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  1. #141
    Epic! Ryuji's Avatar
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    Wonder how people would feel if they made Divine Purpose baseline all around and replace it with some other super-priority changing talent, if they stick to the same talent system.

    Dunno how everyone else feels but I'd like to see the return of Judgement of Light, Wisdom and Justice. Though justice has been turned into the glyph so it still exists in some form. Maybe not Wisdom since mana usually isn't much of an issue except for healers now either now that I think about it. Eh...just felt nice to have some extra utility.

    Also want Divine Intervention back. Just was nice to have the ability to save someone from a wipe to help rez and get people back in. Would be really nice for mass rez stuff too. I mainly wanna get it back so I can just invite my friends to party randomly, find them, use it then leave party before they can get to me. Don't ask why but I just enjoyed doing that. :P

    Last thing I can think of for now is to let seals and Judgement interact better between each other. Some examples off the top of my head to try and make them more interesting:

    Seal of Truth: Judgements cause the caster to gain Judgements of the Pure for 1 minute. (or maybe cause Censure to spread to every target within 10 yards? Dunno, spitballin' here).

    Seal of Righteousness: Judgements cause the caster to gain an absorption shield equal to 150% of the damage done to the target. (Change the seal itself to not cleave, but be more of a tanking seal? Dunno. Winging this one).

    Seal of Insight: Judgements cause the target to become judged with holy energy, allowing attackers of the target a chance to heal themselves for 2% of their maximum health.

    Seal of Justice: Judgements fill the target with remorse, slowing their casting, melee and ranged speeds by 10% for 10 sec. (Or...somethin').

    Thoughts? Not too sure about 3/4 out of those judgements but I really would like Judgement of Light to return tbh. Maybe bring back Seal of Command or Martyr/Blood somehow in some form?

    Thoughts?
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  2. #142
    Old God Vash The Stampede's Avatar
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    Stat scaling and survivability are issues that need to be resolved. Right now Blizzard just gave everyone a butt load of resilience as a way to get around this. The problem is that everyone pumps up their damage stats and or healing, but no Stamina. Because of this, people just walk into PvP with out of control healing and damage.

    My proposal is to allow stats to have a secondary function, that increases survival. Strength already increases parry, and agility increase dodge for specific classes. This should also apply to other stats.

    Intellect should reduce magic damage. Yes even Holy damage.
    Mastery should be unique to each class, like an absorb shield or something.
    Haste increases movement speed.
    Critical increases healing received.
    Spirit increases health regeneration.

    If done right then Resilience and PvP Power can be removed from the game altogether. Like if Mastery gave Paladins an absorb shield and Warriors receive % damage reduced, then just increase base Mastery or those classes if survivability is an issue. Plus in PvE you'd have people rethink about stats for more then just damage. As it is we blinding stack the most Haste cause that's what simcraft and math has shown us for maximum damage. With a secondary survival function, you need to rethink your secondary stats. So for example, haste gives you the most damage, but some fights may benefit more from mastery for reduced damage, or critical for healing received. Either way, it'll add more choice for PvE, and no matter what stat you go with in PvP, it should help you survive more without battle fatigue and base resilience.

    As for PvP vs PvE gear, well you can also keep ilvl's capped for PvE gear. But honestly I hate having to farm for PvP gear as a raider, especially since as a raider I spend many hours a week in raids. So if PvP gear has 522 ilvl then just cap PvE gear at 522. Use set bonuses as a way to separate the two.

  3. #143
    The Lightbringer Hottage's Avatar
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    Guardian of Ancient Kings transforms you into (a Rule 63 version for female characters of) the current pet.
    Last edited by Hottage; 2013-10-24 at 02:41 PM.
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  4. #144
    High Overlord Filfa's Avatar
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    Quote Originally Posted by catablitz View Post
    Removal of inquisition. Nothing else really.
    Reworking it so it works similar to Rogues Slice'n'Dice would be both more realistic and better for us imo. Something I would like to see.

    Quote Originally Posted by Ryuji View Post
    Also want Divine Intervention back.
    Yes please!
    Last edited by Filfa; 2013-10-25 at 02:45 AM.

  5. #145
    Pandaren Monk Demsi's Avatar
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    Holy templars verdict, Make AOE more interesting, Gap closer (like charge or something).

  6. #146
    I want a gap closer.

    I want divine intervention back.

    I want Crusader strike returned to a 3.5 second CD base and have Sanctity of battle removed so I can go back to wearing tank gear and feeling a real tank. Q_Q
    I know that that won't happen because while I dislike it at the core I know it to be a highly effective way of playing the class.

