I feel like the current Rogue poison system is lackluster and boring. I was thinking of some new poisons and way to use them
First of remove Deadly Brew (currently the 2 piece pvp set)
Introduce some new poisons and modify current ones:
Lethal poisons:
Deadly poison: Deals x damage over 12 second
Instant poison: deals x damage
Corrosive poison: Apply 1 stack of sunder armor
Weakening poison: Apply Physical vulnerability (4% inscresed melee damage)
Soulshattering poison: Apply curse of the elements
Necrotic poison: absorbs the next X amount of healing received by the target
Non Lethal poisons
Leeching poison: Heal for x% amount damage dealt
Crippling Poison: Reduce enemy's movement speed by 50% for 8sec
Paralysis poison: Debuff that stacks to X and then stuns for y seconds
Mind numbing poison: Slow casting speed for 8 sec by 50%
Wound poison: Debuff that decrease healing receive by 10%
Hallucinatory poison: Decrease hit chance by X% for Y sec (maybe with a stacking debuff first like paralysis)
and now that we have all these poison it would be to mix and match 2-3 of these poisons together and apply them to your weapons
Ex: Mario the Subtelty rogue is doing duels facing a mage. For lethal he mixes Deadly, Instant and Weakening. For non lethal he mixes Crippling, Mind numbing and paralysis.
Mario now is dueling a warrior and decides to switch poisons. for Lethal he goes: Instant, Weakening and Corrosive. For non-lethal he goes Leeching, crippling and hallucinatory
Mario's now dueling a holy paladin. For lethal he goes Corrosive, Necrotic, instant. for non-lethal he goes Wound, Mind numbing, Crippling
now that I wrote all of this, I think It would be pretty complicated specially to balance it and make all poisons worth it. also would promote switching poisons depending on targets. Maybe it would be more of a hassle than anything.