Originally Posted by
verdamte
The problem is that a character designer works with a poly counter which is sat to a upper limit. Afaik a naked Wow model is around 5-6 k polygons. But when you add armor and weapons, you will at least double that count - and then you actual start approaching what is feasible for modern mmo games. If you add polygons to the naked model, you might have to cut down on the armor/weapon details.
You can get along way with Normal maps, which sort of "paint" extra polygons on a model. But im not sure wow`s graphic engine supports that kind of texture.