Originally Posted by
Lil
Stuns and grips/knockbacks work on them.
Without knowledge of your group composition it's hard to say, but I think most classes have one or more ways to interrupt them... possibly via talents or glyphs, so not all players are aware of their own capabilities.
/e ok, your guild uses WOL. Some possibilities then:
Tauren: Warstomp
Monk tank: Leg Sweep/Ox Wave, Clash
Warrior tank: Charge (perhaps with Blitz glyph/talent), Shockwave/Dragon Roar, Storm Bolt
Retri: Hammer of Justice (+talent), glyphed Blinding Light, can also BoP an NPC
Mage: Deep Freeze (if frost)
Hunter: Intimidation or Binding Shot (throw a couple of seconds after add wave arrived and tank positioned them, so that they will get stunned if they charge away), pets with stuns, explosive trap+glyph, powershot
Shadow: Psychic Horror
Holy Priest: -
Resto Druid: Typhoon, Mighty Bash/Ursol's Vortex (maybe)
Enh/Resto Shamans: glyphed capacitor totem (3s delay is still a little long though), Thunderstorm (if someone wanna go Ele)