Originally Posted by
Eranthe
Everyone that says that active mitigation is much more of a fun mechanic than threat must not realize that's they're just different means to the same end. Blizzard wants you to need to use your abilities so your raid kills bosses. Whether that means keeping yourself alive (active mitigation) or keeping your raid alive (old style threat management) it still leads to tanks having to hit the right buttons at the right time.
Which system is better? That's a matter of opinion, pure and simple. I tend to like both and I wish threat and active mitigation could be balanced, and I think it's possible, but not likely that it will happen.
With 500(540? 700?) percent threat modifier, they might as well just say that all mobs prefer to attack tanks and just run right to the tank and let him use active mitigation. There's very little skill or thought or interesting gameplay in the current threat model that they're trivializing ever more. Active mitigation is fun for some classes, but to me, there's a few glaring problems with it, (guardian druid in general, massive dps scaling, vengeance cheese) that never would have existed if threat was still the mechanic that tanks were required to think about. Aside from that, there's been TONS of developer time used simply to change the reasons tank care about hitting their buttons.
It all comes to the same in the end though. Hit your buttons in the right order and win; don't and lose.