1. #1
    Field Marshal TheShade's Avatar
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    Current Spellpower / Spell Haste WeakAura Help.

    I'm looking to make a weakaura that displays my current spellpower as well as my current spell haste. I'm not a LUA guy so I'm reaching out. If anyone uses ElvUI I'm looking for something like how ElvUI retrieves their datatexts information. SpellPower, Spell Haste.

    I do not want it to show anything but a number.
    example: Spellpower: 34240 Spellhaste: 13500

    If anyone that can help with this, it would be greatly appreciated.

    Thanks.
    -Shade


  2. #2
    GetSpellBonusDamage(7) -- for spellpower

    GetCombatRating(CR_HASTE_SPELL) -- for spellpower( number )

    UnitSpellHaste("player") -- haste value ( in % )
    when you create new icon got to

    Indicationd(1st tab) - Text - and put %c

    after %c you see custom function

    you open editor and paste:

    return GetSpellBonusDamage(7)
    similar for others

  3. #3
    Field Marshal TheShade's Avatar
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    Awesome. In the custom function box do I only write in
    return GetSpellBonusDamage(7), for spellpower
    or

    GetCombatRating(CR_HASTE_SPELL), for spellpower
    Sorry I've only done one LUA edit before and the aura was already made and exported into code.

    - - - Updated - - -

    Still looking for someone that can make a Spellpower / Spellhaste WeakAura String.


  4. #4
    The Patient
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    Code:
    d8JDcaqyQyDsv8AjLSljzBi4Vi0mLu1PHYSPupgLUPKI(LKk(MeUKKsTtqL9QSBa7x0OqrdJknok5YcdfQQbJudNQ6GQqNIcoMeDok0cLkAPqLwSKkTCKSivWtjTmvYZLYeLQ0uvLjJktN4IqfxvQKNbkxxvTrvk)eQYMPkBxQQpcQ6HQunnq(UuHrkvQpRIgnkmEuvNusHBHQCnkQZtrwjKBJOFd0RCVPKt5MYT3uoSMVTJPxWxMwB2PS)Mas(c(YuVpaRGbcW0qIs6KoPtAQq(uampO(HTTpyhbvpj9HQk4dr9dB7obb(TEDiDodMfgQQoK0QFyBZWPjrpj9HQk4d5oizDDeCDemGtM3XLy3h1hoev8XP(6nyirbaxIsuIsuIsuIsuIsuIsuIs0u2FtajFbFPlFohjMg9dazQqHDEgu7nvm5htz)nbKCk7VjGKt9(aScgiatdjkPt6KoPPc5tbK0c1psuaWLOeLOeLOeLOenLLrWwRPr)aqMY(BcijrXKFmTjoYVnn6hasB6D8QzNhFeX94RgWbpXUWV3JpCMY(BcijrgyCXubJm4MmLkoXabEM8JPsWxM2bgNWy3kSGvEz2IGfmJWUiuCnpEqMNc8jFuyNNbvBWvofJBQIFD62PjXugb2jdz3iy5Agcwb0LlbceSSCNhpiJt5JNNxlKDJxXfmJLLfqqwqLWkTGMhpiOP2GoC7nLc0o2Bk53wW2BYKjtnHNNxlKDZSBHBXf0LLrxxyMVCNhpiRjtBtlRGQkQmoT)GReY1DYga

  5. #5
    Field Marshal TheShade's Avatar
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    Suprep,
    How do I get that code to update dynamically to match my procs / buffs?

    btw, Thank you very much for putting it together. It's exactly what I'm looking for, just need it to update dynamically with my buffs / procs.


  6. #6
    change trigger event to
    COMBAT_RATING_UPDATE,UNIT_SPELL_HASTE,UNIT_STATS,SPELL_POWER_CHANGED

  7. #7
    Field Marshal TheShade's Avatar
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    Awesome that worked, thank you very much!
    Is there a way to also include spellhaste %? Currently that string only gives me the raw rating, and since rating never changes I'd like to also see my SpellHaste percentage.


  8. #8
    High Overlord Pelf's Avatar
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    Just divide the rating by the amount of rating needed for 1%.

  9. #9
    change
    GetCombatRating(CR_HASTE_SPELL)
    to
    format("%.1f%%", UnitSpellHaste("player"))
    Last edited by Aleaa; 2013-08-04 at 12:43 PM.

  10. #10
    Field Marshal TheShade's Avatar
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    I'm sorry, I'm just not really that good with writing code I guess because it is not working.

    I did exactly what you said Aleaa, and it just doesn't want to work.

    Code:
    function()
        return("SP: "..GetSpellBonusDamage(7).."     Haste: "..format("%.1f%%", UnitSpellHaste("player"))
    end
    Did I do something wrong?
    Here is the WA String incase if I messed it up somewhere else.
    Code:
    da0hdaGiK0LGsgfvQtjPAwqPUfvYUuOHPOoMiTmuLNrfnnuCneABkY3quJJQ05qqRdkQdIilevvpekYePcDrKyJqv9rjLrIaNevLvsQzcv6MqbTtuYpPkgQiAPqvEkXuf1vrP(kui7v1FvWGb5Wi1IHc8yQQjtIll1MjPpRKgTK40aEnuOMnKUnQSBL63anCLy5G65smDkxhITdv8DQGXljDEry)c)0NVWDr5IYZxarmuGDFm4svpQQL2o(UyiKSxgY8M8oXqKhzNtx1fdZffGYckDICx1UGL)fFKIbYL7Q2fvKTVbaUDxp0buafqbeCBiWB3uLKyoGOoowRnzPrr5hCJuCKMJETDtU(4i1akGcOakGiGUynMdiQJJQGWC0MBQynMQIfwuXoGyVbmzPrrjGUyTBQlO0jAyQ1Rh6ERe6qh6qh6qh6qh6qh6qh6qFjHhv1sBhFxejon70zkzYZ8MionpFvxmmxG7vaWDoXsFX6Q2fFKIbYL7Qg7ffARV040B7IbdSU2WpFXsS0x8rkgi3fFKIbYnyjw6lfJ2qkxAC6TvUGjpyi)KYd4rkZhRAdSt6iPmfSzZIV8GKKcU4oqajjtbB2S4lpizszbBjjfCXDiPhmIcEdyIasSQrXXl(vAFm(sJtVTl(ifdK7IkY23aa3URh6akGcOacUne4DazWiDO7TsOdDOdDOdDOd9fFKIbYnubqPVyaCTYTlakxKLgfDb0HgoGiXbISTloaOyvo(mEDoZZjX00ugItKN8EvxmeVOcUTlKGbOrdiw0WWGoCzJWLHbwxB4YzLEPsdSwXo(teo5L3StEejKjLhJ35R6IHWlOG0kpFbgeTF(chcQb88TBx8rPlLNVua2RO9f88uJnLlCiOgWZxWZtn2uo)3UD7cTIcGbaUPrhmyG11gU88TBxkxshzgjpMoFbNZkLzE(2pa


  11. #11
    Deleted
    Remove the first "(" in the return line:

    Code:
    function()
        return "SP: "..GetSpellBonusDamage(7).."     Haste: "..format("%.1f%%", UnitSpellHaste("player"))
    end

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