I guess my biggest gripe with it is the fact that as we push through content and get more stuff on farm it basically becomes useless. Its not like the legendary meta where the damage reduction is still there. Fact of the matter is on farm fights in tot I haven't been close to dying in a long time. In fact the other night on H twins I had to pee really bad so I waited until the other tank got his beast, taunted and ran to the bath room to pee, came back and all was well.
But I guess that's where the dps legendarys come in, I understand the need for the nerfs going into 5.4 but I think it'd be nice to give the damage back come 5.5 when there's a lot of farming going on and the extra survivability isn't needed. (So maybe instead of a 40% loss they could buff it to be a net 20% loss or so.)