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  1. #1
    Herald of the Titans Slipmat's Avatar
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    Rift Update 2.5 - Song of Dreams Patch Notes

    Here we go, 2.5 update is here and has some excellent goodies and surprises

    I didn't know they'd be rotating some old classic Dungeons in a level 60 version and looking at the release schedule, we'll be getting weekly content up as far as December 18th, and then prob Fae Yule begins, busy busy busy

    RIFT 2.5: SONG OF DREAMS || 8:00am PST 11/6/13 [NA] || 1:00am GMT 11/7/13 [EU]

    RIFT 2.5: SONG OF DREAMS 11/6/13

    == FEATURES ==

    Mini-Saga: Song of Dreams
    Return to Ember Isle, where expeditions are mysteriously disappearing undersea. Brave madness (and drowning) to discover a new menace to Telara amid the Song of Dreams. Once you hear it, there's no going back!

    Gifts of the Fae

    Starting Nov. 13, Grandfather Frost unveils a new Level-60 version of a favorite Telaran instance every week, including community-choice Return to Deepstrike, a completely new adventure into the heart of Stonefield.

    Iron Pine Peak (27-35)


    We're thawing the level requirement on quests and content in Iron Pine Peak, the majestic home of the Icewatch. Level your way into the Peak's permanent winter straight from Gloamwood or Stonefield.

    Infinity Gate Dimension

    Lay claim to the ancient Brevanic Gateway that started it all, and show off with new Dimension items available only from artifact sets scattered throughout Expert dungeons.

    Planar Attunement Nexus, PvP Tier 3

    Running out of places to spend your Planar Attunement points? Check out new Nature, Cinder, and Storm Nexuses built to combine the best of the existing planes plus PvP Tier 3!

    Store Wish Lists

    Gifting and receiving loot has never been easier! Send your friends the loot they're looking for and keep a tidy list of all the items, boosts, and mounts you'd love in return.

    International Shards

    Now you can play in any language regardless of selected region – all game and UI text will automatically display in the language of your choice.

    And More!

    As usual, this is just the tip of the iceberg, and here's what left to come:
    Nov. 13 – Return To Deepstrike (60)
    Nov. 20 – Hammerknell Chronicle (60)
    Nov. 27 – Greenscale's Blight Chronicle (60)
    Dec. 4 – Drowned Halls (60)
    Dec. 11 – Planebreaker Bastion: Aftermath
    Dec. 18 – River Of Souls (60)


    GENERAL

    * New Patron bonus! Patrons can now turn in 10 additional daily quests per day.
    * Queuing as a fully pre-made LFD group now results in repeating the same dungeons less often.
    * Transfiguration now supports weapons that come with particle effects, including many PvP weapons. It now also supports weapons and shields with special color settings, such as Overseer's Aegis.
    * Alts are now part of the mail/gifting auto-complete when typing a name.
    * Fixed an issue with polymorph effects breaking some wardrobe appearances.
    * Particle effects from hidden equipment will no longer show up in the wrong place.
    * Cross-shard players should now be able to open Rifts more reliably.
    * Profanity filtering for naming characters, pets, guilds, dimensions, and guild ranks now checks for profanity from French, German, and English, regardless of your language or the server's language.


    RIFT STORE AND SERVICES

    * You can now purchase stacks of featured items by shift-clicking on the purchase button or shift-right-clicking on the item icon from the Rift Store homepage.
    * When viewing items, you can now click on various currencies to only show items that use that currency.
    * There are now 2 additional bank vaults that you can unlock in your Bank!
    * By popular demand, a number of auto scaling mounts in classic styles have been added.
    * You are now able to purchase things on the store while running.


    PERFORMANCE

    * Significantly increased render range of shadows. Look for this in any large open area with mountains!
    * Low and Min video settings have been adjusted to use the new options we've added.
    * Improved performance for alpha-blended particles.
    * Unlock the main thread CPU affinity by default. The parameter to change this is now called ThreadAffinityMain and takes, as its parameter, a bitmask.


    SOULS

    CLERIC

    DRUID

    * Fae Step: When teleporting to a player in PVP:
    - Damage done by the next 4 damaging abilities of the Cleric's pet are increased by 0.3% per point in the Druid soul for 15s.
    - Damage taken by the Cleric and their pet is reduced by 0.1% per point in the Druid soul for 3s.
    - These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.

