Originally Posted by
TehCyberJunkie
I'd prefer frost be strictly 2h, removing DW from the spec and giving it to unholy which is converted to dw only. Making SS hit phys with MH and shadow with OH. With these spec flavors set, i'd like these changes:
Remove rune regen tier, make runic corruption baseline for all specs
Empower rune weapon- doubles the effect of current runeforge, activates it for 20secs, 2min cd
Remove frost fever from unholy and blood specs
Remove blood plague from frost spec
Remove rune of razorice
Rune of Shadows- increase target's susceptibility to the death knight's shadow dmg by 2% per stack (stacks up to 5 times). Converts all auto-attacks to shadow dmg.
Frost
Killing Machine- every autoattack hit doubles rp gain from rune generating hits. Stacks until rp reaches 100% and then resets
Rime proc- grants rp equal to twice that of a normal HB in addition to current mechanic.
Pillar of frost- does not consume frost rune to activate.
Frost strike- applies frostbite, stacking up to 3 times
Frostbite- causes the death knight's obliterate to ignore 7% armor per stack.
Obliterate- always crits. Crit chance increases crit dmg of oblit.
Mastery- frostburn: increases frostbite's effect by .5% per point
Unholy
Fallen summoner- the death knight has a chance on autoattack to summon a temporary pet for 20secs. Max of 5 at a time.
Deadly plague- haste increases tick rate of diseases.
Unholy blight- an aoe pulse (5yd) created by blood plague ticks that empowers your pets dmg by 1%, stacking up to 10 times. Does not affect gargoyle.
Death coil- causes target to pulse Unholy blight if affected by blood plague
Scourge strike- deals offhand dmg as shadow
Unholy contagion- applied each time target is damaged by the death knight's shadow dmg, stacks up to 10 times, causes target to sprout a tentacle that lashes out at the target and cleave enemies within 10yds dealing dmg based on player's weapon dmg and mastery for 5 secs. Duration increased by death coil by 1 sec.
Mastery- monster mash: increases dmg bonus of unholy blight by .5% per point.