I want to like it. I really do. It has huge potential to be an awesome stat, problem is that for a lot of specs it isn't good enough to warrant reforging or gemming into. Everyone jams all they can into their primary stat (e.g. agi, str, int) and then their hit, then expertise, then their highest priority secondary stat. Hit, expertise, dodge, and parry needs to be removed. Every expansion, near the final patch, I end up with way too much hit and expertise and can't reforge down close to the cap. Right now for example my main is a WW Monk, I'm sitting at 8.7 hit. The cap is 7.5, but I can't go any lower than that, so I'm wasting 1.2 worth of stats on hit unwillingly, stats that could be used in crit. Same problem with my tanks, or I end up with to much dodge and not enough parry.