As you may know, there was a gap in difficultly between LFR and normals, which leaded Blizzard to stretching difficulty towards harder levels to attract as much players, as they can. This caused implementing of some compromise hard vs beatable solutions. For example difficultly, that requires carriers (i.e. overgeared players) to present in raid. This caused many problems: without carriers LFR was unbeatable and most of toxic behavior were coming from this carriers (AFKing, slacking, trolling, queuing as healers), cuz they felt like LFR rewards were mandatory for them, but helping casuals was self-unrespectful. And they tended to complete it on reset day and also stop doing LFR, when they got, what they wanted. Now they have flexes, so isn't it time for finally tune LFR for it's target auditory? I have 3 concerns about it:
1) Gap in difficultly is now closed - there is no need for stretching difficulty now. LFR is intended to serve as 5ppls replacement and should corresponding difficultly level.
2) Requirement to have carriers in raid makes it shedule based, which is against essential principles of casual content. LFR is intended to be beatable at any state of tier, day of week and any time.
3) Stacking wipe-buff causes too much time wasting, which is also against principles of casual content. LFR is intended to be completed just in 2 hours.
And for those of you, who thinks, that LFR is intended to just let players see content: gearing up is part of content - without it LFR won't have any difference from YouTube video.