Because its pretty much unconstructive and doesn't support or deny the issue with any points. Pretty much this:
http://www.youtube.com/watch?v=tykzAyISnNk
Because its pretty much unconstructive and doesn't support or deny the issue with any points. Pretty much this:
http://www.youtube.com/watch?v=tykzAyISnNk
The new players are supposed to wander off, meet a guy killing a boar, talk to him, meet another and go to rfc together. This is what new players SHOULD do in a game that wants to keep new players.
As it stands now, after starting a new char in a different realm, I can happily say this is the most tedious levelling system I have key in any game so far.
Really if you're a new player why would you want to play wow in this form? Wow is reduced to a rush to max level so you can... I don't know do more tedious stuff...
Suits an old player that knows the game but why on earth would a new player stick to it?
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Do you actually read the stuff you write? Why the fuck are you playing a MMORPG if you think talking to people is FORCED SOCIALIZATION and NOT CASUAL?
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But than it wouldn't be "efficient" enough. And than there might be some "forced socialization".
I would think yet another thread on MMO-C whining about LFD is already the very essence of non-constructive.
I'm not sure how you support or deny an issue that comes down to personal taste. You have different tastes than I do. I play a game that suits my taste, you should play a game that suits your's. I don't waste time trying to convince you why your taste is wrong and I'm right. Maybe I'm just weird that way.
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I like playing a game where I can choose how much I wish to socialize. I also like playing a game where I don't need to block off hours of time just to do something. It's kind of weird how riled up you're getting because my personal tastes are different from your's.
Well considering the servers I am currently active on I am more then happy that LFD exists.
Sunstrider EU - Total amount of characters = 52152, Horde = 41731, Alliance = 10313. (lvl 90s - Horde = 8139, Alliance = 889)(On horde)
Draenor EU - Total amount of characters = 154478, Horde = 114996, Alliance = 38583. (lvl 90s - Horde = 33495, Alliance = 6507)(On alliance)
So sad to see Sunstrider with so few characters there.
FC - 2234-7580-4322
Ingame - Mille
DS name - Groggen
Or forced socialization in a raiding guild with assholes..
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In other words you are ACTUALLY social with people, like by choice and organically not just forced to be social to get any entertainment value out of the game. I get the feeling people who don't understand are actually not very social and in fact need the conventions and systems that existed in the past to make friends or really sycophants.
Except that there isn't any alternative. Again, the illusion of choice. You can choose not to use the Dungeon Finder tool, but then you won't get any Valor Points. You can choose not to do Raid Finder, but with the pugging scene being dead and Normal raids requiring* a raiding guild, LFR is the only way to enter raids and get epics. You claim that there are alternatives to these anti-social features, but really there aren't.
* = not strictly requiring, but it's nigh impossible without having a spot in a raiding team.
LFD yes
teleport and cross server NO
LFD took away the hassle of trying to form your own group, and it works well in many aspects. I remember before LFD if it was during a time when my server was slow, finding a tank or a healer that was reliable wasn't very easy. The fact that LFD pulls roles from other realms really made a difference.
The problem I have with LFD is along the lines of what many players (and some devs) are realizing about how empty rares and epics are these days. A long time ago, having rares and epics actually meant something more than "geared enough". With LFD, players can gear up in rares and epics at an exponential rate compared to before its time.
There will always be positives and negatives when it comes to a tool that Blizzard implements in the game that is intended to help players get on with their endeavors faster.
So to not invoke "forced socialization", they made it so you play a mmorpg almost like a singleplayer.. Rubbish. Last time I checked there are 5 people in a instance and like it was before the end of WoTLK, if you wanted to do a heroic, make a group and find players who also want to do it.
And what were the reasons pre LFD ?
To complete the daily heroic.
Forced interaction, not social interaction.
Other people were a tool, a means to an end.
The community is choosing to be less social, choosing to communicate less despite more tools than ever to offer options.
Interaction alone is not making it social.
After all is not anti-social behaviour interaction also ?
Last edited by ComputerNerd; 2013-08-08 at 02:36 AM.
I think I would have had more fun overall despite the hassle if it wasn't. I love LFD, it is convenient and fast, but I hate what it did to the community more than I enjoy it. I had no problem back in the day going with friends to do some heroics.
I remember how hard it was to put a group together. If you werent in a guild it was very time consuming. LFD was right thing to do.
A lack of LFD killed SWTOR.
@Ghostcrawler:Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data.
It wasn't a LFG tool that killed community in casual PvE, it was multiple realm selection pools.
I was not "making friends in tradechat in minutes", but I managed to find people to play a dungeon with. Some of them then would be pleasant enough for me to remember them, other unpleasant enough for me to remember them too. Seems pretty much the basis of a (supposedly) community-based game.
I feel that in the team-based part of a MMO, being able to find and function in a team should be the default requirement, instead of making the entire team irrelevant and replaceable by what are, for all instances and purpose, bots.
It's not just "my" experience if we consider the many descriptions of many people from this time. Also, it's not "becoming friends" with someone after ten minutes. It's simply noticing that such person manage to write correctly, manage to not be an ass, and seems to be pleasant all around. You register his/her name somewhere in your brain. S/he remembers yours.The social aspect in dungeon runs? Sure there were exchange pleasanturies. But once the dungeons run was over, people went their seperate ways. Adding people to friends list? Only if you happen to be a tank or healer. This is not making friends in my opinion, it is simply adding people of value to your list. Again, your experience differs. You make friends easily in your dungeons. That is your experience.
Maybe sometimes you see the same person looking for someone, or s/he sees you doing the same. And you play again.
And if you've fun together, you may end up getting a postulation for your guild - about 75 % of people we recruited was because of this very system.
Yeah, and as said above, encountering new people was THE main way to find a guild in-game.Some people prefer to make friends in guilds. That is their choice. That is their style. You want to make friends in dungeons or tradechat, that is your choice. I personally do not socialize with random people I meet on the train or buses. I do that with peole I meet regularly, like in my guild.
Again, the fun of overcoming a challenge is that it's required.
If it's not required, it's not "overcoming a challenge", it's "making your life more difficult on purpose", which is the OPPOSITE of what makes overcoming a challenge fun.
It seems such a simple concept is completely impossible to understand for many people.