    JUSTICAR

    * Reckoning: Now increases the caster's unmounted movement speed by 15% for 10s.
    * Censure: Now applies a healing intercept to enemy players it damages in PVP.
    - The intercept is equal to 0.17% per point spent in the Justicar soul.
    - This effect can be applied, at most, once every 15s.

    SHAMAN

    * Ride the Lightning: When used to charge a player in PVP:
    - Damage done by the next 4 attacks of the Shaman is increased by .1% per point spent in the Shaman soul for 15s.
    - Damage taken by the Cleric is reduced by 0.1% per point in the Shaman soul for 3 seconds.
    - These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.


    MAGE

    * Mage ability tooltips now show the correct Charge gain values when they have been modified by a passive talent.

    DOMINATOR


    * Death's Edict: The snare portion of this ability no longer stacks with other snare abilities.

    HARBINGER

    * Blade Rush: When charging a player in PVP:
    - Damage done by the next 4 damaging melee abilities of the Mage are increased by 0.1% per point in the Harbinger soul for 15s.
    - Damage taken by the Mage is reduced by 0.1% per point in the Harbinger soul for 3s.
    - These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.


    ROGUE

    ASSASSIN

    * Expose Weakness: Increases damage taken from the Rogue by 6%, up from 4%.

    BLADEDANCER

    * Blade Tempo, Double Coup, Dualism, Blade & Soul Parity, Fated Blades: Triggers Battle Dance, which increases damage dealt and reduces damage taken from enemy players based on the number of enemy players around the Rogue, up to a maximum of 20%.
    * Dancing Steel: Now hits up to 8 enemy targets.
    * Hundred Blades: Now hits up to 8 enemy targets.
    * Improved Deadly Dance: Now increases the damage of your next 3 Combo Point generating attacks by 5-15% per Combo Point spent, up from 4-12%. This bonus applies onto to melee weapon attacks.
    * Quick Reflexes: Now also increases the Attack Power and Weapon Damage contribution to your melee weapon attacks by 1-5%.
    * Side Steps: Triggers Recovery Dance that heals the Rogue for 4% of Attack Power every second. The amount healed is increased by a factor based on the number of enemy players around the Rogue when Side Steps is activated, up to maximum of 40.

    NIGHTBLADE

    * Enhanced Weapon Enchantments: Now increases the damage of weapon enchantments by 30-90%, up from 25-75%.
    * Heat Retention: Now increases damage done by 3%, up from 2%.
    * Nightrage: The effect triggered from Dusk to Dawn now increases the damage of Blazing Strike and Flame Thrust by 20%, up from 15%.


    WARRIOR

    BEASTMASTER

    * Enrage: This ability can now crit.
    * Strike to Maim: This ability can now crit. The bleed damage is now applied on the first tick.
    * Swiftness: Updated the tooltip to indicate that it increases both in and out of combat movement speed.

    CHAMPION

    * Bull Rush: When activated, increases Critical Hit chance of Warrior AE attacks by up to 60%, based on the number of points spent in the Champion soul and the number of enemy players around the Warrior. Lasts 10s.
    * Cornered Beast:
    - Now deals damage over 3s, down from 6s.
    - Total damage has been reduced.
    - Awards 1 Attack Point every second.
    * Gift of the Champion: Refunctioned. Now increases all damage by 1% per point spent in the Champion soul.
    * Inescapable: Refunctioned. Resets the cooldown of all charges. The next charge no longer has a cooldown and its range is increased by 10m.
    * Mass Slaughter: New talent. Increases the Attack Power and Weapon Damage contribution to AE attacks by 5-15%.
    * One on Many: Now increases the damage of AE attacks by 5-15%. No longer increases the damage of single target attacks.
    * Perfect Timing: Removed.
    * Quick Footed: Increases Attack Power and Weapon Contribution by 2-6%, up from 1-3%.

    PALADIN

    * Righteous Charge: When activated:
    - Debuffs up to 10 enemy players for 15s, increasing their damage taken by up to 20%, based on the number of points spent in the Paladin soul and the number of enemy players around the Warrior.
    - Reduces damage taken by up to 60% for 3s based on points spent in the Paladin soul, as well as the number of enemy players around the Warrior.

