Originally Posted by
Fluffers123
Slippy wouldn't mastery pull ahead on occasional AoE/Multi-Dotting?
Say for example Immerseus Heroic where several (up to 25 adds in 25man) are active for 10-30 seconds, and with the occasional oozes spawning each time he submerges.
I did a bit of testing tonight where I stacked mastery to 93% (including the 25% from DoC), while still having the 10289 Haste Breakpoint, but with crit at around 30% with Crit buff.
I have to say: Single target DPS with Incarnation and CA completely demolished our other Moonkin who was running with full Crit, but without DoC.
Furthermore, on "occasional AoE" (as mentioned above), Hurricane seemed to be able to follow other classes' AoE quite well, and actually did more AoE than some other classes.
And with the Oozes spawning as Immerseus submerges, I felt that my DoTs with Mastery did much more than they did with pure crit. Basically, since Shooting Stars doesn't proc as often on multiple targets as it does in 5.3, stronger DoTs seem to do the trick when spread burst damage is needed.
It just seems that Mastery is much stronger even though we do not benefit from it while not in Eclipse, as we do with crit.
However, one of the downsides with stacking Mastery is definitely that on an encounter where Treants seem more fitting, the Treants won't benefit from our Mastery at all.
I know this is just circumstantial, and I have no idea how to Sim Craft it nor do the math. I would love to see how Mastery Vs. Crit turns out on an encounter such as Immerseus, but it is probably hard, if not impossible, to Sim that situation.
What are your thoughts on this? I see you have done some calculations where Crit still runs ahead, but it sure does not feel like it on certain encounters.