Classes
How much data after a patch do you need before you see a balance issue or it a case by case basis?
Case by case. For PvE, the first week has a lot of noise. Folks learning fights... overgeared heroic players gearing alts, etc. (
Source)
is it frustrating how much emphasis people put on tiny stat/dps difference rather than play their class well/correctly?
Very much so. If a spec swap nets you 2% dps and playing your chosen spec better nets you 20% dps, your priorities are off. (
Source)
Warlock (
Forums /
Skills /
Talent Calculator)
There is no way you can buff destro SINGLE target damage without buffing CBolt, but CB is too burtsy in pvp. Solution
We can make CB hit for less in PvP if necessary. (
Source)
Warrior (
Forums /
Skills /
Talent Calculator)
Hey GC, can you explain why Warriors are not allowed to transmog their 2h weapons to polearms?
The intention was that they could. We'll investigate. (
Source)
Character / Items
Legendary cloak contribution to overall dps: 6-8% from personal experience. Do you think that is too much ? People are asking
Is this for a specific spec or across the board? (
Source)
Also consider players likely are playing sub-optimally on bosses they haven't really learned yet, inflating cloak influence. (
Source)
Folks, why do you - developers, keep making pve and pvp items with such a dramatic diff in ilvls? 522 vs 572(0\2) ?
So that new / reroll PvP players can quickly get from quest greens to Honor items to Conquest items. (
Source)
are timeless isle items with a single stat being weaker intentional? kinda frustrating using a burden and getting one.
Unlike normal loot, we cheated on the splitting rules for those TI items. They aren't weaker, assuming you like that stat. (
Source)
As I understand it, that's just how they work. More of a stat costs more. So 3x stats gets more total than 2x or 1x
Typically items with more kinds of stats are more powerful, but not the case for the double stats on the TI randoms. (
Source)
Raid Finder
It's just, for some of us, raiding - normal or Flex - is not viable. LFR is all we've got. It doesn't make us inferior.
*Totally* agree. On the other hand, we want to make the rewards for harder difficulties commensurate with their effort. (
Source)
-esque whiners who complain they aren't special enough. Punishing LFR runners by delaying SoO's end by almost a month
We have delayed the final wings of the previous incarnations of LFR. (
Source)
It's like this: we can't force LFR groups to wipe for a week before getting a new boss. So we just delay the later bosses. (
Source)
The alternative would be you blaze through all 14 on the first week of LFR and each individual boss doesn't even get noticed. (
Source)