Originally Posted by
Ferocity
Reversal to preCata design. If people want to play some class with combo points, there is a whole class already existing for that in all 3 specs.
And as such:
1. Holy spec - less emphasis on AoE healing. Fast cheap heals, long expensive heals. Strong single-target healing. Efficiency. That's what was defining paladin out of other healers. No procs, which are just far beyond stupid. Proc of faster AoE heal from single-target heal? Adds nothing but excuse to meter padders.
2. Prot spec - away with vengeance. No stupid GC procs. Procs are awful design. Especially GC, which likes to proc 1 second before actual cd is ready.
3. Ret spec - remove inquisition, slice and dice is a rogue's perk. Divine Storm no longer shares cd with anything and has healing portion returned.
Also Consecration being prot-only is a huge mistake. It was one of class-defining moves, and as such should be baseline and available from low levels (14+).
Divine Shield should grant total immunity (atm it doesn't, damage goes through from a lot of effects - like same Durumu's beam), remove absolutely any debuff and has its duration reversed to 12 sec. No more stupid "bubble+HS" glyph. Noone cares what people do in raids and how they cheat raid composition requirements. E. g., if now people stack ranged, doesn't mean that all melee should be reworked into ranged, same about paladins and their "bubble", seriously there was nothing OP with it.
Oh and remove interrupt. Should be done together with total tuning down of endless cc, interrupts, silences and snares of all classes and abuse of "didn't interrupt NPC - die or watch NPC go to full HP" mechanics. Whole "Active Mitigatoin" system is also nothing but interrupts in disguise. There is a whole class for interrupts - rogue, no need to force interrupt mechanics upon most other classes.
Alas, it's only a dream.
Edit: Oh and also Righteous Defense / Divine Intervention, which were baseline paladin abilities, which were quite a signature abilities, should be brought back.