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  1. #41
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by R5S-FadedPez View Post
    Hey guys,

    For those that may not know, I'm Frank and I'm a Community Coordinator at Red 5 Studios. Hello!
    Hey Frank! Wanted to let you know how much players appreciate even the occasional drive by information from guys in your position for lots of games. We may be a small group, but we certainly appreciate the few minutes you may come by here to drop us some information.

    I've been in the game for some time now *pats Akira bike* and I want to say you guys do a great job. I've given feedback via surveys, but if you happen to read this I wonder if more traditional MMO elements (specifically questing) may make a bigger show in the game in the future. I realize a lot of content has been added that is equivalent to standard MMO fare, but I think this game has a unique opportunity to really meld the genres of MMO and FPS in a way no one has done before.

    In any case, just wanted to provide some positive encouragement and gratitude for all you and everyone do. No matter what games I'm playing, I can be sure to get pulled back in by my buddies for some gooey alien explosion. I believe I will be slaying Baneclaw this weekend.

    -Cheers-
    BAD WOLF

  2. #42
    So, I got prompted to do a story quest when I turned in some vouchers at transhub but it didn't show up on my map.

    Anyone figure out where to go yet?
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  3. #43
    Did the new starting thing and I've gotta say, I'm still confused as hell and it teaches even less. I still don't quite understand what they're trying to do with it at all.

    Honestly, the starting bit they had a bit over a year ago with the short chain of missions was the best intro the game has had to-date.

  4. #44
    Quote Originally Posted by Edge- View Post
    Did the new starting thing and I've gotta say, I'm still confused as hell and it teaches even less. I still don't quite understand what they're trying to do with it at all.

    Honestly, the starting bit they had a bit over a year ago with the short chain of missions was the best intro the game has had to-date.
    I am under the impression that this is coming back at some point.

    The 5 minute new user experience is only the first part (the 1 year in the future thing) and then there's the "first hour of play" that they are working on.

    Might be wrong, I will try and find out on friday or something.
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  5. #45
    Okay!

    So, I found out what the plan going forward is.

    those old missions are gone and I doubt they are returning. Moving forward we're looking to add new campaign storylines that tell you about the ARES Operator (you) and the Chosen Warfront separately.
    So there is a new, more traditional quest/story line that explores your story and the accord story separately so my swtor comparison is pretty close.

    New stuff! It's coming!
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  6. #46
    The Unstoppable Force Kelimbror's Avatar
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    A campaign sounds like something that would fit what I was talking about. Interesting to see where they are headed with it.
    BAD WOLF

  7. #47
    The Lightbringer Razael's Avatar
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    Like i said in the previous thread i really think they would benefit from having regular quests for people to do, like the Episodic Campaign goal that used to be on their old official page.
    I know i'd enjoy it.

  8. #48
    Quote Originally Posted by Razael View Post
    Like i said in the previous thread i really think they would benefit from having regular quests for people to do, like the Episodic Campaign goal that used to be on their old official page.
    I know i'd enjoy it.
    Well, that seems to be what the chosen warfronts will be.

    AQ gates + firelands I would imagine. They've already talked about the "construction" phase and having to farm, run BWA, craft and turn in a crazy amount of stuff. So the accord warfront campaign will be like AQ gates + firelands from the sound of it. Slowly pushing back till we get the to the fortress world raid event. Then we build a new city.

    Then there's the sort of swtor like ARES instances I guess. 1-2 players and personal story.

    - - - Updated - - -

    Patch Notes
    Fixed an issue where players could not interact with the manufacturing UI
    Fixed an issue where the manufacturing UI resolution showing text smaller than intended
    Fixed an issue with the New You not loading
    Fixed an issue where Red Bean visual effects were coming out of the daily reward create.
    Temporarily disabled the profanity filter for chat.
    Fixed an issue where Female characters had a male voice.
    The support link on the Esc screen should now properly function.
    Fixed an issue where Marketplace tooltips were showing base stats, not modified stats.


