Originally Posted by
kindar
... I'm pretty sure OP listed like every rogue ability as bloat, lol.
Rogues don't have ability bloat. Of all classes I'd wager that we have among the least. I've got every ability binded, and there's really not that much. I just leveled a hunter to 90, and I'm blown away at how many buttons they have. I still hate them, but they get a little respect now. Still, there's a few abilities rogues could do without. My list:
1. Shadow walk. I get the concept, I get the applications, but really? You can't even really tell if it's working 90% of the time.
2. Distract. This is a neat ability, one I used to overuse a lot actually, but how often do you honestly use it? On top of that, of those times you've used it, how many times has it given you an advantage over your opponent? Abilities like this are the definition of bloat.
3. Pick Lock. This one kinda hurts to put on the list, it gives our class flavor after all, but I think it's a relic of a game that WoW isn't anymore. I don't personally agree with it, but you can tell the game has been moving away from needing specific classes for a while now. I'm betting pick lock gets changed in one form or another relatively soon.
4. Shadow blades. This is coming more from a combat perspective, but wow. "Hey rogues, new DPS cooldown for you guys! Enjoy!" "Sweet, how do you use it?" "Oh, just macro it into AR and do more damage. If you use it any other way, you're retarded. Cool right?" Really? The ability is worthless, they should have just baked the shadow damage+extra combo points into every rogue specs "big" CD.
5. Preparation. It seems like the rest of the game is moving towards a "charge" system, no reason this shouldn't either.
To me, everything else fits in our toolkit nicely. We get a little bit of everything, and a couple really unique abilities (such as smoke bomb). Between PVE/PVP, I think every other ability we have gets it's fair share of use. The only one I'm iffy about is Premed - I like it and use it a lot, but it's kinda clunky imo.