    PARAGON

    * Thread the Trees: When activated:
    - Increases damage dealt by up to 20% for 15s, based on the number of enemy players around the Warrior and the number of points spent in the Paragon soul.
    - Reduces damage taken by up to 20% based on points spent in the Paragon soul.
    - The number of attacks this damage reduction is applied is based on the number of enemy players around the Warrior.
    * Alacrity: Refunctioned.
    - Lasts 10s. 1 min cooldown. Off GCD.
    - Causes Rising Waterfall, Final Blessing and Reaping Harvest to hit twice.
    * Analyze Weakness: The damage and healing reduction when Turn the Blade is active is reduced to 25/20%.
    * Combat Focus: Instantly adds 3 AP and causes the next direct damaging Finisher to deal 50% more damage.
    * Double Jeopardy: Setting Moon now also increases Critical hit chance with Follow Up Attacks.
    * Grace of the Five Rings: AP and Weapon Contribution increased by 2-6%, up from 1-3%.
    * Improved Flowing Strikes: Now increases damage dealt by 5-10%, up from 3-6%.
    * Open the Stream: Damage has been increased.
    * Predictable Movement: Refunctioned. Now stuns the target for 4s. 30s cooldown.
    * Setting Moon: Now increases the damage of Follow Up attacks by 25%, up from 20%.
    * Shifting Blades: Now off GCD.
    * Strike Like Iron: Now a passive ability.
    * Sweeping Blades: Refunctioned. Single target ability attacks hit up to 4 other enemies.
    - Reduces the damage of all attacks by 70%.
    - No longer a finisher. Off GCD Toggle.
    * Tranquility: Refunctioned. Deals high direct damage.
    - Reduces ranged damage dealt to the Warrior by 20%.
    - Lasts 15s. 15s cooldown. 20m range.
    * Turn the Blade: Reduces GCD by 0.5s. Reduces power cost by 33%. Reduces damage and healing done by 30%.
    * Unleashed: Now a passive ability that increases Attack Power and Weapon Damage contribution by 4% per stack, up from 3%.
    * Way of the Wind: Reaping Harvest now triggers Way of the Wind. Damage has been reduced.

    REAVER

    * Shadow of Dread: When activated:
    - Debuffs up to 10 enemy players for 15s, increasing ability costs by 20%.
    - Reduces damage taken by up to 60% for 3s based on points spent in the Paladin soul and the number of enemy players around the Warrior.

    RIFTBLADE


    * Affinity: Increases non Physical damage by 2-10%, up from 1-5%.
    * Burst Synergy: Refunctioned. The next 3 Attack Point generating attacks give 3 Attack Points. 1 min cooldown.
    * Stoneshield: Absorption value has been increased.
    * Storm Burst: Now also drains up to 10% of the enemy's Mana, 10 Energy or 10 Power.

    TEMPEST

    * Arc: Increases the damage bonus by 30-90%, up from 25-75%. Now off GCD.
    * Charged Pulse: Cast time reduced from 2s to 1.5s. Damage has been reduced. Now has a cooldown of 21s.
    * Charged Pulse: No longer deals reduced damage in PvP.
    * Close Training: Now also increases damage done by 10%.
    * Delayed Blast: Renamed to Delayed Pulse. Refunctioned. Debuffs the enemy and deals Air damage after 5s. Roots the enemy for 5s after the damage is triggered.
    * Dual Pulse: Damage has been increased. Now has a cooldown of 21s.
    * Electricity Cascade: No longer applies a damage buff when executed. Damage has been increased.
    * Electromagnetic Shield: Now also increases damage done by 10%.
    * Empower: Now stacks with Electromagnetic Shield and Close Training. Now purgeable.
    * Evasive Redirection: Refunctioned. Now an AE knockback. 1 min cooldown.
    * Lightning Torrent: Now deals damage over 3s, down from 6s. Damage has been reduced. Awards 1 Attack Point every second. Now has a cooldown of 21s.
    * Oscillation: Hitting with Storm Torrent, Lightning Torrent or Charged Pulse causes Builders and Double Pulse to deal an additional 4-12% damage for 15s.
    * Quick Recharge: Now reduces the cooldown on Charged Pulse, Dual Pulse, Lightning Torrent and Storm Torrent by 3-6s.
    * Storm Torrent: Now deals damage over 3s, down from 6s. Damage has been reduced. Awards 1 Attack Point every second. Now has a cooldown of 21s.
    * Stormbringer: Now increases the damage of all Tempest abilities by 5-15%.
    * Wavelength: Refunctioned. Resets the cooldown of all Tempest abilities. For the next 15s, Charged Pulse and Dual Pulse no longer have a cooldown. Charged Pulse can be cast instantly. 2 min cooldown.

