Who care? All numbers are relative to the enemies...
Not if the squish still maintains a similar exponential scale. a lvl 90 will still be significantly more powerful then a 60, it just won't be using the exact same scale. Blizzard has explicitly said that if it takes ~8 hits to kill a specific mob now, it will take ~8 hits to the same mob after the squish. They have also explicitly stated that soloing old content must be preserved as a requirement of their solution. So it won't take more time or be tougher to farm "old content'.
Relative power between levels should not change, just the numbers modelling the power.
Retarded poll options.
Could you have managed to be anything more biased without only giving one option: "I'm right and you're wrong" ?
Apart from that. Don't care. I care about competing for top. Not if i'm top with 10 dps or 1.000.000 dps.
Everyone has so much to say
They talk talk talk their lives away
If people would at least read about what is "geometric progression" and what is "linear progression" and learn basic knowledge about how graphs work, there would be much less stupid posts. Ignorance isn't something to be proud of.
As it stands now, people just try to bring stupid argument that "relative power will stay the same", even though there were a lot of posts and even lots of pictures showing that it won't be so.
If you really think it would be so, why do you think Blizzard would write about some "dungeon buffs for solo"? Didn't you even think that it is because relative power will not stay same? They can't just divide everything on 100 and have sub-1 HP mobs and players running in newbie zones hitting for fractions of 1 and getting greens with "+0,01 Strength". Is it so hard to understand?
I think at this point, the people who understand the math know it won't stay the same and isn't just some magical button that Blizzard pushes. However the ones that don't get it after all the explanation since it was first announced probably aren't going to get it.
I did some digging and found the source for the "dungeon buffs for solo" idea. Context is tricky, it could be read as 'this is what we will do' or "this is a hypothetical response to a hypothetical answer". who knows till we see something more solid?
https://twitter.com/Ghostcrawler/sta...53330179534850
I would be shocked if the squish was simplistic as /100. Not a maths buff and such things a 10+ years go in my past, so this won't be a good explanation...
but gear power currently grows exponentially against ilvl, so a flat scale won't cut it. Rather the modifier would have to scale with ilvl too, so lower lvl loot, mobs and players would be effected far less then end game to prevent percentage based stat numbers (0.5% hp newbs with +0.01 str items).
They aren't changing how iLevel works. It is an iLevel squish, and you can hear them refer to it as such. So nothing will change with how iLevel works we are just reducing the iLevel. They have not said how much they will squish be, but let's say they want to squish 200 ilevels. You can't just subtract 200 iLevels from all of the gear in the game, because not all of the gear even has 200 iLevels. They have to do it in steps, and one would assume it would be gradual steps. Either way it is stepped, and the higher the iLevel of your gear the more squish it receives. Unless players are doing content that has received the same amount of squish they have(probably current expack and the one before it), it will not be the same as it is now but with smaller numbers. They will have to provide some kind of code based adjustment that requires programming.
I have to agree that the OP does not understand what the item\stat squish is, means, or is useful for.
oh well.
i like smaller numbers... as someone has said as long as i can do shit i would normally be able to do... AKA solo bosses from older content.. then hey bring that shit
"Prepare for the unknown by studying how others in the past have coped with the unforeseeable and the unpredictable."
"If everyone is thinking alike, then somebody isn't thinking."
General George S Patton
Or the devs just use a 64-bit integer instead of a 32-bit integer to store the health value. Of course, that requires a lot of testing (to make sure it doesn't break anything or cause unintended consequences) but the other option (squish) also requires a lot of testing and time spent making sure nothing breaks.
A 64-bit integer would give a health cap of 18,446,744,073,709,551,615 (18 quintillion) and even with the exponential increases that'd keep WoW going for many years yet. (And before anyone pipes up with the "but I'm using a 32-bit machine", bear in mind 16-bit Excel could handle 64-bit integers back in 1990!)
The daft thing about all of this is that all a squish won't solve anything long term. The whole idea of "new greens obsolete old purples" means that exponential scaling is here to stay and even with a squish they'll have exactly the same "problem" in a couple of expansions.
Last edited by Retron; 2013-10-16 at 06:06 AM.
Biased poll is biased.
As opposed to the instant dev fix of scaling things back? Think again, it'll take a decent chunk of time to re-balance the entire game (which is what would be needed with an item level squish).
Either option will require work. One option (the squish) just defers the problem for a couple of years, the other option (using 64-bit integers) gives breathing room for a decade or more.
You biased the fuck out of your poll options and you're still on the losing side. GG
Have you guys tought how ridiculously low stats will be on the lower levels ? I mean if we are keeping everything relatively the same after the squish, we gona have mobs with 1 HP and ppl doing .01 damage on lv 1.
Personaly id like the numbers to continue to grow it will feel like I got weaker for no reason even if its still relatively the same if my DPS goes from 300k to 10k out of nowhere.