Last edited by chaud; 2013-07-17 at 10:50 PM.
Well that's an interesting change on Rushing Jade Wind... I'm not sure how I feel about it yet.
So I uh, guess my chain heal will now have a watery appearance?
That's a pretty big evasion buff.
here comes the new set of Discipline nerf.
This time it's a Home Run with the nerf bat, with Rapture change to not generate mana anymore and Spirit Shell duration nerf by 33%
Time to go Holy ?
Slight mistake under Death Knight Glyphs.
Long Winter (New) Your Death Grip spell no longer taunts the target. Minor Glyph. Instant.
Skeleton (New) Your Death Grip spell no longer taunts the target. Minor Glyph. Instant.
Long winter has the wrong description.
Nerfs to Discipline? That cant be... i must be dreaming?
Its not even NEAR the amounts of nerf they actually need but a nerf is a nerf
and its going in the right direction atleast...
Ill just restart my browser and see if its still there
ether data mine issue, will be cleaned up soon. Or blizz just copied and pasted the info to make the new glyphs and get them in the files
Glyph of Mending Increases the total amount of healing done by your Mend Pet ability by 60%. Major Glyph. Your Mend Pet now ticks every 1 sec, but the duration is reduced by 5 sec and it gains a 10 sec cooldown. Major Glyph.
Bleh...another BM nerf. Its not like the heal is weak already. This will make soloing bosses a bit harder.
Holy shit! 100% dodge on Evasion! Woot! This really needed to be done...the game being what it is almost every single class still has a way to damage us, even with the 100% dodge chance...not to mention through good ol' fashioned standing behind us. Still it's a great change. Seems like rogues have been getting a lot of love lately...I might even come back for 5.4!
I'm already wanting these new pets.
Best change is the water ele for frost. I'm tired of walking around with this boxxy wanna-be 8bit minion.