Why should you be able to ruin someone elses game by deliberately trying to force them into a mistake? Blaming the victim to excuse a perpetrator is just straight up fucking retarded on every level it ever comes up.
There was an old IRA phrase from the troubles, that they only had to get it right once; the security services had to be right every time.
Last edited by Jessicka; 2013-09-20 at 12:37 PM.
Because it's a poorly thought through mechanic that does not have any positive purposes.
Why do we have connected flight-routes now ? You were able to get to your destination before that was put in. Still i don't think anyone would want the old system back.
A world pvp opt out on PvE servers wouldn't affect anyone except some griefers. So whats so bad about that ?
Pretty much sums it up. Yes it's not the end of the world, but yes it is annoying for some and has no positive benefits except for people that are out to grief you. So doing something about sounds like a logical conclusion.
That said, it's pretty low priority I reckon, so for I'll just have to pay attention.
P.S. Off topic: Years ago I read a suggestion that it would be nice to completely opt out of pvp and get some sort of diplomacy system in return that would allow contact to the opposing faction to some extent. Not going to happen but that would be very awesome, I wouldn't mind opting out part of the game I never touch in favour of something I would like to do
On a PvE realm, there should be an option to never be able to attack an enemy player if you are not flagged. If you see a "Yellow" nameplate and you click on them, they are still treated as if they were "Blue". If you actually *want* to engage in PvP with them, you would have to simply flag up with /PvP first.
This would avoid the accidental flagging caused by douchebags that like to get in the middle of a scrum of mobs and shit while flagged hoping someone tabs to them and hits them so they get flagged.
Is this a real question?
Blizzard as the game designer is the one who should be changing things that aren't working well because it's their job to do that. We pay them to do that. It's their job to look at customer feedback and the way things are being used/abused and respond appropriately and keep their customers happy so they remain as customers.
The players can't change the game code. They players aren't being paid to be there - they're giving their own time and money to be there. Your 'lets reverse this' argument only makes any sense if you also reverse the supplier/consumer relationship that exists.
It's the same reason for every improvement in the game they've ever made. Why did they put in mounts? We could just walk there. Why do summoning stones exist - there's already warlocks? Why do talents exist? Why are class changes made? Why are any QOL changes made when they're not absolutely necessary? It's a game - nothing is completely necessary - that doesn't mean changes won't improve the game experience.
They have already changed things to put in confirm boxes to prevent people accidentally doing something they didn't intend (e.g. disenchanting, trashing blue quality items, learning/equipping some items etc). That's pretty much exactly what's being asked for here and it's something they already do in these situations. I think it would be simpler to just have a 'turn auto flagging off' option in the menu for pve players rather than constant popups personally, but it's hardly an unprecedented and impossible thing that's being asked for.
If anything we should ask whether making the change would improve the game, or whether it would harm the game? The end result would be preventing problem players from griefing people and a bunch of pve players who can just relax and enjoy their game. That sounds like a win-win to me. What positives does not making the change bring to the game exactly?
Last edited by Windfury; 2013-09-20 at 11:26 PM.
If you want to pvp then great, play on a pvp server. That's what it's there for, and I support your right to pvp there as much as you want.
But turning up and posting with complaints about not being able to grief people because they don't play how you think they should on a server that is specifically set aside for their style of play is doing nothing other than proving the point that there is literally no downside to allowing pve players more control over their flagging on pve servers.
Oh noes, you'd have to go to a pvp server and actually pvp, and respect other people's decisions on how they play just like you expect them to respect yours. How awful for you.
Last edited by Windfury; 2013-09-21 at 12:55 AM.
I don't really think this is an issue, and I play on a roleplay server. I feel it just comes with the territory and it's a consequence of your own actions, and 5 mins of pvp flagging is really barely a punishment
AOE spells cast by unflagged players should not hit flagged players IMO. If I finally spend the money to get off this horribly unbalanced PvP server I'd be annoyed having to deal with people running into my mind sear.
Fortunally Blizzard are supporting our position. The question is when? You know, that they may telling you "it's so hard to implement", "we have no resources", "it's not our priority" for ages, which makes what they're telling only an empty words. But some changes should be implemented here and now! Cuz it's right time and place for this. Just because in a future this changes may obsolete. And... This problems are making players hate this content now, so if this changes will be delayed, then it may be too late for this in the future. But! Don't listen for this empty promises. Why? Just because tech is already in game! How? Well. We have sanctuaries in game since BC. As simple as that. So all they have to do, is to turn "PVP flag off" into "Sanctuary mode". I don't think, it's really so hard.
Sorry for my bad english.
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I think it's really easy and even attractive to people to daydream about worst case scenarios©Bashiok
"No flying - no sub" Club "No tiers in LFR - no sub" Club
Sorry for my bad english.
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I think it's really easy and even attractive to people to daydream about worst case scenarios©Bashiok
"No flying - no sub" Club "No tiers in LFR - no sub" Club
No as long as you are just standing there without a huge mount it's definitely not.
Nearly all of them don't.
Ran around on a pve realm a friend of mine plays on. All flags happen because people are dumb and spam rightclick on mobs for looting.
On PvE realms, only flagged people should be valid targets when it comes to PvP.
Should not be able to flag yourself and attack a non flagged person. Healing should not flag you, but you should also not be able to heal flagged people while staying un-flagged - as that would obviously be bad.
Thankfully, I know all the tricks of the so-called "PvP'ers". Starting on a PvP realm also helps with knowing the PvP "system", but I had enough after 2-3 years. And migrated to a PvE realm, best thing I ever did in WoW.
I've been playing Wow since Classic (in terms of experience, not playing on official servers) and I used to have some playstyle - i.e. I don't even realizing, what buttons I'm pressing - it's automatic. And I can't use playstyle, I used to, on a server, that is intended to suit my playstyle, cuz I have to avoid some jerks, that are trying to use this playstyle to grief me? Are you joking? You, guys, are elitists, that can't brought any arguments agains this change, except "L2P noobs".
Sorry for my bad english.
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I think it's really easy and even attractive to people to daydream about worst case scenarios©Bashiok
"No flying - no sub" Club "No tiers in LFR - no sub" Club
griefing someone elses play is not cool imo, but if you are accidentally flagged just stay dead for 5minutes while the flag wears off then res and continue on with your non pvp life.
Hi
Why is there even a pvp option on pve server.. not sure I get it. However, I play mostly on PVP server, so it's normal for me to attack alliance when I see it, but when I'm on a pve server, I don't see that I'm usually surrounded by not pvp flagged alliance and get ganked like crazy with all the horde around not doing anything to help.
It's completely broken pvp, no clue why it even exists.