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  1. #21
    Stood in the Fire sasofrass's Avatar
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    searing totem, doomguard, snake trap

  2. #22
    The Unstoppable Force Chickat's Avatar
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    Hurricane and earthquake are both just awful.

  3. #23
    Earthquake

  4. #24
    Quote Originally Posted by eschatological View Post
    Unleash Elements: Life, for resto shamans. It has this awesome synergy idea behind it, except it's so bad that it's a waste of a GCD to cast it to get the buffed heal. Not to mention you have to spend 2 casts to get a super heal when you can just NS+GHW every 90s.
    Unleashed healing rain owns.

  5. #25
    Epic!
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    Earthquake. I think a level-60 hunter's Explosive Trap ticks harder (and that's another weak ground AoE whose saving grace is that it has no cost beyond a GCD).

    But when the stars align on a mass AoE pull, 1 or 2 enemies might get stunned for a couple of seconds! So it's a utility spell and obviously working as intended. For a very economical 14% of the casting shaman's mana pool.

  6. #26
    Deleted
    Hmmm.. manahymn/hymn of hope might be one (in comparison to manatide totem).

  7. #27
    Storm, Earth and Fire.

    1. Identify 3 targets.
    2. Tab targets by putting one clone on each
    3. Do your rotation for the appropriate situation
    4. Keep an eye on your clones buff so you notice if still have both out
    5. When one is gone, start looking for another target that doesn't already have a clone on it

    You know what, fuck that shit I'll just aoe with my spinning crane kick.

  8. #28
    Mechagnome
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    Sunder Armor. Seriously what happened Sunder-bro, you were my most used ability back in my warrioring days of Vanilla. *sigh* what a tragedy.
    Naftc, "Hunters are the cheapest class in game and when played right are more deadly than a train plowing through a field of bunnies covered in napalm"

  9. #29
    Quote Originally Posted by Rocksteadee View Post
    Unleashed healing rain owns.
    Not affected by UE.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  10. #30
    Snake trap

    snakes hitting 200 damage is cool.
    I like my coffe like my mages.

  11. #31
    Deleted
    Quote Originally Posted by Raiju View Post
    Not affected by UE.
    Unleashes the Earthliving enchantment upon the Shaman's weapon, healing a friendly target for 3028 to 3280 (+ 28.6% of Spell power) and increasing the effect of the Shaman's next direct heal or Healing Rain by 30%.

    There's a reason you always wait 1 second before casting healing rain and thats waiting for UE to come off CD.

  12. #32

  13. #33
    Mechagnome
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    Quote Originally Posted by Demec View Post
    Blood strike
    Doesn't Blood strike just evolve into Heart Strike in the same way Sunder becomes Devastate. Sure it doesn't replace the spell in the book but the effect is the same, you use the better spell.
    Naftc, "Hunters are the cheapest class in game and when played right are more deadly than a train plowing through a field of bunnies covered in napalm"

  14. #34
    Snake trap

  15. #35
    Quote Originally Posted by Molestron View Post
    Storm, Earth and Fire.

    1. Identify 3 targets.
    2. Tab targets by putting one clone on each
    3. Do your rotation for the appropriate situation
    4. Keep an eye on your clones buff so you notice if still have both out
    5. When one is gone, start looking for another target that doesn't already have a clone on it

    You know what, fuck that shit I'll just aoe with my spinning crane kick.
    Great for Troll council or Fallen Protectors, otherwise... yeah.

    I use Earthquake and have seen quite a few other Elly Shaman using it but... definitely underwhelming and only useful for a dozen adds.
    Quote Originally Posted by THE Bigzoman View Post
    Meant Wetback. That's what the guy from Home Depot called it anyway.
    ==================================
    If you say pls because it is shorter than please,
    I'll say no because it is shorter than yes.
    ==================================

  16. #36
    Quote Originally Posted by Theprejudice View Post
    Unleashes the Earthliving enchantment upon the Shaman's weapon, healing a friendly target for 3028 to 3280 (+ 28.6% of Spell power) and increasing the effect of the Shaman's next direct heal or Healing Rain by 30%.

    There's a reason you always wait 1 second before casting healing rain and thats waiting for UE to come off CD.
    My mistake, they removed it during 5.4 ptr but must have re-added.
    Quote Originally Posted by Endus View Post
    which is kind of like saying "of COURSE you can't see the unicorns, unicorns are invisible, silly."

  17. #37
    mindflay or mind blast

  18. #38
    Stood in the Fire Lumiair's Avatar
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    Lice Cocoon . . .

  19. #39
    Quote Originally Posted by Lei Shi View Post
    Earthquake, it hits for less at 90 than a lvl 40's main nuke spell.
    this, it's been ingame since wotlk? and i never use it on any fights.

  20. #40
    I'd have to agree with Snake Trap. I just put it down for the 0,0001% of damage because I've got the time for it. Otherwise it's a waste!

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