    Hazaa
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  9. #49
    Just a reminder,

    There is a baneclaw raid this afternoon at 2 PM EST with FFANZ. Anyone can come and everyone is welcome. Right now we have 43 coming + friends of the invited so probably quiet a bit more than 43 (I'm bringing about 6 more lol).

    Remember, if you have a MAN you can deploy it and if (lolif, we have too many people to fail) we succeed you get your banebucket!


    *Color changes with paintjob.
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  10. #50
    The Lightbringer Razael's Avatar
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    Thats rather cool looking especially on Heavy warframes like a Rhino or a Recluse. Kinda fits too.

  11. #51
    So, one thing that frustrates me about baneclaw.

    He was designed around 20 people in a mix of T1/T2 gear.

    Even with his hp scaling slightly, 70 people using elemental chambers and T4 can pretty much burn him down before he even summons adds. : /

    - - - Updated - - -

    Quote Originally Posted by Razael View Post
    Thats rather cool looking especially on Heavy warframes like a Rhino or a Recluse. Kinda fits too.
    What I like most is how it fits together with the scourge of the chosen mask so you end up with like... mandibles.

    I don't have any sunglasses to throw on because they haven't added an achievement item for the eye slot. Otherwise I would suggest going for a full melded aranaha look :P

    Here is an example of how you can mix 3 head cosmetics together.

    Goggles, banebucket, and chosen mask

    Last edited by Bardarian; 2013-10-14 at 08:11 PM.
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  12. #52
    I am Murloc!
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    Quote Originally Posted by R5S-FadedPez View Post
    I'll try to check back on this thread a little more often and talk shop with you guys.
    Why don't you stay on over at Red5 forums where you can moderate the shit out of dissenting opinions or feedback that isn't 'positive' enough?

    You'll probably find things a little more in your favor over there since you don't have an army of fans attempting to write off every bit of feedback with a negative connotation as hyperbole and other bullshit.

  13. #53
    Quote Originally Posted by HBpapa View Post
    Why don't you stay on over at Red5 forums where you can moderate the shit out of dissenting opinions or feedback that isn't 'positive' enough?

    You'll probably find things a little more in your favor over there since you don't have an army of fans attempting to write off every bit of feedback with a negative connotation as hyperbole and other bullshit.
    Tell Phobos that. He will laugh in your face.

    - - - Updated - - -

    Just some Firefall news,

    Last week
    - Phobos talked about an open world pvp instance that they are working on. Hundreds of players in large open zone. More stuff soon.

    This week

    - two new instances made it onto the PTS. Tanken cave and Research Facility.

    - Act 1 of the accord campaign is in the works.

    - Salvaging system is coming. (Scrap items for resources)

    - Inventory limit is coming after the salvage system comes online.

    - Durability change is coming. No details.

    - Moving to two week patching cadence.

    - Creature mechanics being updated.

    - The back end of the "remove secondary" for bonus stats was fixed a few days ago. The front end UI will not be fixed till next patch. The garage will lie to you.


    10/18 Dev Update

    Hello Firefall Fans,

    Welcome to the Firefall Development Update. We’ve decided to start writing development updates as a team in order to better communicate with you what our plans are and where Firefall is headed. These updates will sometimes be very detailed and other times they will be rough overviews of what’s happening at the studio. The ultimate goal is to create more awareness and provide official communication about the game outside of the forum updates and Firefall Live.

    Just last week we released a massive update to Firefall that fixed hundreds of long-standing bugs, began the work of expanding Diamondhead into a full-fledged war zone, added additional ARES missions, completely replaced our introduction experience for players with a more cinematic and engaging mission, and much more. You can check out the full patch notes here.

    It was important to us to focus our efforts on creating a more stable experience for Firefall. Many of the complaints and concerns during beta have been the existence of bugs that linger on far too long and the speed at which we’re able to address issues. The first step in improving that process was clearing out our database of long-standing issues. We are pleased to say that we closed out nearly 1300 issues and are now working with a much more manageable number of bugs.

