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  1. #241
    Quote Originally Posted by Extremity View Post
    Those weird "unofficial" builds like Shockadin are pretty hard to balance around and 99% of the time the class is either changed to make it completely useless, or it's integrated officially into the game. The only way I see Shockadin being added is a disc-priest style of DPS/healing.
    I'd probably expect us to get some glyph and talent support for hybrid DPS/healing, but I don't think we should expect to get a rotational ability that does damage and healing at the same time a la Atonement.

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    Quote Originally Posted by ipoststuff View Post
    Combat stuff
    -Less cooldown dependency. Like remove them all! Not really but you get the point.
    -Balanced talents in PvP. Right now talents are pretty set in pvp. No actual choice.
    -Lessen the effects of fear. I mean cmon we are paladins yet we suffer from fear the most.

    Other stuff
    -Hearth of the Crusader buffed or stacking with guild perk.
    -New cool skills / animations.
    -A FLYING PALADIN MOUNT!!!
    -Polearms transmogable!
    -Paladin quests.
    -More stuff to do in SW Chapel.
    I'm pretty sure they updated polearms to be transmoggable with other 2h weapons when they updated polearms to work with Titan's Grip.
    Quote Originally Posted by Everything Nice View Post
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  2. #242
    Higher dps output as Holy / shockadin option.

    Right now we need to use 3 major glyphs to go 'dps' and still do less dps than the other healers.

  3. #243
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    Quote Originally Posted by Jackalope;


    I'm pretty sure they updated polearms to be transmoggable with other 2h weapons when they updated polearms to work with Titan's Grip.
    Nope. Only option I had with the Thok spear was the Sturdy Yaungol Spear, none of the swords, axes, or maces were options.

  4. #244
    2 things at the top of my list:

    Remove Inquisition.

    Fix AOE, for example: In dungeons and raids constantly having to switch seals is annoying. Get rid of Seal of Righteousness, and just use Divine Storm to spread Censure, also why does Censure still stack to 5??? cant it just act like a DoT(just 1 stack)?

  5. #245
    Quote Originally Posted by Role Unknown View Post
    Fix AOE, for example: In dungeons and raids constantly having to switch seals is annoying. Get rid of Seal of Righteousness, and just use Divine Storm to spread Censure, also why does Censure still stack to 5??? cant it just act like a DoT?
    I agree Seal of Righteousness versus Truth for Ret AoE versus ST has gotten pretty pointless. I'd rather see more utility seals like Insight (Faith seems really... dumb though). Perhaps a Damage Seal, Defensive (tanking) Seal, and Utility (healing) Seal for Ret while the other specs use their seal. No seal should be a self-nerf like Faith especially if you dump a talent point on it, the only thing you should lose is the benefits from the other seal (and I'd argue even that is stupid for a *talent*).

  6. #246
    Quote Originally Posted by voidspark View Post
    I agree Seal of Righteousness versus Truth for Ret AoE versus ST has gotten pretty pointless. I'd rather see more utility seals like Insight (Faith seems really... dumb though). Perhaps a Damage Seal, Defensive (tanking) Seal, and Utility (healing) Seal for Ret while the other specs use their seal. No seal should be a self-nerf like Faith especially if you dump a talent point on it, the only thing you should lose is the benefits from the other seal (and I'd argue even that is stupid for a *talent*).
    I agree, The WoD talent Seal of Faith to me seems like a regression in terms of Paladin evolution, I certainly hope they rework that one.

  7. #247
    For Paladins to finally be viable in high-end PvP and have useful defensive CDs.
    Deathknight's do it using disease, blood and the power of the unholy. Warlocks do it with dark demons by their side. Mages do it with summoned arcane powers. Druids do it using the forces of nature. Rogues do it through stealth, poison's, shadows and....from behind. Paladins do it by calling to the light for aid. Shamans do it with the help of the elements. Priests do it through the holy light.
    But warriors....
    Warriors just fucking do it.

  8. #248
    Quote Originally Posted by Role Unknown View Post
    I agree, The WoD talent Seal of Faith to me seems like a regression in terms of Paladin evolution, I certainly hope they rework that one.
    For another reason I really dislike the idea of "Gladiator Stance" for a same reason. Incoming QQ about how Warrior gets a 4th spec (that they don't even need because they have not one but two DPS specs already) and how for actual warrior tanks, the talent is just a waste regardless - so nobody wins. Also it's another boat opened if warriors get to toggle role with a talent if Gladiator Stance is a viable DPS spec, but if it's not a viable DPS spec - same goes with the "talent is just a waste anyway."

    Seal of Faith seems to be a similar "experiment" and I don't think either looks to be working out. Talents should not be self-nerfs and if they were to make "Retribution Healer" or "Holy DPS" a role it should be a 4th spec else it's either OP or useless.

    If "useless" then make it a glyph instead of a talent. For that line, same goes for Gladiator Stance. That said Holy DPS needs to be 1 glyph, not spread between 3-4 crap ones that take up all of your slots (and still gives less DPS than Holy Priest no-glyph Chakra).
    Last edited by nightfalls; 2013-11-28 at 07:58 PM.

