Yes they are still great and honestly anyone who comes in saying no they aren't is just trying to hate them to be popular they still deliver great entertaining games.
I see the same thing on Biowares forums people nitpick a few issues like ME3 controversy and declare the company delivers crap! failing to see when all was s aid and done the games themselves were still pretty fun.
An example i am a Diablo 1 and 2 fan, do i dislike some of the things about Diablo 3? yes but it is still a fun game
The stumble in that instance was on the players because they had put their blind faith in Blizzard, that they couldn't possibly get a Diablo game wrong. Now, because of their mistake, the players will be more cautious in buying Blizzard games.
I would be willing to bet that if they ever released an expansion for that game, it wouldn't sell even half that number of copies thanks to this disillusionment.
So like all the vanilla haters you claim D3 was superior because it had all these neat features that couldn't even exist back (or weren't thought of) when Vanilla or D2 were around. Some things were bad back then. But I rather have a wonderful game then a perfect UI/features that improve quality of life.
Glad to see that you do agree on its replayability.
Not even close. It's a raiding xpac I'll give you that as raiding seems to be the focus and is the biggest or one of the biggest flaws but the "best" raiding xpac and mop being "great" is a stretch. I'd rather have Cataclysm, it's that bad.
Like I said I LOVED Heart of the Swarm and Wings of Liberty. Great games. I had a blast and was worth every penny. I'm not an out and out Blizzard hater, hell I continue to buy their products. I was even CONTENT with Cataclysm. Not as good as wrath but I never got the "hate". Some of their offerings in recent times though have made me rethink my position on them. Simple as that.
Starcraft2 was beyond awesome.
D3 was mediocre in comparison to d2 while failing to bring anything new to the table.
Warcraft has been bastardized by 2 complete shit expansions (not that I was a fan of it becoming an Mmo in the first place.) I also considered it to be the superior RTS.
The whole point of that game is to grind at max level, that's literally the entire point, it could have been 2 hours long and it would have had the same point. Isn't a game for people who don't like to grind, hence why I haven't touched it in an incredibly long time.
It isn't Blizzards fault servers died, but they are doing the virtual realms to fix the problem. Besides, I think my guildies and I have spent well over a thousand dollars transferring over the years, pretty good way for them to make money. I don't really see the problem with this at all, playing on dead realms isn't fun, but it isn't Blizzards fault they're dead and if you want to leave the realm you can. Rerolling is free.
This is just an *incredibly* stupid comment. Lots of people are looking forward to Hearthstone. Couldn't care less about card games myself, but it already has a lot of people excited. Saying it was a slap in the face is completely idiotic.
Don't see a problem with the auction house, then again I don't play D3 anymore and the last time I played it was the same month it launched in. However, I don't see why you care that much, you already said you didn't like diablo 3 because it was short. If it was too short that implies you don't play it anymore, so this is irrelevant to you.
Same kind of goes for the arena thing. That probably would have been fun, I don't really know why they didn't add it, but I know if they added it now I wouldn't reinstall the game to play it. I also know that it seems insanely unbalanced anyway and probably wouldn't have ended up being as fun as they originally thought.
Great mechanics in mists amount to run in a circle as often as you can while keeping your dps as high as you can. It's almost ALL rehashed mechanics. ToT is a garbage raid that they had the audacity to tell us would be as good as Ulduar. It's fucking terrible and it's only made worse by their insistence on shoving the player base into raiding at every opportunity to get the most use out of that content. I spent over a year in ICC and loved every minute of it. I spent maybe 2 months in ToT before I was fucking SICK of that place. Their is nothing new or revolutionary about raiding in mists and the mechanics behind these bosses.
No one in this thread who is circle jerking about how bad D3 was played D2 at launch. Until the expansion was released, NO ONE had anything good to say about D2 because it was a bugfilled mess of a game that was nearly unplayable. But no, everyone compares D3 at launch to the full polished, 50 year old D2 WITH expansions.
Awesome mechanic means it's fun to play with. If you think mechanics are always the same then every xpac is bad because they are always like this. As I said you are entitled to your opinion. A lot of people would disagree with you saying ToT is garbage. H Lei Shen is one of the best boss in WoW. I think MoP is the best raiding xpac and I stand by it.
Starcraft is still of highest quality in my opinion. Other games they made/make... lowered their quality a bit.
Quality games, sure, most of blizzard games have a standard of quality undeniably.
WoW is well polished, regardless of opinion on game design, one can't deny the quality of the product
D3 is also a high quality product, most complain were more about game design and direction than the quality of the game.
SC2 is still the lead STR and a strong pillar of esport.
however, what i do question nowadays, is blizzard CREATIVITY.
what do you do you think of blizzard creativity.
No new IP since 1998, year of release of starcraft 1 (unless you consider WoW release in 2004 as new IP, fair enough since gameplay is quite different from WC3)
In STR, they polish, they perfect it, but they didn't try anything new, it's basically the same base given by dune 2 decades ago, they didn't innovate.
In MMO genre, what are the innovation to the genre in the past 10 years. The addition of grouping tools (LFD, LFR) and cross server comminucation. It really didn't seems they tried something really novel and risky
In Diablo, the greatest innovation is a community driven in-game cash shop (the RMAH) that flopped, the gameplay is, although very well polish, very standard. Linear questing, gaining XP, gaining level, gaining loot, it the same system for decades.
You would thing with the resounding success of WOW, DIABLO and STARCRAFT franchise, they would be more creative, innovating, and drive the industry forward.
You really must have no life at all to still be so passionate about bashing D3.
And oh yeah, it's a good game. And better than D2.
And it sold 12 million, ain't that impressive!