Originally Posted by
wholol
...Shaman has the least amount of CC and since 2s has become a CC fest it is quite the downside atm for a shaman to run with a warrior simply for the lack of CCs they can chain in regards to other healers, furthermore, Shamans have very good burst healing capacities when healing others yet they are prone to being trained simply because they cannot keep people ( melee mostly ) off , and melee are shamans bane, so that's 1 factor.
Druid has mobility and CC , but to be fair the only good CC druid has is cyclone, and although it is great it has one simple flaw in 2v2, it has a cast time! and at 1700 people facerolling hardstyle blowing all kinds of interrupts how do u think the druid is going to peel or CC properly ? i don't think juking fits the niche of 1700 rating properly, I mean even multi glads are having a hard time juking atm with the amount of interrupts and reflects happening.
So what I'm trying to say is, druid has good CC , but it is not unavoidable CC.
Another flaw of druids atm ( more so in 3s than 2s but wtv) is that they are the opposite of shamans in terms of pressure healing, they cannot recover or barely can recover from tremendous pressure after their trinket is down and they end up being CCed.
Priest and Paladin ( I'll state both to save time ), I doubt anyone can argue about this but paladins now have the most effective variety of CC on different DRs, in previous expansions palas were the class with almost no CC at all , now they can chain several CCs back to back and lock people off quite well, the sad part is most of their CC chains require casting , but they can always initiate with a stun , they also have several tools to prevent being CCed such as bubble and sacrifice ( can even have 2 of these with talents if specced for it ),CC aside pala heals are still quite solid, it can keep up with pressure and can recover well, the only downside to having a pala is that they tend to be easier to CC than druids, but good palas can avoid that at higher rating.
Priest used to be the weakest , now it is the epitome of healing , it provides almost unavoidable CC, amazing healing , feathers give great mobility not only for themselves but their teammates, effectively granting the warrior with 80% speed increase when needed, thats a tad too much imo , not even going to mention their amazingly strong defensive cds when shit doesn't go their way, regardless to say stealthed priest moving at mac speed can easily avoid most dangerous situations with minimal skill.
So that's why OP should try playing with a Paladin or a Priest , whichever he can get his hands on, preferably the one who has the most experience in arena.