I'm personally a big fan of 12k+ haste, going to try out near to 15k when I get more gear.
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I picked up Chi Brew last night after the fix, and can easily say I love it for almost every fight but galakras and Garrosh. But I gotta ask the people who have been running it, what is your relative haste value at? I was running at the 9350 and it seems way to low now. I have double RPPM trinkets so I'm thinking of pushing it much higher, but simcraft is always treating haste kinda weirdly.
Speaking of haste, the fact that Ascension for single target fights is now not even really an option with the major Chi Brew buff means that we can collectively push our haste to that 11-12k Pattison's always talking about. I'd go as far as to say that less than 10k haste is now not even really an option anymore, barring a haste-affecting thing like AoC's EB CDR.
yup, push your haste up and get the chi brew if you don't already use it, I'm getting up to 10 stacks of TEB before even 3s of my trinkets are gone now. GG finally something to hit during heroism.
10k haste is a good number to start with if you aren't used to a lot of haste, however there isn't a huge difference between that and 12k energy regen wise. And depending on how well your gear is itemized, it may not be possible to get 12k for some, I'm hitting around 11.1k or so right now
I can only second that:
- ChiBrew is really strong right now. Especially if you were unlucky with trinket drops this / last tier, and have the mastery proc thing from the isle, 4 TeB charges per use during the proc are almost certain. This allows to get higher haste values. For me, even 11-12k seem a bit low, I had some downtimes yesterday at Norushen with 11k + the haste stacking thing of NH ToT, and was using FoF a lot. Though that was only one boss, so a very small sample size.
- On Galakras, I think Ascension can still come out on top.
[e] And something else: Has somebody seen Chi Burst hit the totems on Galakras too? I just watched over our logs from last night, and saw some damage of it to them. It would make killing the totems a little faster (no need to target switch / run there), which could decrease the healing they do by a lot.
[e2] And a second edit, looking for some input: Yesterday I got AoC nh (was the tenth or so dropping for us, while still at 0 Haromms). Do you think it is better than the NH thunderforged haste-stack trinket from ToT? Because my other trinket is not an agi-proc-trinket, i think AoC can win out, because TeB can be used almost always when it procs. Though I'm quite unsure.
Last edited by mmoc48c29aaf6e; 2013-10-24 at 11:29 AM.
Hello, long time reader first time poster here.
I just had a question regarding the new Chi Brew change.
Currently I run at 7k Haste (with AoC) and the rest in to crit. This has served me pretty well so far, as at 555 ilevel I managed to get 310k DPS on our last Malkorok kill. Our guild is pretty casual and we're obnly 10/14 normal down at the moment.
Would I now be wanting to go to 11-12k Haste with Chi Brew? If that's the case, where would it fit in the single target prio?
My current prio for the first few abilities are as follows:
Tiger power if less than 3 seconds left or non existant.
RSK on cd.
Chi wave if energy to cap > 2 seconds.
FoF with a lot of conditions (too many to list here but basically it's used about 2-3 times a fight)
etc etc
Would it slot somewhere at the start?
Thanks.
Link to armory: http://eu.battle.net/wow/en/characte...puncher/simple
Does Xuen not benefit from Tiger eye brew anymore? I've been hearing conflicted things and I'm pretty sure he used to when he was a guardian.
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Just tested crit vs haste with chi brew on dummies.
Once 14.5k crit, 7.5k haste, 5.5k mas
Vs: 10.5k crit, 11.5k haste, 5.5k mas
I assumed it wouldnt make much of a difference, but after 2 sessions of nearly an hour each, I ended with 229k for crit and 222k for haste build. (WW only offspecc gear, mix of tot hc+Soo gear, only wep upgraded)
Thats obviously no proof, but it does indicate that crit could be better (at least better suited to my playstyle)
I actually very much like the low haste build. I see it more as a tactical energy/chi pooling for burstdamage rather than "omg I'm starved for 4sec, help!"
If you think about what haste does for us, it only affects a part of our damage: more autohits+tigerstrikes, more BoKs, a few more Combobreaker proccs, more TEB stacks. That seems like a lot, but it still does not affect all our damage as crit does.
You can take advantage of crit by playing wisely: energy+chi pooling before TEB lets you put as many abilities under TEB as when playing with more haste, with the difference that you're doing more damage due to more crits. And you can put FoF/EB to much better use.
You do have periods of doing nothing in between TEBs, but you dont lose that much damage because youre currently doing "your low damage".
And having low haste lets you profit more from downtimes/movement/target switching
Not to be rude, but this isn't even close to a proper methodology for determining maximum DPS setups. What feels right or what seems good has absolutely nothing to do with what is actually a DPS increase or not.
First of all, crit devalues itself with higher Agility, so trying to run very high crit in ToT gear will be better than running very high crit in SoO gear. Secondly, haste does increase pretty much everything except RSK and Chi Wave damage, but it is also 425 rating for 1% as opposed to 600 rating for 1%, so you can't just reason that crit must be better based on eyeballing what it affects. Finally, resource pooling before TEB is something that should only be occuring at 18 and 19 stacks where there is risk of capping, all other TEB usage should be at strategic moments in a fight (at which point you'd be pooling anyways) or immediately with a trinket proc where there is no pooling available.
It's far too late in the expansion for people to still be trying to eyeball stat priorities, other classes figured this stuff out years ago. There's no reason why we can't be methodical about this, it's not like WW has changed a lot since launch.
proper methodology? never claimed it is. that was just a train of thought, inviting others to also maybe try a low haste build (crit>haste>mastery build)
RSK + CW + FoF (FoF is barely affected by haste ither due to 6x higher CD than cast time the overall reduction is minimal) is quite a big portion of our damage and offsets the worse stat ratio to a certain degree. Never said crit must be better because it affects more abilities, Im not mathematically that narrow sited. read more carefully.
Of course you use TEB strategically. But with ICD trinkets a certain amount of preparement is easily possible. and also in other situations, when you have 10+ stacks you just keep Chi+Energy ready (bank a bit) instead of spamming it all as usual.
Apart from that, dummy hitting is to RNG, real fights are too situational and vary too much, simcraft is crap anyway because it doesn't evaluate haste correctly, what is there to do then Mr. Methodology?
I ran with lower haste on PTR and found it comfortable and competitive. Granted, that was prior to the nerf to our 4set. I don't think I went above 6K on PTR - again, this is with AoC, RJW, and pre-nerf 4set (which gave you 2-3 charges of the bonus, vs. the depressing one that we receive now).
Haste's value depends on quite a few variables, including (but not limited to) ms, rotation management, etc. We scale extremely well with it, and I am personally looking forward to having the gear to hit higher values. For now, though, I am content @ ~8k.
I politely disagree. Besides, other classes have been here since the Dawn of Time (other than DK, which has still had a few expansions to be molded). It shouldn't be surprising that we are keeping a critical eye on secondaries. Theories come from this eyeballing - conjectures. They do still need to be tested, but no reason to not form hypothesis.It's far too late in the expansion for people to still be trying to eyeball stat priorities, other classes figured this stuff out years ago. There's no reason why we can't be methodical about this, it's not like WW has changed a lot since launch.