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  1. #221
    Deleted
    Lots of f2p games now around.

  2. #222
    For me what WoW is missing is what MOBA games offer. Quick join as challenging as you can handle content.

    My part in this story has been decided. And I will play it well.

  3. #223
    Class balance.

    For PvP to be fair classes need to be precisely and exactly balanced. Right now it's like playing poker where one player gets 4 cards and another player gets 6 cards.... and they're playing for cash (ranking).

  4. #224
    Quote Originally Posted by hrugner View Post
    Obviously players saying this are referring to beating the first version of pve content and not the subsequent difficulties. Deliberately misunderstanding that doesn't change that the first bar of success is so low people will trip over it and then awkwardly excuse themselves pretending they meant to trip.

    Taking a fresh character through the leveling zones isn't challenging, then the first level of difficulty is equally unchallenging. If that first bit doesn't hook players, why on earth would they stick around for the next bit?
    This is one of my problems with the current dev teams attitude. Doing the same content on progressively more difficult levels is a very niche ´progression´ model. While some players like it, for most players it is just the same content. When Garrosh dies on Flex, that was enough for me... and there are a ton of players who say the same thing about LFR.

    While Naxx 1.0 was probably one extreme where content was made for very few players.. now we are at the other extreme where every piece of content that gets made has to have 15 different ways to do it.

  5. #225
    The WoW original story line finish at Wotlk expation. This days they only create stories for add new expations and dungeons.

  6. #226
    1) Subscription. There are a ton of MMOs that can be played without a monthly subscription. In order to justify a monthly a game has to be very special and wonderful. Fewer people see WoW as special and wonderful, hence fewer are willing to pay a $180 a year subscription.

    2) More of the same. . For 8 years or so each expansion has brought a few new levels, a new race or class or both, a new big boss, a few new zones, more dungeons and raids not much different than the last. I just unsubscribed and won't be back unless the next expansion really brings something new and exciting to the game.

  7. #227
    Quote Originally Posted by Kuul View Post
    And I don't consider it as a bad thing at all. Sure good people have left but most of the people were the "baddies" who really didn't fit in the game.
    Most of the people who quit in my friends list were 2200+ (or multi-glad) players or causal role-players.

    I consider the former to be an important loss with the later being a community loss as they were great folks.

  8. #228
    Quote Originally Posted by Binko View Post
    1) Subscription. There are a ton of MMOs that can be played without a monthly subscription. In order to justify a monthly a game has to be very special and wonderful. Fewer people see WoW as special and wonderful, hence fewer are willing to pay a $180 a year subscription.

    2) More of the same. . For 8 years or so each expansion has brought a few new levels, a new race or class or both, a new big boss, a few new zones, more dungeons and raids not much different than the last. I just unsubscribed and won't be back unless the next expansion really brings something new and exciting to the game.
    So pretty much the same thing every game company does when releasing an expansion?

  9. #229
    Mainly 2 things:

    1) The game won't attract many new players, they may get immediatly turned off by the outdated graphics. Most of the new players are friends from people who already play WoW for a time, and managed to get them interested

    2) Most of the old playerbase who played during Vanilla and TBC grew up and lost interest after playing for so long. Most of the people still playing are probably people who have invested way too much time into their characters, and don't feel like leaving all that progress behind

  10. #230
    The story lines are not engaging, the lore is getting weaker and weaker, dungeons and raids are a shadow of what they used to be (been happening for a while now though so not too surprised). Also with MoP and the massive grind fest that the entire game has. I would of expected it in a free to play game where you can buy boosts. That's acceptable to me, but to have such a stupid grind and gating for pretty much anything you really need, with no way to fast track it (least at the start, changed slightly with comendations) turned off many people, enough for them to just not come back.

    Also the blatently obvious attempt to grab and keep the asian fanbase kinda failed as, from memory, that is where the majority of the subs have decreased from as a region.

    The dated graphics, raid design and dungeon design, lack of real direction and poorly designed pet battles (as in reason to progress with it) has also made people turn off and unsub.

    For me personally MoP is the only xpac that I have unsubbed with. Every 3-4 months I'll resub for a month to see whats changed, see nothing new or interesting has happened, and unsub again. I had high hopes for flex raiding but SoO is just boring to me personally, however I never liked Garrosh or that story lineso realistically I was jnever going to like the raid anyways, even if it was att he same level of Uld.

  11. #231
    Stood in the Fire Kuul's Avatar
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    Quote Originally Posted by Greyarea View Post
    The story lines are not engaging, the lore is getting weaker and weaker, dungeons and raids are a shadow of what they used to be (been happening for a while now though so not too surprised). Also with MoP and the massive grind fest that the entire game has. I would of expected it in a free to play game where you can buy boosts. That's acceptable to me, but to have such a stupid grind and gating for pretty much anything you really need, with no way to fast track it (least at the start, changed slightly with comendations) turned off many people, enough for them to just not come back.

    Also the blatently obvious attempt to grab and keep the asian fanbase kinda failed as, from memory, that is where the majority of the subs have decreased from as a region.

    The dated graphics, raid design and dungeon design, lack of real direction and poorly designed pet battles (as in reason to progress with it) has also made people turn off and unsub.