    WARLORD

    * Battlefield Experience: Refunctioned. Resets the cooldown of King of the Hill, Decisive Strike, Into the Breach, Clear the Breach and Killing Field. For the next 15s, these abilities require 30% less Power and are no longer on cooldown. 1 min cooldown.
    * Clear the Breach: Enemy players affected by Clear the Breach are debuffed, causing them to take damage whenever a damaging or healing ability is used. Triggered up to 5 times.
    * Deadly Posture: Now increases Critical Hit Chance by 10%, up from 8%.
    * Decisive Strike: Damage has been increased. Now on a 15s cooldown, down from 30s.
    * Disorient: Enemies affected by Charges, Pulls, Summon, Teleports and Finishers now also take 1-2% more damage from the Warrior for 15s.
    * Everything is a Weapon: Now a passive ability.
    * Ready Posture: Refunctioned. Increases damage done by 15%. Increases Critical Hit Damage by 5%. Reduces ability cost by 5%.
    * Recovery Posture: Can now have a critical outcome.
    * Trained Defenses: Now also increases the damage of all attacks by 1-5%.
    * Shatter: The debuff from Breaking Blow now lasts 15s, up from 12s.


    ZONES

    * ZE: Fixed some scaling issues with Greater Aelfwar Idol, Mark of the Iron Tyrant, and Hellbug Fissures.
    * The story quests and dailies associated with Tempest Rising, the 1.11 world event, have been removed, as the event has finally come to an end.

    CAPE JULE

    * Fixed a few rocks that didn't want to stay visible.

    THE DENDROME

    * World Bosses:
    - Kaaz'Ra has had his total health reduced by 30% to account for the time he is invulnerable and summoned minions.
    - The out of combat health regeneration rate for the world bosses has been reduced for Kaaz'Ra and Ahkane the Eternal.
    – It is now easier to trigger these encounters.

    IRON PINE PEAK


    * After a facelift, Iron Pine is back and looking younger than ever before, and is now targeted for players between levels 27 and 35.
    * Quests have been adjusted so that progressing through the zone is more streamlined.
    * Porticulums have been added to Whitefall Lift as well as Pilgrim's Crossing.
    * Plaques of the Mountaineer can now also be consumed for 50 Icewatch Notoriety.
    * The Storm Legion portal in the middle of Cloudbourne Tarn has been removed.
    * Rare Planar Goods that were formerly found in Whitefall can now be found in at the Endless Watch in Stillmoor.
    * The amount of Notoriety granted for completing Abyssal Precipice has been increased.
    * The number of dailies available in Iron Pine has been decreased, but they grant more notoriety than ever before, in addition to granitng2 Plaques of the Mountaineer a piece.

    TEMPEST BAY

    * Players stuck in Tempest Bay with no way to return to their home city can now speak to Vasil or Yilessa for a ticket back home.


    QUESTS

    * You can now obtain the Heart of Greenscale needed during the Saga of the Aelfwar from any version of Lord Greenscale!
    * Saga changes:
    - All Saga quests now are organized in their own section of the Quest Log.
    - The Life Saga quest "The End of Hylas" can now be complete in the Chronicle versions of Greenscale's Blight.
    * Personal quests with timers will no longer auto-abandon upon logout.
    * Added Hailol, Empyreal Alliance, and Achyati notoriety tokens as rewards to "The Notorious Few" daily quest.


    DUNGEONS AND RAIDS

    CHRONICLE: A HERO RISES

    * Made some adjustments to the final encounter:
    - Lowered initial damage of Voltaic Discharge
    - Reduced duration of Voltaic Discharge ground effect.
    - Increased pulse time on Voltaic Discharge damage.
    - Reduced the number of iron dragons around the Eye.


    PVP

    * The warfront matchmaking system will attempt to match up players of similar PvP skill levels. There have also been improvements to getting groups to be included in matches regardless of size.
    * Attack distance is increased by 1m if the target is jumping while in PvP combat.
    * Attack distance is increased by 1.5m if both the attacker and the target are moving while in PvP combat.
    * Tier 6 PvP armor and weapons can now be consumed by characters of all callings.


