This is all about hardcores having to share the same oxygen as casuals. This is never about hardcores not having anything to do.
If someone needs so much status from a video game, they must have the self-esteem of a fucking gnat.
This is all about hardcores having to share the same oxygen as casuals. This is never about hardcores not having anything to do.
If someone needs so much status from a video game, they must have the self-esteem of a fucking gnat.
Imo player flying was the first step into dumbing down the game.
There's a major difference in getting to UBRS on a pvp server at primetime in vanilla, and flying straight into Mechanar in tbc, it only went downhill from there on.
? I never was able to get into a good raid guild on WoW. I mostly just PVP on WoW. The concept of it was appealing to me, and if I wanted to start raiding I had to put forth actual effort to raise to the top. While I did join raid guilds, most of them were never any good, and I generally never got to see past the first few bosses. I was okay with that, though. It gave guilds incentive to improve, and they sometimes did.
Considering the peak of WoW and FFXI were when the games were actually challenging and immersive, I'd have to disagree. In fact, ever since FFXI started going easy-mode in 2009, it went from a steady 500k sub base for five years down to a staggering 250k.It's almost like game companies KNOW people like you and RickJamesLich are an irrelevant minority not worth developing toward.
We all know about WoW.
Yup. There are scores of these threads for every hardcore, and a thousand casuals for each of these threads.
Blizzard only cares about the difficulty as far as they are getting $paid$. There would be NO LFR OR Normal if there were millions of hardcores. There aren't though.
quick someone make a thread named did hardcores ruin wow and if so how?
oh thats right . casuals dont do that sort of thing.
you know, whine about what other people are getting like a freakin baby.
I didn't get that from reading his post at all. Odd.
Let me ask you this. Is killing an LFR boss as rewarding as defeating one that you've been working on for a few weeks? The whole 'pride' thing has nothing to do with knowing someone else can't clear a given hurdle (or even caring what anyone else does to begin with), but it's more about earning vs. being given an accomplishment.
Please stop talking about casuals vs hardcore for once. Lets start talking about real problem of WoW------->constant increase and demands of noob population in the game.....
No, I'm just describing the reality. You have always been able to see the end-game with 2-3 nights of raiding. And from what you describe, you were in quite bad guilds. No top guild even on a small server is going to be pugging from trade to fill their raids and then inviting the pugs to the guild. That's what the bottom tier guilds do. And that's fine. Those kinds of guilds have their place, and should have their content. But it doesn't mean they should automatically be guaranteed to get through all the raids in the game. I don't think you understand just how big of a skill gap there is between the kinds of guilds you describe, and the top guilds. You think you're "pretty good", but the reality is that you probably wouldn't have made it in my guild, for example. And that's fine too, you can either raid with groups more suited for you or improve your skills so you can make it in the top guilds. It's just that when you're less skilled and in a less skilled guild, you don't need as much content to fill your playtimes as highly skilled players in well run guilds.
Anyway, the point is that the excuse of "I have wife and kids and mortgage and a supermodel gf on the side" or whatever is just an excuse. You can have all those things while still clearing content. The critical factor is skill. Skill in playing your character, skill in functioning as a member of a group and skill in time/life management. The game should have content for all skill levels (and dedication levels), but it should be different content. Because when you try to use the same content for everyone, you end up with a mess of compromises that really doesn't suit anyone (and as WoW has shown us, lose 2M subs/year).
>Implying that working harder than the rest doesn't visibly pay off in the current shape of the game
As of now, those who feel the need to work harder on how they progress through their dungeons and raids are capable of making entire ordeal easier not only for themselves, but for their teammates as well- -their progress and work being more visible in the QUALITY of their actions, with obtaining gear being that much less of a reason to feel proud.
If anyone in a position of authority, with market research and hard statistics at their disposal, thought that poopsock-mode raiding attracted or retained hundreds of thousands of players, poopsock-mode games would not be a "dying breed" as you put it. Oh wait, let me guess, you think that if WoW still catered to hardcores it would never lose subscriptions. There would just be 12 million people all sitting around doing attunements and staring at your epics for the next twenty years, right?
This idiot notion, that the decline of the game is due to the hurt feelings of hardcores (and not F2P competition or the sheer age of the game) is the death-cry of "raiding culture" as a relevant part of mainstream MMO gaming. It's the pleasing fantasy that the hardcore culture has bought into as it's been marched off to the retirement home.
Where are the hardcore games? Why isn't anyone making them? Are they all dumber than you? Do they, with their consultants and their stats and research, just not understand how popular exclusive raiding is? If it's so popular, why are you guys practically exiles in your own game anymore?
E.g. no longer being a student, changing jobs etc... People's occupations change.
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Indeed, this is often the case.
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Actually, this is just plain false, as WoW does not attract new players very well, because the entry barrier is too high compared to your average MOBA or shooter game.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 || FFXIV: 2020- || Lost Ark: 2022-
Rather the case of you failing to apply my answer to your question, but I'll try to write it in terms easier to comprehend and apply:
Difficulty scale decreases- -so does the time required for a regular player to obtain related necessities. What is left? The fact that better-prepared player makes the whole experience less troublesome for himself and the rest - THIS is something that will be a cause of pride more stable and reliable than the pride derived from extensive basement dwelling aimed at maxing out stats to bring the dungeon boss down earlier than the 'casual'.
This post can only end badly