I have been reading a lot of blogs and people on the forums who complain about the current resto shaman mastery and it's viability in both 10 and 25 man raiding. I believe that in 25 man raiding the mastery has good potential and serves as a good healing buffer when people get low.
But in comparison to other healer masteries which are viable in both 10 and 25 man I think ours might need a revamp.
That being said I have taken into consideration all the points raised from shaman blog sites and popular shamans from top guilds combining them with points raised on the offical wow forums and here on mmo champion, to create this new mastery.
** Numbers below are purely placeholder but the concept is what were discussing **
Deep Healing: Causes your overhealing to create a HOT on the lowest life ally within 15 yards of the person healed for X % of the heal, the Hot lasts for 4 seconds.
Numbers below are placeholder ofc and the formula can be changed but using
this means the mastery scales as the players level up and the Hot themselves
only last 4 seconds.
X = ( ( Flat Number * (Mastery_Amount*.05)) / (playerLvL) )
75000 = ( ( 30000 * (4500*.05)) / (90) )
Would love to hear feedback on this.
thanks
** Edited the mastery from a absorb to a hot, a Smaller riptide spell