Earth Giant, whom the Gronn descended from
http://wowpedia.org/Earth_giant
It means Giant's Heart. Like how Dranosh means Heart of Draenor or Garrosh means Warrior's Heart.
Earth Giant, whom the Gronn descended from
http://wowpedia.org/Earth_giant
It means Giant's Heart. Like how Dranosh means Heart of Draenor or Garrosh means Warrior's Heart.
Multiple scenarios I'm going with:
Warlords of Draenor:
-Level Cap raised to 100.
-New Continent: Another planet instead of another portion of Draenor
-Plot will involve going through another portal to another world
-We'll quest through this new planet and meet Alleria and Turalyon as they escaped through a portal to another world before Draenor's implosion
-New Hero Class: Demon Hunter or none
-New Class: Tinkerer or Ranger or none
-High elves for Alliance and Ogres for the Horde (or sub-races; or both; or none)
-New character models not at release but later through a patch
The South Seas:
-Level Cap raised to 100.
-New Continent: Ny'alotha/Nazjatar (as well as a new zone for playable Naga)
-Plot will involve killing Queen Azshara (effectively dismantling the enemy Naga faction) and defeating N'Zoth
-We'll quest through this new continent to find out about the mythical Ny'alotha and defeat the Naga queen
-New Hero Class: none
-New Class: Tinkerer or Ranger or none
-Naga as a neutral race (or sub-races; or both; or none)
-New character models not at release but later through a patch
The Emerald Dream:
-Level Cap raised to 100.
-New Continent: The Emerald Dream (Kalimdor pre-Sundering)
-Plot will involve finding out more about the Emerald Nightmare as well as its influencer (while possibly killing or defeating him/her as well)
-We'll quest through this new continent to find out more about the Emerald Nightmare and how to end its corruption and spreading
-New Hero Class: none
-New Class: Tinkerer or Ranger or none
-High elves for Alliance and Ogres for Horde (or sub-races; or both; or none)
-New character models not at release but later through a patch
This is just my speculation on it.
Time travel is incredibly tricky to execute from a continuity perspective. Your actions can NEVER alter your own history if present day continuity is to be maintained. The ONLY way it works without unmaking the present is to do it like it's been done in the previous Caverns of Time dungeons with the Infinite Dragonflight where there is already an out-of-time influence trying to mess with the timelines.
However, there is an inherent flaw in using this as a story-telling device which is that everyone knows how it ends. Even if there is some minor ret-conning of the details, the overall outcome is the same. Everyone who lived/died in the past MUST live/die again otherwise you're adding/removing/altering family trees which would create relationships/events that should never have been. Additionally, anyone sent back in time MUST either return to the present or die so that they don't inadvertently alter history in such a way that results in a present where they are never born.
This ends up being very boring lore-wise because regardless of your actions as a player, once you come back to the present absolutely nothing in the present day story changes and all you've got is 1.5-2 years of filler content.
Any deviation from the above, may make for a better/different story, but doing so would break history.
Last edited by Zeldaveritas; 2013-11-02 at 09:35 PM.
My channel: Shirgadirth I used to do let's play's but now I do reviews, but not very often. Far too busy from school. Also too poor to buy games :P
The obvious solution therefore is to start breaking some history. It's just a matter of finding the right balance between changing things and keeping things the same. I feel if that balance is found, a time travel expansion would actually breathe new life into the lore.
Warlords of Draenor sounds like Hearthstone.
Heroes of Azeroth
Warlords of Draenor
Study that carefully.
Whats the reasoning behind Arakoa being the new alliance race? What lore is there that they would want to join it? We only saw them during BC and they seemed to stick to themselves.
My prediction/guess/wishlist is:
-Warlords of Draenor as the title
-Level Cap raised to 100
-Item level squish implemented
-New Continent: On a previously unexplored planet or portion of Outland/Draenor not previously visited
-Plot consists of us following the Legion after they strike against Azeroth
-New Hero Class: Demon Hunter
-No new races, but some updated race models on expansion release with others following throughout the patch cycle
-In a patch between Mists of Pandaria and Warlords of Draenor, Garrosh will visit his father Grom in the past (just an explanation I can think of for why Garrosh is still alive and why the vision on Timeless Isle shows Anduin visiting him)
-Changes to Outland and Northrend intro quests to make it clearer that the player is going back in time witnessing those events, or preventing the Infinite Dragonflight from tampering with them (based on 5.4 interview with Dave Kosak where he mentioned they'd like to make it more clear)
I am going with The Dark Below..
-LvL cap to 100
-Azshara/N'zoth are main baddies
-Cities risen from the sea that were once lost
-Underwater/Above water zones
-Dynamic questing/exploration bonus type lvling. similar to timless isle
Lets hope .....
Hunters gonna be OP the first patch(es)
Casters gonna wreck ass mid season
Melee owning last season
Pet battles gonna get 151 new pets.
2 out of all the new tier sets is gonna look good, the rest medicore at best. (i suspect its going to be Mage and Deathknight.)
I like my coffe like my mages.
If they revamp Outlands where will we go from level 60 ?