    I want more light laser beam spells. Holy lightning, lets do it.

    I want ardent defender returned to being a passive talent like it was in WOTLK with holy shield given back to us as a form of active mitigation.

    and give ret a spellbreaker like ability instead of a mortal strike like everyone else has.

  7. #147
    Deleted
    A fourth (caster range DPS) spec. Return to pre-Cata design (no "combo points"/Inquisition) would also be nice.

  8. #148
    My ideal changes for Ret:

    Inquisition deleted from the game forever!

    Cooldown removed from Crusader Strike (baseline 1.5 gcd)
    Judgment should hit HARD
    Crusader Strike should proc Art of War
    Art of War should also increase the damage of Exorcism by X%
    There should be a X% chance that Exorcism creates 2 Holy Power instead of just 1

    HotR removed from Ret
    Consecration added back to Ret
    Divine Storm should create Holy Power based on the number of targets it hits, up to 3 total HP
    Last edited by Clash the DK; 2013-11-03 at 09:03 PM.

  9. #149
    I'd like to get away from the absorb healing in general. This would of course healing in general to be revamped. If so is the case, I'm sure a lot of new possibilites can be seen for the holy spec.

    Ret is the most boring piece of crap I've ever played in its current state, but to each his own I guess.
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  10. #150
    Old God Vash The Stampede's Avatar
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    Small complaint to add but can our color be something other then Pink? With all the colors in the spectrum, you'd think they could choose a more appropriate color, like GOLD for example.

  11. #151
    Quote Originally Posted by Dukenukemx View Post
    Small complaint to add but can our color be something other then Pink? With all the colors in the spectrum, you'd think they could choose a more appropriate color, like GOLD for example.
    No
    No!
    Nooooo!

  12. #152
    Quote Originally Posted by Dukenukemx View Post
    Small complaint to add but can our color be something other then Pink? With all the colors in the spectrum, you'd think they could choose a more appropriate color, like GOLD for example.
    I second that opinion!

  13. #153
    I am Murloc! DrMcNinja's Avatar
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    Remove Exorcism from the game, or change it.

    It's god awful right now and I barely fit it in my rotation.

    Make Judgement hit... hard on stunned people. Like it used to back with Clucking Seal of Casino (I miss them crits...)

    Holy Templar's Verdict, for that extra oomphhh

    And keep the PINK!

  14. #154
    Fluffy Kitten Colmadero's Avatar
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    An out of combat HoPo generator. (Like the Balance druid eclipse thing)

  15. #155
    Quote Originally Posted by Colmadero View Post
    An out of combat HoPo generator. (Like the Balance druid eclipse thing)
    One of the things along this line that I miss was Prot's HoPo talent in Cataclysm that allowed using Divine Plea to generate 3 HoPo.
    Quote Originally Posted by Everything Nice View Post
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  16. #156
    well I for one would'nt mind if paladin' defence strayed away from the "active" part a bit.

    1 and a half defence cooldowns, both with drawbacks, counters, nuiances and preferences, where none of it is decent to begin with - that is not engaging, nor is useful.

    Spamming WoG like there is no tomorrow ?
    pfft.

  17. #157
    Quote Originally Posted by Dukenukemx View Post
    Small complaint to add but can our color be something other then Pink? With all the colors in the spectrum, you'd think they could choose a more appropriate color, like GOLD for example.
    No, Rogues are gold because they're the prime example of a class that is the center of attention and always visible on the battlefield.

  18. #158
    Banned Lazuli's Avatar
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    Base .05s reduced global cooldown, nothing more needs to be said really.

  19. #159
    Why not rework seals into Holy Power spenders? (and maybe not remove current ones, but change them or just make seals have a decent cooldown so you only use them every so often)

    Example;
    Seal of Truth: 3 HP - For the next X seconds, your attacks apply censure to all targets hit. Censure does X damage over 10 seconds. (Significantly more than it does now, unless seals were the only spenders and it moved back towards seal twisting.)

    At least for ret. Prot SOTR feels good, and I haven't played holy really.

  20. #160
    Gameplay-wise, I'm fairly satisfied.
    But I would like more light'ish gear. Ornaments and such is good, but I think the color is a bit drab for a knight of the light.
    More silver and bright gold. I want to take a look at a piece and instantly recognize it as paladin gear, and it would suit previous expansion pieces better, making transmogrification better.
    Mother pus bucket!

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