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  1. #21
    Fluffy Kitten Sonnillon's Avatar
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    was thinking of moving him to where the adds come out so it's easier to kill them.
    Wait, what? Your DPS should focus on the adds anyway mainly (minus Berserker Stance when you should only deal with shamans and maybe the mages) what good would it bring to drag boss on top of the adds? Bit of cleave or chance for multidotters to dot?

    The risk of accidental healing totem, earthshield on boss or Ravager if you fail at keeping his rage low, in the middle of the raid is not worth it. Just tank the boss where it stands, it'll give you loads of bonus's like:
    * time to move from charges
    * most probably ravager not on top of raid
    * give you time to deal with shamans/totems before they heal boss
    * more room to manouver

    The only cons I see is that switching to banner could take time, but heck, 1 ranged and tank should be enough to deal with the banners on bad case.

  2. #22
    best thing to do is kick the ranged shaman add or interrupt it/cc it for the short duration the 10% is. some groups bl'd at 30% and burned the boss down while the other tank holds the adds across the room to prevent them from reaching nazgrim.

  3. #23
    Quote Originally Posted by BombayRoll View Post
    Thanks all, we were tanking him where he spawns but was thinking of moving him to where the adds come out so it's easier to kill them. Just move the shaman away to stop any totem boss heals. Does anyone do it this way? If the shaman casts earth shield sites it heal instantly or become active after a few seconds (so a small window to dispel?)
    My group tanks him where the adds spawn to cleave them down, on waves with a shaman, we move him back to where he starts, and move him back when the shaman and totem are dead.

  4. #24
    Get your 4th tank to grab them all and interrupt the Arcweaver
    Quote Originally Posted by Shalcker View Post
    Posting here is primarily a way to strengthen your own viewpoint against common counter-arguments.

  5. #25
    Lust on second berserk, he will be close to 10% before lust is done, slow down dps, finish off next set of adds, tank swap, hit 10% tank thats not on boss taunt all adds to back keep shaman there FOR SURE. 10% should be quick with or without lust.

  6. #26
    Deleted
    Quote Originally Posted by Sonnillon View Post
    Wait, what? Your DPS should focus on the adds anyway mainly (minus Berserker Stance when you should only deal with shamans and maybe the mages) what good would it bring to drag boss on top of the adds? Bit of cleave or chance for multidotters to dot?

    The risk of accidental healing totem, earthshield on boss or Ravager if you fail at keeping his rage low, in the middle of the raid is not worth it. Just tank the boss where it stands, it'll give you loads of bonus's like:
    * time to move from charges
    * most probably ravager not on top of raid
    * give you time to deal with shamans/totems before they heal boss
    * more room to manouver

    The only cons I see is that switching to banner could take time, but heck, 1 ranged and tank should be enough to deal with the banners on bad case.
    You put the boss on the adds so it is easier for the tanks to pick up the shaman and it is easier for the dps to cleave / easier for melee to get to adds. Why would you get a ravager or a healing tide? To get a ravager you must fail completely and to get a healing tide someone just failed with the stun. You could just tank the shamans away from the boss as well.

  7. #27
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    We usually (and have done this since our first kill week 1) pop lust during the first berserker phase. This shortens the fight quite a bit if you have competent dps and it'll let you play around with an add wave at 12%, finish it off, then take the remaining 12% without lust while one of the tank keeps the adds occupied. He's usually down before the assassin even reaches its target. Sure, we outgear normal mode, but we did this week 1 when we weren't outgearing it either.

    As many people have said, 10% goes down quickly with or without BL.

    If you're really struggling, you could kill the additional add wave at 10%, then switch to Nazgrim. If you have enough dps, you should have a 10-15 second window before the next add wave spawns and that should be enough to take him down with the help of a tank collecting the adds that spawns.

  8. #28
    Fluffy Kitten Sonnillon's Avatar
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    You put the boss on the adds so it is easier for the tanks to pick up the shaman
    Easier? Never seen a problem w/ the DPS and picking up the adds ^^, then again we raid w/ fully ranged setup, maybe an occasional melee in the mix.

    And I was just saying, that is would be more foolproof way of doing this. Not everyone in everyone's raid pay attention or targetswap that fast
    Last edited by Sonnillon; 2013-10-19 at 08:08 PM.

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