    CRAFTING

    * Fishing and survival skills can no longer be untrained.


    ITEMS

    * White Wedding Garb and Christmas/Santa/Fae-Yule type hats should now all be dyeable.
    * Snares procced by Sticky Coating will no longer stack with other snare effects.
    * The system for upgrading chronicle items has been simplified: the number of needed upgrade components has been reduced to 3.


    DIMENSIONS

    * Added the Infinity Gate dimension. This is unlocked for purchase once you complete achievements for the Infinity Gate raid.
    * You can now see the dimensions you've +1'd on the dimension lists.
    * You can now search for items in your dimension or moving crate.
    * For those of you who want to measure distance in your dimension, find the new Dimensional Distance Indicator in the Interactive section of the Dimensions store.
    * A baker's dozen of new music boxes are up for sale!
    * New dimension items are unlocked for purchase once you complete artifact sets found in certain Expert Dungeons. Find them in the Trophies section of the RIFT Store under Dimensions.
    * Fixed a bug that would cause some dimension items to be invisible.
    * Added long and short straight railings to the Rift Store under Dimensions --> Building Blocks, Accessories checkbox.
    * Players can now always see the item list of the dimension they are visiting.


    AUDIO

    * Raptor pets have customized sounds.
    * Added sound to the Architect Drone Hatchling creature.
    * Whirlpool SFX added, underwater mix improved.
    * Fix missing audio in Osmosis Chamber.


    UI

    * Added a new alert icon if you have a queued instance that you can join which will allow you to bring the message box back up if you close it.
    * There are new raid target markers for you to use.
    * Fixed raid frame UI text flickering.
    * The macro @gtae specifier now properly respects line of sight.
    * The master loot window will no longer incorrectly disable player names by calling.
    * Added room for additional text in the Upgrade Window to accommodate long item names.
    * Fixed the cooldown overlay in the Bank window so that it lines up correctly with the item icons.
    * Fixed a path on the Gloamwood map so that it no longer directs you to walk off a cliff.
    * Fixed the location of the title name in the Achievements window.
    * Fixed the location of the title and the spacing of UI edges in the Crafting window.
    * Fixed the location of the title within the Quest Log UI.
    * Fixed the location of the presets scrollbar within the Soul Tree window.
    * Fixed the location of the title in the Chronicles window.
    * Fixed the background of the Warfront leaderboards.
    Source: http://forums.riftgame.com/general-d...1-7-13-eu.html

    Warriors should be happy

  2. #2
    So as a level 27 Defiant, having just finished Stonefield, how exactly am I supposed to get to IPP? Realistically, a new player wouldn't even know where to go, let alone that they can, unless that breadcrumb is a 'really' attractive one or there's an instant teleport. Will have to see when I get home

  3. #3
    Do those performance updates actually help lower end machines? Does it even help it all? It looks like its just increasing the 'beauty' of the game, not the actual problem. The CPU problem was easily fixable by going into the config, but by default it was already unlocked on mine and it still chugs slowly.

  4. #4
    So wait...are they bumping up some of the old raids to 60? >.>

    And also...

    " * Unlock the main thread CPU affinity by default. The parameter to change this is now called ThreadAffinityMain and takes, as its parameter, a bitmask."

    No clue what this means, but please say it means multi-core support.

  5. #5
    Like I said, I'm pretty sure what you could do in the config file enabled this. I can't prove it, but when playing rift in high demand situations I didn't notice 1 core higher usage than the others only by a very small margin.

    I think the only raid they're bumping up to 60 is drowned halls, I could be wrong though since I didn't actually reach 50 pre SL

  6. #6
    Quote Originally Posted by Edge- View Post
    So wait...are they bumping up some of the old raids to 60? >.>

    And also...

    " * Unlock the main thread CPU affinity by default. The parameter to change this is now called ThreadAffinityMain and takes, as its parameter, a bitmask."

    No clue what this means, but please say it means multi-core support.
    No, not really multi-core support. You can just tell Rift to use your 4th core instead of your first now, which results in a performance gain for some people. As was pointed out, you could already do this by modifying your Rift.cfg file, though anytime you updated it would change.

