Flying mounts do allow you to bypass a lot of obstacles which hinders the immersion. They are too convenient to throw away now though.Flying mounts and LFD are the two main culprits.
Flying mounts do allow you to bypass a lot of obstacles which hinders the immersion. They are too convenient to throw away now though.Flying mounts and LFD are the two main culprits.
It is immersive when you play it in short sessions, and preferably not every day. All in all, less immersive than in TBC and Vanilla, but hordes will come and say that this has to do with the age of the game. And I will disagree and endless protection of one's views will ensue
I have taken a few breaks in the 7 years I have played and I can definitely say I have felt more immersed in the game upon returning almost every time. Could lack of immersion actually just be a sign of WoW fatigue?It is immersive when you play it in short sessions, and preferably not every day.
I was absolutely hooked on this game until the end of wolk. During cata I began to get less hooked. Mop I have took some time off and may never come back. I think what started pulling me away was initially the sweeping changes to the talent tree beginning in cata. It was like relearning a new character and I wasnt feeling it. The constant nerfs every patch also annoyed me to the point of losing interest. Once I lost interest its hard to get it back or even want to get it back.
TVLodge: One thing that I think Blizzard did horribly was the NPC sharing mechanic without having to be in a group. It just further creates a solo, single player experience rather than encouraging grouping up and socializing in game. The game is essentially a solo game with some multiplayer aspects, further perpetuated by dropdown menu gameplay.
Its like ordering from list of food on a menu, and you just wait a bit and it is delivered to you while you sit there doing nothing. This game lost its immersion since the end of WoTLK with the introduction of dungeon finder, and most recently raid finder.
*Jaylock thinks his two cents goes very far with this discussion.*
Isn't this only for certain elite/rare mobs?One thing that I think Blizzard did horribly was the NPC sharing mechanic without having to be in a group
It can be immersive if you try to make it that way.
But the game itself is not anymore,the quest text and reasons you do a quest is presented in a bad way,the cutscenes are badly implemented ( Uldum is a good example ),multiple cutscenes has the main character of that particular event talking with voice acting while all others around him have no voice acting and just pop text in your face endless.
The leveling experience is dumbed down allot,thus resulting in a bad exploration feeling.You do half of zone and are thrown in another with no exploration whatsoever.
The open world should be your biggest challange to overcome while leveling,not a playground you rush through to do isntanced content at max level.
No,WoW is not immersive.
The leveling is certainly dumbed down a bit especially, as I mentioned in my OP, with questhelper now in the game as a default.The leveling experience is dumbed down allot,thus resulting in a bad exploration feeling.You do half of zone and are thrown in another with no exploration whatsoever.
The best explanation for moving to the next zone in most cases is something like 'we need your help here because farmer Yoon lost his knickers'.
It isn't that bad but you catch my drift.
I think things that ruin immersion are multiplicative.
BoA items for instance make you not care about most upgrades until 85(or 80 if you have no upgraded chest and shoulders). Before BoA you were actually interested and attached to your items, you'd get a new sword and it was shiny, looked different and did more things for you. You liked your new upgrade, until your next one. It was a good experience.
I actually made a new character the other day just to play solo, no instancing or pvp, just quest with no BoA, no extra help from alts and it is the most fun I've had playing in years. My new green item I find is actually something I care about. Fights seem more dangerous, there are things I can't just steamroll without thinking.
In short if you want a more immersive experience, get out in the world more and get into dangerous situations and fun adventures, you never know who you will meet on the way and what item might become your new favorite thing when you aren't jacked up on BoAs. It may take longer, but this is about having an experience, not about racing to 90 which is stale and artificial feeling at best.
TLDR : It's not that long, read it.
Anytime I see this reply to this discussion, it truly baffles me. I mean, gamers, saying they need to make a game immersive? Does anyone else fail to see the logic there? A gamer (read: customer) shouldn't "have" to make a game (particularly an MMORPG, which was borne from an immersive experience) feel immersive. It either is or it isn't.
I agree with the rest. WoW started losing immersion after TBC and that boulder has just been picking up more steam as it rolls downhill through each expansion and every new queuecraft element they add. WoW's been done for a while now. RIP.
Queues are my issue too. I always try to encourage my guildies to just roll an alt and sit out of the queues and just enjoy the game but they're all "Why would you want to do that?" Yes.. why would you want to play the actual game, instead of just waiting for instances? Queuecraft is an apt term, it makes me sad that people just ignore the outdoors of the game and just sit in town waiting for the game to come to them.
That's why immersion is dying, people aren't even playing the game beyond instances, their immersion relies upon repetition and lack of socialization.
It totally depends on you. If your playstyle is to zerg your way to max level and get gear, then no, it probably won't feel very immersive.
If you actually go through each zone following the storylines, suspending disbelief, exploring new places and learning more about old ones, then yes, WoW will be a very immersive experience.
To answer where I think you're going with this, I'd say that the developers are probably nudging us in the less immersive direction, since the majority of players seem more interested in simply getting better gear than they actually are in story progression and character development.
Phazing and crz break any sense of immersion. Chase a flagged player from one zone into another and he just disappears. Often the same thing happens because of phasing. Not being able to help friends with quest because they're in a different phase sucks, and it breaks any sense of immersion.
When blizzard pays lip service to immersion, i only laugh at them, because it's apparent to me they don't give a shit about it.
WoW was never immersive
The game used to be immersive.
In my opinion, it no longer is. The game got too many menus, and too many instant teleportation services. The game is pretty much ''fool proof'' now, and there aren't many decisions to be made. There's not much in this game that can make you think anymore.
As an example, this is how I thought back in Classic days. No, this is not rose-tinted-shit-glasses, I know what I'm talking about.
''I should think this through or else I will die and get a repair cost, and I should try to save as much money as possible for my 60% speed mount. Before I pull this pack, let's see if it is a group quest, if not, is it red colored for me? No? Alright then, are there any other enemies around that could screw me over if I attack this quest mob? Hmm, there is this couple that patrols around, maybe I can pull the quest mob over here to avoid them, or kill them before I engage the quest mob. Alright, let's see if I can boost myself some with an elixir to increase my strength, and let's be sure I got a health potion, and a mana potion too.''
Yes, that is how many quests was back in Classic, and for myself, I found that immersive, to think things through. Today, there's nothing like this, there's just engage, spam your shit and complete the quest.
Enemies are even marked as elite mobs, when they aren't even worth to be called elite mobs. Elite mobs was something to be afraid of back in the days, very few could solo them at the same level, and actually required at least 2 to 3 players to down if it was a hard group quest.
I remember when all this stuff was what the whole RPG genre was about - I mean, that pretty much was the entire reason for buying/playing an MMORPG - exploring, story, plot, trials, growing your character and interaction with the world. If you didn't want to do that stuff, you didn't buy the MMORPG. It really makes me /facepalm Blizzard and their new Facebook-game version of WoW. Oh well.
If you don't like it then don't play... Blizzard aren't forcing you to play and you know what? guess what? MoP is the most immersive the game has ever been in absolutely every aspec of the game. So to summerise, WoW is the most immersive its ever been and anyone who disagrees with what I say (word for word) shoud take off their rose tinted goggles because its just lol.