    But the work does not stop there. We’ve more than doubled our internal quality assurance (QA) team in order to help find and test bugs before they ever see the public builds, and to help reproduce the bugs and issues that you are all finding. They are hard at work finding everything from typos to crashes and making sure to open those issues so that we can track them appropriately.

    Our ultimate goal as a team is to reach a “zero bug bounce” state where we are closing out more issues each day than are being opened. It is not going to be easy and we definitely have a lot of hard work ahead of us, but we firmly believe that quality matters and we think you all agree. If players are battling the game itself, how can they be expected to also battle the Chosen? Quality is our number one focus.

    We recently kicked off our new milestone and we wanted to take a few minutes to talk about what we are working on. By no means is this list complete or all-encompassing. Nor should it be seen as a promise of future content or changes. These are just things that we’re working on. No plan survives first implementation so please bear with us should there be any modifications, additions, or subtractions from this plan.

    Quality

    As we mentioned before, our number one focus is on quality. This means that we’ve specifically set aside development time to work on bugs and focus on the scalability, stability, and polish of the game. Our server programmers and operations team are working on reducing overhead and optimizing everything they can to increase server performance and ultimately decrease some of our costs as well. Some of these changes have already been coming online and some will be coming online soon; such as the automated server draining and balancing that we spoke about many months ago. We want to make sure that you are placed on a server with other people and that you have a consistent experience with the game.

    We also want to polish areas of the game to make them as perfect as they can be. We do this by starting at the beginning and working our way deeper into the game. That means that we start with the website, registration, downloading the game, installation, etc. before working our way into the new player experience. Then we go out from there into the first hour experience. Think of it like using sandpaper on a piece of wood with the sandpaper becoming more and more fine as we progress until we have a nicely polished product that is ready for the public at large. Your feedback is immensely helpful in finding these rough edges. Thank you for all the feedback you’ve already provided.

    User Interface

    We’ve got quite a bit of work going into the user interface at various priority levels. This includes things like finally implementing the new HUD that we teased a few months back. It also means making current UI elements more consistent with the new style; something you may have already noticed. It also means major overhauls to interfaces like the manufacturing station with the goal to provide something that is not only easier to understand, but also easier to use and maintain.

    Dynamic Encounters & Player Direction

    One of the biggest features of Firefall that we feel the need to spend a lot of time on is our dynamic encounter system. Firefall is meant to be a living, breathing world with things happening at all times and something that reacts to player involvement. This is something we’ve only touched on. And while we definitely won’t be able to completely see our dreams come to fruition in the next few months, we are working hard to make headway on those dreams.

    We have teams working on new encounters, better systems for spawning those encounters, Chosen warfront polish, and systems for leading a player to fun and exciting content. A big piece of feedback we’ve gotten is that players are confused as to what to do after completing the intro missions. We want to remove that confusion and introduce players to what Firefall is all about. Building a system that creates a gameplay loop for players is step one in that process.

    Story-based Campaign

    With the introduction of the new player experience, we’ve begun to tease out the story of Firefall. We now have a team working on creating Act I of the campaign. The goal is to create a mission chain that leads players through the world while introducing new characters and starting to explain motivations. The writers have been hard at work outlining the entire story including both an ARES campaign (the player’s story) and the Accord campaign (the world’s story). We’re going to keep this one pretty close to the chest, so don’t expect to hear much about it until it’s ready for release. We don’t want to spoil anything.

    Character Progression

    As part of our continuing effort to make sure that players have long term and short term goals, we are working on our character progression system. We want to make sure that you all have more choices in how you progress and have things that make gameplay more fun all while rewarding you for each stage of your progression and ensuring that you have tangible goals to reach for at consistent intervals. Some of these changes are still being designed, but we will make sure to communicate these changes as things are finalized.

    Crafting & Economy Updates

    Not only will crafting be getting updates to the user interface, but we also want to make changes to the way the system works. We’ve already started making some of the smaller changes such as removing the necessity for components that ultimately ended up as time sinks instead of expanding the depth of crafting. We are also working on things like a salvaging system, durability changes, inventory limits, and specializations.