  9. #249
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    Quote Originally Posted by Jackalope View Post
    I'd probably expect us to get some glyph and talent support for hybrid DPS/healing, but I don't think we should expect to get a rotational ability that does damage and healing at the same time a la Atonement.
    The thing with Holy is that in order to be able to dps, they need to lose something. I don't want to see Holy Paladins running around using Holy Shock and killing players, while healing teammates to full with no problem. Seal of Faith is a good example of how not to do it. It's a win win for Holy to choose this talent, while Ret and Prot will probably never pick this up cause it nerfs damage. Seal of Faith should have some negative component to it for Holy, like increase the mana cost of damage spells.

    If Holy is going to go around healing and dealing damage, they better run dry of mana fairly quickly.

  10. #250
    Three words: ranged dps spec

  11. #251
    Either less emphasis on building holy power as holy, or more ways to build it with less emphasis on the end result. I don't like the combo point play style for healing, feels a bit... quirky.
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  12. #252
    Quote Originally Posted by Ryme View Post
    Either less emphasis on building holy power as holy, or more ways to build it with less emphasis on the end result. I don't like the combo point play style for healing, feels a bit... quirky.
    You are probably in the minority here.

  13. #253
    Divine Shield is almost useless in PvE. So many boss abilities go right through it now that it feels like nothing more than a way to remove my own debuffs that cleanse can't get. Almost every time I use it, I drop it asap. Like Juggernaunt, to avoid the knockback, then remove it off myself, or take the bombs. Or avoiding fall damage from jumping off the towers on Galakras.

    Otherwise, I just don't bother with it.

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    Quote Originally Posted by Telwar View Post
    Nope. Only option I had with the Thok spear was the Sturdy Yaungol Spear, none of the swords, axes, or maces were options.
    The weapons need to use the same animations to be transmoggable. Polearms share an animation with Staves. So you transmog a pole-arm to look like a staff. However, As a paladin, we can't use any staff, so we are limited to polearms only.

  14. #254
    Deleted
    I want more differentiation between the Ret and Prot gameplay. They feel way too similar atm. Though I have no idea how to achieve that without making Prot a boring, sterile spec as it was in Wrath.

    Get rid of the SoT stacking, make it just a 1-application DoT.. and while you're at it, get rid of SoR and just make HotR or DS spread Censure.

    Take a look at all the glyphs again. Need more worthwhile ones and not situations where we're just picking "best of the worst" to fill a slot. While we're at it, let's have glyphs like Demon Hunting that allow us to significantly increase an off-role at the expense of our main role. In other words, allow Holy to do some decent damage without needing to fill all 3 glyph slots with damage boosts.

  15. #255
    ranged dps spec for paladin sounds so stupid actually

    shockadin was cool because it was a healer spec that could also dish out some good burst but u never hard casted anything for dmg it was just judgement and holy shock thats why shockadin was cool. nothing cool about spamming denounce i think

    i think if its a paladin to have a shockadin spec it shouldnt be an actual casting like just a golden version of wrath or something dumb. cool paladin casters are ones from diablo 2 like hammerdin and fist of the heavens that would be cool

  16. #256
    Quote Originally Posted by IHateJayWilson View Post
    i think if its a paladin to have a shockadin spec it shouldnt be an actual casting like just a golden version of wrath or something dumb. cool paladin casters are ones from diablo 2 like hammerdin and fist of the heavens that would be cool
    LOL Hammerdin I would go for that!

  17. #257
    Quote Originally Posted by voidspark View Post
    You are probably in the minority here.
    Really? That's unfortunate - Why is it that people enjoy it? Do they think it's an additional skill requirement that helps improve the class?
    I am the lucid dream
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  18. #258
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    AOE finisher for prot, we have one finisher (i dont count WoG/EF as finishers) and it is single target, more variation is needed.

  19. #259
    Quote Originally Posted by Ryme View Post
    Really? That's unfortunate - Why is it that people enjoy it? Do they think it's an additional skill requirement that helps improve the class?
    I'd probably be in the minority too then. As far as healing goes, I'd rather be able to use the heal I need to at the time and not have to build up to it with a secondary resource that's gained by casting other spells that might not even be what the raid needs for healing.

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    Quote Originally Posted by Dukenukemx View Post
    The thing with Holy is that in order to be able to dps, they need to lose something. I don't want to see Holy Paladins running around using Holy Shock and killing players, while healing teammates to full with no problem. Seal of Faith is a good example of how not to do it. It's a win win for Holy to choose this talent, while Ret and Prot will probably never pick this up cause it nerfs damage. Seal of Faith should have some negative component to it for Holy, like increase the mana cost of damage spells.

    If Holy is going to go around healing and dealing damage, they better run dry of mana fairly quickly.
    I'm talking about DPS and healing on the level of fistweaver monk or nerfed disc priest (I think we all agree disc could use a nerf), and both of those can sustain themselves through their hybrid rotations. The tradeoff is always going to be between more healing or by doing lower healing but some DPS on the side. We need to be brought up to par with the damage other healers can do, and we need that ability without having to jump through glyph or talent hoops like right now. Or maybe just have it as one or two talents and one glyph slot, but definitely not all three glyphs.
    Quote Originally Posted by Everything Nice View Post
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  20. #260
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    Thinking something like GoAK for Prot, wings for Ret, Divine Favor with a better visual for Holy.
    GC tweet.
    Sad to see one of our cool skills removed from ret but i agree with this change.

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