    - - - Updated - - -

    Quote Originally Posted by Angarin View Post
    Like I said, I'm pretty sure what you could do in the config file enabled this. I can't prove it, but when playing rift in high demand situations I didn't notice 1 core higher usage than the others only by a very small margin.

    I think the only raid they're bumping up to 60 is drowned halls, I could be wrong though since I didn't actually reach 50 pre SL
    As usual, this is just the tip of the iceberg, and here's what left to come:
    Nov. 13 – Return To Deepstrike (60)
    Nov. 20 – Hammerknell Chronicle (60)
    Nov. 27 – Greenscale's Blight Chronicle (60)
    Dec. 4 – Drowned Halls (60)
    Dec. 11 – Planebreaker Bastion: Aftermath
    Dec. 18 – River Of Souls (60)
    River of Souls was also a Lvl 50 Raid. So they are doing at least 2, perhaps more to come after that as well.


    I have to say, I am actually pretty disappointing they are redoing old raids and dungeons. Why not just fix the mentor system? Make it so if you are > Lvl 60 Expert geared but < Lvl 60 T1 geared your stats get set to just under Lvl 50 T1 Geared. If you are > Level 60 T1 you get just under Lvl 50 T2. Force mentoring in old Experts and Raids. Add old Experts to Random Expert Rotation and add a Weekly Raid Quest that cycles through the Level 50 Raids. Bam, less time spent then retuning a bunch of old content.

  7. #7
    What's the point of bumping old raids to 60? Do they drop level 60 gear or something?

  8. #8
    Quote Originally Posted by Libertarian View Post
    What's the point of bumping old raids to 60? Do they drop level 60 gear or something?
    It makes it appear like there is new content, which there is, but it isnt NEW content

  9. #9
    Titan Gallahadd's Avatar
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    I don't understand that Harbinger change... anyone care to explain?
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  10. #10
    Herald of the Titans Slipmat's Avatar
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    Not sure where the idea that the 20-man River of Souls raid is getting boosted to level 60, it's the Chronicle for RoS that's getting boosted to level 60.

    The old level 50 versions of the Chronicles are staying, just that all three now have their level 50 version and a 'boosted' level 60 Intrepid version.

    Return to Deepstrike Mines features all new bosses, going by the achievements for it, but no one has seen it yet, only Raid been resused is Drowned Halls, which lets face it, at level 50 was just a loot pinata 10-man Sliver

    As for no "new content?" new underwater zone off Ember Isle with epic chain story quest for level 60's, new Chronicle set inside Planebreaker Bastion which still hasn't even been cleared yet in it's 20-man Raid version, new Planar Attunement trees, new Warrior changes, new Dimension, new Unstable Artifacts sets, plenty of QoL tweaks, bits and pieces
    Last edited by Slipmat; 2013-11-06 at 08:26 PM.

  11. #11
    Quote Originally Posted by Slipmat View Post
    Not sure where the idea that the 20-man River of Souls raid is getting boosted to level 60, it's the Chronicle for RoS that's getting boosted to level 60.

    The old level 50 versions of the Chronicles are staying, just that all three now have their level 50 version and a 'boosted' level 60 Intrepid version.

    Return to Deepstrike Mines features all new bosses, going by the achievements for it, but no one has seen it yet, only Raid been resused is Drowned Halls, which lets face it, at level 50 was just a loot pinata 10-man Sliver

    As for no "new content?" new underwater zone off Ember Isle with epic chain story quest for level 60's, new Chronicle set inside Planebreaker Bastion which still hasn't even been cleared yet in it's 20-man Raid version, new Planar Attunement trees, new Warrior changes, new Dimension, new Unstable Artifacts sets, plenty of QoL tweaks, bits and pieces
    Ah, that makes a little more sense, though by the patch notes there is no real way to tell that. It did not say Chronicle or Raid, of which both existed.

  12. #12
    Quote Originally Posted by Gallahadd View Post
    I don't understand that Harbinger change... anyone care to explain?
    If you read through all the class notes, you'll see that it follows a trend with just about every other melee spec. As I understand it, the idea is to give melee souls a boost in PvP so they can become more competitive. Essentially, after charging into melee range, you get a significant increase to your damage done and a significant decrease to your damage taken based on the number of enemy players near the one you charged. Hopefully this gives melee souls more confidence to charge into big groups of players without worrying about melting.