    Creatures & Combat

    For too long the creatures and enemies in Firefall have not been given the attention they deserve. Part of this project is cleaning up our creatures; making sure that all enemies fit within orthogonal structures and definitions and that they don’t deviate from those outlines. After everything is defined, it is then necessary to go through and prune things that don’t fit within the definition and work on the behaviors to make sure that when you see a creature, you know what to expect and that there are specific strategies to use. The team is also making sure to go through all the spawn tables to make sure that appropriate creatures are spawning for each encounter and area. This will probably be a long-term process that we’re just starting to scratch the surface of. We want combat to feel special.

    Social Integration

    We believe playing Firefall is more fun with friends. So we are working on features making sure that the current players are easily able to invite and share with their friends. We are also working on in-game functionality such as larger army sizes, more chat support, VoIP fixes, and public grouping options. We want to make it easier for you to not only play with your existing friends, but also make new ones.

    These features are just a high-level overview of what we’re working on. We are not expecting many of these things to come online fully until January, but we are trying to make sure that we are patching and including everything that we can every couple of weeks. That includes bug fixes. Our goal is to release a better product out to you more often. We will continue with these updates so that you can all be sure to join us on this journey into the future. Thank you for being a part of the Firefall community and thank you for all of your support.
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  14. #54
    I am Murloc!
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    Quote Originally Posted by Bardarian View Post
    Tell Phobos that. He will laugh in your face.
    Really? Last time I checked there aren't any Red5 employees moderating this forum.

  15. #55
    The Lightbringer Razael's Avatar
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    Looking good. I really hope they stick with adding more, instead of putting in something and taking out 3 others.

  16. #56
    Quote Originally Posted by HBpapa View Post
    Really? Last time I checked there aren't any Red5 employees moderating this forum.
    No, dude. I am talking about how negative the forums have been since open beta. (Like every gaming forum).

    - - - Updated - - -

    Quote Originally Posted by Razael View Post
    Looking good. I really hope they stick with adding more, instead of putting in something and taking out 3 others.
    A few weeks ago Phobos said that they "don't have time to remove anymore systems for major overhauls". Like, unless it's an emergency of course.

    So, expect tweaks to core systems and more content.

    Hell, a week or two from now we should be getting 2 more dungeons and the third is going on the PTS soon, I think.

    *And when the diamond head expansion is ready, they won't have to branch their build to put it in. They will just turn it on.
    Last edited by Bardarian; 2013-10-21 at 11:15 AM.
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  17. #57
    The Unstoppable Force Kelimbror's Avatar
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    The game seems a lot more refined and permanent at this stage. Hearing they will be adding the Firefall equivalent of personal and world story 'quests' has me intrigued. I think once it gets rolling we really need to start pushing out into different biomes. I want to be jetpacking around in snow at some point.
    BAD WOLF

  18. #58
    Quote Originally Posted by Kelimbror View Post
    The game seems a lot more refined and permanent at this stage. Hearing they will be adding the Firefall equivalent of personal and world story 'quests' has me intrigued. I think once it gets rolling we really need to start pushing out into different biomes. I want to be jetpacking around in snow at some point.
    Yeah. Antarctica is fun. I am hoping that it's next on the expansion list after diamondhead.

    The giant snow wolves are pretty awesome. They look like massive wolf corgis due to their large chests and tiny legs.

    *I think it's strange that diamond head was first when it's 10 man raid event was the hardest. I would have thought Antarctica would be first since that raid event was like, 3 mannable.
    Last edited by Bardarian; 2013-10-21 at 01:12 PM.
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  19. #59
    The Lightbringer Razael's Avatar
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    I hope they do a zone like the one you could enter after you entered the portal when you finished the tornado. That pocket was rather grim and cool looking.

  20. #60


    If they keep the "top of the leader board names the city" I may put my life on hold to make sure I name Antarctica's city "Icecrown Citadel"
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