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  1. #121
    Most likely the game engine uses 32bit integers. The engine that runs on the servers. This limits the servers to 4bil. The client uses Lua 5.1 for the UI and all mods. Lua uses float for all math and wouldn't have a problem going beyond the 4bil limit. But I think numbers are too big and would be in favor of the squish.

  2. #122
    Fucking sweet green fire on my mounts now
    As for item squish, i like the big numbers only from the perpsected that it makes my char feel like its grown over the years, got more powerfull and what not.
    Nothing to do with epeen like someone mentioned before, not sure why they think epeen has anything to do with it when we all level to 90 the same :S
    As long as it doesnt fuck over low level grinding , for me i dont want it , it will take me a while to adjust back down again to it but yea whatever, get on with it i guess.

    i do actually think there will be some sub losses over this, some people will not like the squish simply because of what i put above, it feels like your char would be backpeddling. Most others that leave due to this will be the same old bandwagon riders most prob.

  3. #123
    Screw the revert on the demonic gateways. I don't want a 1min debuff. Fucking lame.

    Also - buying your way out of dailies now? AWESOMELY NOT AWESOME. If this EVER gets put into the US/EU/etc servers I may just quit.

    Seriously...it's crappy enough that they've started putting "cosmetic" armour up for RL$; I seriously believe it's only a matter of time before they start letting players buy their way to success in WoW. They keep saying that they won't put direct character-stat-increasing items up to buy but for real - at least by some point the next expansion you'll be able to pay Blizzard for your gear upgrades to "save your time" coz you don't have time to play every day.

  4. #124
    that vine/tentacle TCG art... lolwut

  5. #125
    Deleted
    The item level squish is not going to take all that long at all.

    They will script it all about. The most is checking to see if it all works out balance wise.

    You people freak out because they mention something that you may not seem to like.

  6. #126
    The 4th class would be a Controller-type, similar to DCUO, gone would be most debuffs applied by other players as well as energy/mana regen. That's why they don't want to do it, it would be too much to adjust. They already took a few ideas from that game, why not some more.

  7. #127
    The problem with the squish is that unless they switch to linear scaling (say, 10 ilvls per "tier") it's just going to keep happening.

    If it scales exponentially, say in 6.0 launch raids everyone is at 100 ilvl. In 6.4, everyone is at 200 ilvl. That's like going from 489 in MSV to 978 in siege. The power scaling will still be absurd, and unless they continually readjust these levels every expansion, it will just spiral out of control again. That's just how exponential growth works.

    If it scales linearly, then those same people at launch would be at 100 ilvl, and then be at 140ilvl in 6.4. Imagine how cool it's going to feel to replace an item from the previous raid tier and get 9 intellect! Or 15 mastery! HELL YES.

    Mega damage solves the problems without the perceived nerf to player power. If they reduce everyone down to TBC damage levels, people will quit the game. Certainly not everyone, but some. Can they really risk that?

    Seeing a fireball hit for 503k at level 95 and having a tooltip with 12.3k Mastery is a lot more interesting than being 580 ilvl in Siege and doing 250k dps, 6.0.4 dropping and suddenly doing 2500 dps. Not to mention the goofy stuff that is bound to happen because encounters are tuned with an expected player power proportionate to level for a given tier.

    Even if it's not a player power nerf, it will be perceived as one.

  8. #128
    Scarab Lord Arkenaw's Avatar
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    Item level is a problem that can't be fixed in a game with vertical progression. It's pretty ridiculous how they want to try and fix it. Chances are they will end up hurting the game or changing their mind.

  9. #129
    Deleted
    ...The more I look at that Gnome Warlock artwork, the more I like it. O.o Her eyes are brilliant!

  10. #130
    The Patient Vaelanor's Avatar
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    Quote Originally Posted by ChetaPaw View Post
    that vine/tentacle TCG art... lolwut
    lol my thoughts exactly

  11. #131
    Deleted
    Nerf again Shadow Priest, my warrior free all Sp in 3 secondes, gg blizzard.

    45sec for nada !

    /clap

    Activision>Blizzard.
    Last edited by mmoc08a488a8e5; 2013-07-31 at 01:02 AM.

  12. #132
    The 'character progression' argument against the item squish seems pretty ridiculous to me. The only thing that's changed is the numbers. Your place in the world and what your character can accomplish have not changed one bit.

    Imagine I came from somewhere that uses a currency with big numbers like the Czech Republic. Say I went to the UK and got my money changed to £'s instead. Do I feel poorer because I have 100's of pounds rather than 1000's of koruna in my wallet? No, of course not. I still have the same amount of money just in a more concentrated number. Imagine I buy a pint of Guinness. The numbers have changed but the beer, what I paid for it and the enjoyment I get out of it have remained EXACTLY THE SAME. I don't feel like I'm any less wealthy because everything around me has adjusted to be the same.

  13. #133
    Deleted
    hmm looks goood

  14. #134
    Stood in the Fire Mazzic518's Avatar
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    Quote Originally Posted by Cattleya View Post
    "I and my friends dislike big numbers, therefore the item squish is good" is no more of a valid reason than "I and my friends dislike small numbers, therefore the item squish is bad".
    I agree with the thought on the harmonies... time and time again I have not been able to make something for alts because I do not have the stupid motes yet.

  15. #135
    Ah WoW. The game of ever increasing cost for ever shrinking amounts of content. Now only 3 raid tiers for an entire expansion (since Cata), cash shop selling skins in a subscription game and a shrinking player base. Anyone left playing has to pay more to make up for all the people jumping ship. Have fun with that.

  16. #136
    Quote Originally Posted by Vesci View Post
    Ah WoW. The game of ever increasing cost for ever shrinking amounts of content. Now only 3 raid tiers for an entire expansion (since Cata), cash shop selling skins in a subscription game and a shrinking player base. Anyone left playing has to pay more to make up for all the people jumping ship. Have fun with that.
    Nope. Still costs less than 50 cents a day. Has for 8 years now.

  17. #137
    Psyfiend health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.

    Huh? Dont they have like a miserable 40k already?

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