    For me personally MoP is the only xpac that I have unsubbed with. Every 3-4 months I'll resub for a month to see whats changed, see nothing new or interesting has happened, and unsub again. I had high hopes for flex raiding but SoO is just boring to me personally, however I never liked Garrosh or that story lineso realistically I was jnever going to like the raid anyways, even if it was att he same level of Uld.
    You had valid reasons befoe you came into raids/dungeons. Have you played any of the other MMORPGs and their dungeons? Lol.

  12. #232
    The only thing that keeps me playing is the system, the game has a rock solid game play system, how everything works.

    Some mmorpgs with super nice graphics is about all they have, take aion and tera nothing but gutted grind-fest asian games that just feel broken and have no plot or reason to play past lvl 5 "both were P2P and are now F2P" I got both C.E. when they started as P2P.

    Sure WoW's graphics are dated but that's okay, the game play and story keep you there, I started my warcrafting at the good old age of 12 with WC2 tides of darkness and I was like this is so cool, screw being a human because I am so the horde was and still is my thing, I am 30 now. I also played diablo 1 and starcraft 1 as well, the pc/console game market sucked in 1996 as some of us can remember. Not everything has to be PS3/4 and xbox ##### level to be enjoyable but some of you are used to that being younger and only knowing what you know and what you are used to.

    I do believe in character models getting a upgrade only because they started it with Illidan's custom model then faction leaders, you can't help but get jealous looking at them. WoW 2 or w/e would basically be nothing more than WoW with starcraft 2 graphics that's all.

  13. #233
    Deleted
    The game is old plus there are a lot more alternatives nowadays that don't cost money to play.

  14. #234
    Herald of the Titans Chain Chungus's Avatar
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    I think it got really trendy for a few years and now it's not so trendy. So WoW players that are actually true fans remain while the "my friend wanted me to join to play with him" types have bled away.

  15. #235
    Quote Originally Posted by Zallex View Post
    A few days ago I posted in this thread stating that the introduction of childish pandas were the cause of wow hemorrhaging subs, and I got infracted for it.

    I guess you can't state your opinion on these forums unless your a mindless fanboy
    No, you cannot.

    MMO champion is only for those who like MOP.

    Moderators are ever so vigilant to infract, ban, or otherwise harass anyone who dares to voice dislike for pandas or china.

    So is the way of MMO champion.

    Now they will infract this too and ban me.

    Lol

    Infracted. Please post constructively.
    Last edited by Lochton; 2013-10-28 at 12:36 AM.

  16. #236
    Only one reason. The amount of new players is very low comparing to the amount of players leaving. The reason for that are various, main ones being:
    - WoW doesnt have it's niche anymore. It used to be the casual game among lots of hardcore grindy subscription based MMOs. Now it's the casual game with a subscription among casual f2p games. Doesnt look like an advantage.
    - WoW has betrayed it's original playerbase. Some call it nostalgia, some welcome the change but it's a fact: game is not what it used to be at core anymore, and it's not just QoL changes.
    - The last two expansions are not getting well with the previous lore. First three iterations of the game was based on lore players have been familar with since WC3. Cataclysm and MoP are based on completely new lore, that some of the players dislike.
    - Continious decline in effort put in by the developers. Encounter design, graphical design, quest design, class balance, talents rebalance, cancelation of announced features (Abyssal Depths raid and Path of Titans anyone?), decline in total activity difficulty that lead to player skill decline en masse.

    That's some of most obvious ones to me.

  17. #237
    Dreadlord Fiana's Avatar
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    Rapid wow subscription gain and then loss was caused by chinese players. They prefer more lineage-like farming games and got bored from wow pretty quick. At least 5-6 million wow subscribers were from china, no wonder that when wow lost popularity in china we saw so great subscription loss.

    Wow itself is perfectly fine. Graphics won't change anything.
    Gamers changed. 15-years old children just can't play the same game for 5 years like we used to do. They have hundreds of games available and they just jump from one game to another without even finishing any of them. It has nothing to do with game quality, it's modern children psychology - "this toy is 1 week old, buy me another one", "This iphone5 is outdated, no one uses them, buy me 5s!".

    Blizzard can keep decreasing game difficulty and increasing the density of the rain of epics that drops to any player who bothered to log in and press few buttons to get somewhere where he can get carried, but it won't help, spoiled kids will dump this game anyway and run to GW2, ES3 or whatever new MMORPG will be released.

    The problem is that the game is getting worse for us, hardcore oldschool players.
    So let's just leave it as is, every change to the game for the last 5+ years just made it worse.
    I don't care it subscription will drop below 1M players, if it will be decent players who actually like this game, not some spoiled children who decided to play the game for few days because they got bored from their playstation.

  18. #238
    It's not an immersive game and lacks so much depth it's almost two dimensional.
    I am the lucid dream
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  19. #239
    The Lightbringer Seriss's Avatar
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    WoW's subs are declining because we're not getting as many new players in as old ones are leaving.

    Now, my opinion is that one of the reasons for this might be that WoW has become rather inaccessible what with all those expansions. You have the main game and then oodles of expansions. And you need to get them all. I think that in a way, Blizzard has realized this too by now as they've just recently added Cataclysm to the battle chest.

    Possibly, it might be better to include old expansions already into the battle chest when a new expansion is launched, not as late as it happened with Cata just now.

    It's not the only reason. People in this thread have stated many more logical conclusions. However, it might be a part of the complete picture.

  20. #240
    I think its the LFR, atleast that is the reason why i canceled my sub like a year ago. WoW was always about raiding and for me the LFR totally kills the feeling that raids gave me back in the days.

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