Originally Posted by
Filth the Warlock
Playing with pets is great.
Warlocks, as we are now, don't play with pets though. As we are now, they're just there. We don't really care about them, get no real benefits out of them, have no actual interaction with them except for the occasional dispel, counterspell or Sacrificial pact, none of which feel like interacting with the pets anyway and are used to rarely too really form a bond from masterwarlock to slavepet.
In my opinion, the 3 specs should be completely overhauled again. They did a reasonably good job of it going into 5.0, but they forgot key concepts. Demonology should have more pet interaction, the damage should come from there. Affliction should have interesting dot management (Like Hand of Gul'dan, which is in Demonology, what the hell??) and destruction should have so much burst that we'd care about threat management in the first 10 seconds (Wait what? Destructive burst as destruction? You mean build embers for 50 seconds and then throw a wet noodle at the target).
What's the point of having a pet if it's just there, for the sake of being there... Hunters have interaction with their pets through abilities such as Kill Command, demonology should get something like that. That would give pets a purpose.