Originally Posted by
ransalad
Not sure I'd want to deal with another Inquisition-type effect. And given how fast we'd be generating MSW effects using SS and PS in that suggested form (unless the auto-attack source is removed) I don't think it'd be particularly interesting, or fun for that matter.
When I first levelled my Shaman and got my hands on MSW? I thought it was awesome. It felt awesome. And to a certain degree I still do. I cannot agree with the sentiment that it is not rewarding, because the mechanic as a whole feels fun, damage be damned.
On the topic of Enhancement AoE:
Will probably sound like a blizzard dev when I say this, but I think it's fine. We're different from everyone else, and we have our own way of dealing AoE damage. From a player's perspective you call it clunky because it takes time to setup, while from a game designer's perspective (in a world where most of our time during encounters is spent executing unique spec-specific rotations) putting those hoops and loops in there is what makes the mechanic interesting to them.
BB's suggested AoE changes, while they certainly sound interesting on paper, are only that. The abilities do a lot on their own with tons of special rules, but there is little player interaction, as it boils down to pushing them on CD whenever we need AoE.
Blizzard would rather we think about how and when we push buttons to deal damage, even if it means the slight inconvenience of having to delay an ability for a few seconds to make it all line up. You see the same thing in some other specs too, like how Fire Mages have to time their combustion with good Ignite procs to deal good cleave damage.
But then again, maybe that'd be better for the game as a whole if we have to think less about our own rotations, and more about the encounters. Playing melee is already dreadfully boring as it is, given that many encounter mechanics focus on ranged and healers these days, ignoring melee.