Originally Posted by
shadowboy
use this:
/cast [@mouseover,exists,nodead][@target,exists,nodead] Shadowstep; [mod:shift] Vendetta
I don't think Vendetta will ever cast this way. You have it casting Shadowstep if there's a valid target, which you need for Vendetta too, so it never even gets to Vendetta or checks for a mod. Should be flipped:
Code:
#showtooltip
/cast [mod] Vendetta; [@mousover,exists][] Shadowstep
If mod is held, cast Vendetta; else if mouseover exists, Shadowstep mouseover; else Shadowstep.