination on the ptr can kill without burst. My Rogue easily pulls more single target damage through Deadly Poison and Venomous Wounds than my Unholy DK's Frost Fever/blood plague. It is a problem because no other class has the ability to lock someone out of the game for 10 straight seconds and be able to reset a fight at will like rogues can. You make the argument that its okay for Assassination to have Arms Warrior burst levels because "Warriors can shockwave stun you and swifty you why can't Assassination?"I dunno, I have to trinket a lot of dumb shit too. If some warrior comes up and swiftys me, I have to trink the shockwave or I will die in it. This sounds similar, and I'm not convinced this is an issue.
Hell, I'm excited about it. God forbid an assassination rogue actually be able to assassinate someone who "will use their defensive cooldowns way too late" or who "will sit in this combo and expect to survive it".
Sounds great!
It's because Warriors don't have the ability to vanish and silence or completely lock someone out for 9 straight seconds. They did in 5.0 when they had Gag order but now all they have is shockwave (which they have to spec into) and a charge stun. So at most you're stunned for 5.5 seconds. Arms doesn't even compare to the amount of sustained damage that Assassination can pull off either. Also its not as if the Assassination Rogue needs 100% uptime either. Most of the damage comes from auto applied damage.
If someone trinkets my opener, I don't give a shit. Why? Because I have abilities like Vanishx2 and Blind and re open. Or I can just spam burst of speed and get completely away. Nobody can catch a Rogue with 5.4 Burst of Speed, not even a Feral. It's unreal how overpowered Burst of Speed is... its basically a spammable sprint that breaks slows that doesn't have a gcd at a cost of 15 energy which is nothing. At least feral shape-shifting requires a GCD. Also, If you're specced into burst of speed, Sprint is basically useless unless you want to walk on water. I have no idea how nobody else is seeing how broken this is.
Anyway, I know something is very very wrong when I'm a terrible Rogue and I'm able to kill above average players within seconds. The people on the ptr are not your average bads, most are at least 1700 and above. The funny thing is that I'm not even pooling energy or doing any sort of skilled strategy. I'm literally just smashing the same three buttons, mostly Mutilate. It's almost as if I'm playing my Rogue like I would on a Warrior or Frost DK except on those brainless classes I lack the survivability and control a Rogue has.
Sometimes I switch to Sub and feel awful and terrible all at the same time. The Rupture damage doesn't even compare to Assassination's Venomous Wounds and Shadow Dance is much harder to use than Vendetta and does less damage output. The utility aspect of Shadow Dance is all great until you find out that all of that utility is stupid when you can just mindlessly tunnel damage with Vendetta.
Vendetta lasts 20 freakin seconds doesn't require any sort of positioning or planning. You just hit mutilate and use envenom/Rupture at 4/5 combo points. Oh yeah speaking of Envenom that ability is completely superior to Subs Eviscerate. I love getting 100k Envenoms on a supposed "Sustained damage pvp spec". That damage doesn't require any form of armor penetration either. The only way to get Eviscerates to hit that high is through Find Weakness.
Speaking of damage, Sub's sustained damage is laughable compared to Assassination's. Hemorrhage is fucking horrible even with the buffs is has to be spammed where as mutilate you just hit once and does easily twice the damage or possibly more. Backstab requires positioning and even that shit damage isn't even worth the effort. What does dispatch require? Nothing just a random Blindslide proc. You probably get more blindside procs then backstab opportunities in pvp situations. The sick joke comes when you find out that Dispatch does more damage and is spammable in execute phase. Then again, if someone is that low they're probably going to die in 2 seconds anyway so you're better off just mashing mutilate or finish them with an envenom.
Rogues in pvp just cannot be allowed to do tremendous amounts of sustained damage and burst capability because of their control and ability to reset fights at will. That is why Assassination cannot be a "balanced pvp spec" because it defies that very statement. It needs to be nerfed in pvp without effecting pve. Whether some of you like it or not, Sub is the only spec that reflect that statement. The spec is literally designed with pvp in mind, not Assassination. The only reason Assassination is this far is because I believe Blizzard has overlooked it in pvp situations.
I would also like to add that I now think the ptr Killing Spree is going live. Why is it taking Blizzard this long to revert the change that they supposedly don't want in the game anymore? Not as if it matters, only idiots will play Combat over Assassination assuming the current state in the ptr goes live.
Thanks for reading.