Originally Posted by
Nestar
Using % in that manner to describe the trinket is severely misleading.
As mentioned further up the thread. Its 16% on top of 200%, for a total of 216%. Meaning the total gained from using both trinkets is only approx 8% more healing (split between heal/absorb) on any spell that crits, which is pushing 50-60% in full BiS. Meaning you're looking at about a throughput gain from the crit effect of approx 4-4.5% for both trinkets combined, 500-1300 mastery, 800ish spirit and a miniscule amount of haste. I think its safe to put the value of the trinket somewhere around 4-5% overall heal increase for the effect itself. If you compare this to the thok's trinket, which is a 3.78% chance to cleave to 5 targets. Assuming there's actually someone to heal with this, and the fact it only affects approx 35-45% of our actual healing (doesn't work for absorbs), which would mean 3.78% x 5 x 40% = 7.56% gain to effective healing. And both these trinkets have the random int proc on top of that. Clearly thok's is better (assuming you're not wasting the proc)
I would be interested in seeing some 25 man logs with the cleave/multistrike equipped if anyone's got any to share.