  13. #13
    Titan Gallahadd's Avatar
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    Ah fair enough, so no effect on PvE then gonterf?
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  14. #14
    Quote Originally Posted by Gallahadd View Post
    Ah fair enough, so no effect on PvE then gonterf?
    Yeah, as far as I can tell unless there's something unannounced. The Dom change looks like it's for both PvE and PvP.

  15. #15
    Quote Originally Posted by Libertarian View Post
    What's the point of bumping old raids to 60? Do they drop level 60 gear or something?
    Have Blizzard revamp some Vanilla raids exactly as they are and have them drop some pre current tier shit and watch how many people run it. It was a request the community made and they obliged us. Some of us LOVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Hammerknell with a passion and giving us a reason to go back is severely appreciated.

    Also guilds normally get pissy if you burn a cooldown for a current tier content with a pug raid. No guild lead would care if you did something like this.

  16. #16
    I ran HK like thrice back in old Rift so I am ok with it. It's also another method of getting T1 gear for those of us who have been unlucky in drops in the other raids. I hear it drops a trinket that is quite good. Upgrades for every class apparently. Whether or not it makes it in remains to be seen. Really looking forward to the DSM revamp as well.

  17. #17
    Actually Slipmat, I looked over the patch notes again and it really does look like RoS the raid, not the chronicle.

    And More!

    As usual, this is just the tip of the iceberg, and here's what left to come:
    Nov. 13 – Return To Deepstrike (60)
    Nov. 20 – Hammerknell Chronicle (60)
    Nov. 27 – Greenscale's Blight Chronicle (60)
    Dec. 4 – Drowned Halls (60)
    Dec. 11 – Planebreaker Bastion: Aftermath
    Dec. 18 – River Of Souls (60)
    After HK they put Chronicle.
    After GSB they put Chronicle.
    After DH they put nothing.
    After RoS they put nothing.

    What does that tell you? Well, it tells me, someone who is not on the PTS and does not keep up with every tiny bit of info they put out, just patch notes and what I see in-game, that it's a raid. If it is not, then they really need to be more clear in the patch notes.

  18. #18
    Quote Originally Posted by Lathais View Post
    Actually Slipmat, I looked over the patch notes again and it really does look like RoS the raid, not the chronicle.



    After HK they put Chronicle.
    After GSB they put Chronicle.
    After DH they put nothing.
    After RoS they put nothing.

    What does that tell you? Well, it tells me, someone who is not on the PTS and does not keep up with every tiny bit of info they put out, just patch notes and what I see in-game, that it's a raid. If it is not, then they really need to be more clear in the patch notes.
    http://http://rift.junkiesnation.com...-november-6th/

    http://rift.junkiesnation.com/2013/1...-november-6th/

    copy pasta that, Idk why my link wasn't working.


    http://www.riftscene.com/reports/rif...ams-a-preview/

    Scroll down to chronicles or ctrl+F this "Intrepid Chronicle’s Achievements" and you'll find it.

    Three of these are updated level 60 versions of the level 50 Hammerknell, Greenscale’s Blight, and River of Souls chronicles. These are labeled “Intrepid” chronicles.
    Last edited by Angarin; 2013-11-07 at 03:05 AM.

  19. #19
    Quote Originally Posted by Angarin View Post
    http://http://rift.junkiesnation.com...-november-6th/

    http://rift.junkiesnation.com/2013/1...-november-6th/

    copy pasta that, Idk why my link wasn't working.


    http://www.riftscene.com/reports/rif...ams-a-preview/

    Scroll down to chronicles or ctrl+F this "Intrepid Chronicle’s Achievements" and you'll find it.
    Ok, all those are third party sites. I was not saying he was wrong, just that by the patch notes you could not tell. Not everyone reads third party sites or even the official forums or any forums at all you know. A lot of players only read the patch notes. By just the patch notes, you cannot tell and it looks like a raid because it is formatted the same as the other raid. It could be confusing to some because RoS was both a Chronicle and a Raid. The Chronicle was also not called just River of Souls. It was River of Souls: Chains of Death. The other Chronicle based on a raid in those patch notes had the : _____, why not RoS?

    Again, not saying it is the raid, just saying that there is no way to tell from the patch notes.

  20. #20
    I'm not sure, but if you look in-game like you claimed you'd see the achievements.

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